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==Mean Green Mother From Outer Space== In the blob game mode, players start off as blob overminds, who must find a secluded location to place their core. As the overmind, you can place the core with the 'Jump to Core' button in the lower right, after a few minutes of preparation time. ===OH SHIT I'M A BLOB WHAT DO I DO=== So you're a blob. Open the status tab. You have a minimum time of one minute before you can spawn, and a maximum time of 6 minutes until you will forcefully be spawned on your current location. You can move around freely and invisibly until you spawn. Try to find a secluded spot with no cameras. Also remember, nearby walls will automatically be destroyed the first few minutes from blob tiles created by your core. Talking normally will send a message to your blob hivemind channel. ===Positioning=== Positioning is extremely key to winning as a Blob. Improper positioning can result in you being barraged by emitters or quickly found and killed. Main hallways and maint areas too close to main hallways tend to be bad choices to burst in. You should go position yourself near the place you want your core. You have exact timers of how long you have until you can manually place your core and until the core will be automatically placed for you. You cannot move onto space or shuttles until your core is placed. The best place for your core is in an inaccessible area, decreasing the chance of being spotted and being contained. Think along the lines of good [[Xeno]] hiding spots. Public hallways are bad. Out-of-the-way places that require elevated access are good. Chokepoints are good. It can also be strategic to spawn in places that will cripple the crew once you destroy them, like telecomms or science. You cannot place your core on top of dense walls or objects, and if there is anyone nearby you will also be unable to place your core. Try not to place your core where it can be trivially shot from space. You can't easily get to people who are in space and hardsuits and EVA suits are easy to come by. Remember that lasers go through glass. Then remember that x-ray lasers go through walls. ===Blob Chemicals=== Blobs are made of chemicals. These affect the color of the blob tiles, blobbernauts and blob spores, as well as the effects of their their attacks (which count as [[Guide_to_chemistry#Reagent_Delivery|vapor]]). You start with a free chemical reroll, and get another after a few minutes of cooldown. These are the available chemicals you can get: {| class="wikitable" border="1" cellspacing="0" cellpadding="2" ! style='background-color:#9ACD32;' width='155px'|Name ! style='background-color:#9ACD32;' width='48px'|Color ! style='background-color:#9ACD32;' width='300px'|Attack Effects (Blobbernauts deal 80%) ! style='background-color:#9ACD32;' width='300px'|Positive Effects ! style='background-color:#9ACD32;' width='300px'|Negative Effects |- style="text-align: center;" !Blazing Oil |style='background-color:#B68D00' | |'''5''' Brute Damage, '''20''' Burn Damage, Lights targets on Fire and makes them scream |When hit with Burn Damage, Emits a Burst of Flame, Immune to Fire |Weak to Water |- style="text-align: center;" !Cryogenic Poison |style='background-color:#8BA6E9' | |'''10''' Brute Damage, Injects 7.5u [[Guide_to_food_and_drinks#Frost_Oil|frost oil]], 7.5u [[Guide_to_food_and_drinks#Ice|ice]], and also 7.5u of its own poison that deals 0.3 toxin, burn, and brute damage about every 2 seconds. |N/A |N/A |- style="text-align: center;" !Debris Devourer |style='background-color:#8B1000' | |'''5''' Brute Damage |Devours loose items left on the station, and releases them when attacking or attacked. |N/A |- style="text-align: center;" !Electromagnetic Web |style='background-color:#83ECEC' | |'''5''' Brute Damage, '''25''' Burn Damage, 20% chance to EMP Targets |Causes EMP if killed by melee, bullets or lasers |Takes '''25%''' More Burn Damage and Full Brute Damage |- style="text-align: center;" !Energized Jelly |style='background-color:#EFD65A' | |'''5''' Brute Damage, '''15''' Oxygen Damage, '''25''' Stamina Damage, Prevents Breathing a few seconds |Immune to Tesla |Takes Burn Damage from EMPs |- style="text-align: center;" !Explosive Lattice |style='background-color:#8B2500' | |'''20''' Brute Damage to Target, '''10''' Brute Damage to Nearby Mobs |Immune to Explosions |Takes '''50% '''More Damage from Fires and Tesla |- style="text-align: center;" !Networked Fibers |style='background-color:#CDC0B0' | |'''20''' Brute Damage, '''15''' Burn Damage |Can only expand manually (by clicking). Nodes and core produce extra resources instead of producing Blob Tiles. Manual expansion near your Core '''moves it''' to that tile. | |- style="text-align: center;" !Pressurized Slime |style='background-color:#AAAABB' | |'''15''' Brute Damage, '''10''' Oxygen Damage, '''25''' Stamina Damage |Releases Water When Hit or Killed |N/A |- style="text-align: center;" !Reactive Spines |style='background-color:#9ACD32' | |'''5''' Brute Damage, '''20''' Armor and Bio Resist-Ignoring Brute Damage |When hit with Brute Damage, Attacks Nearby Area |N/A |- style="text-align: center;" !Regenerative Materia |style='background-color:#C8A5DC' | |'''5''' Brute Damage, '''17.5''' Toxin Damage, Targets Appear Full Health, Injects Toxin |N/A |N/A |- style="text-align: center;" !Replicating Foam |style='background-color:#7B5A57' | |'''22.5''' Brute Damage |Expands when burned but is not immune to fire, Chance of Bonus Expansion |Takes Double Brute Damage |- style="text-align: center;" !Shifting Fragments |style='background-color:#C8963C' | |'''22.5''' Brute Damage |When Damaged, May Swap Positions with a Nearby Blob |N/A |- style="text-align: center;" !Synchronous Mesh |style='background-color:#65ADA2' | |'''17.5 to 70''' Brute Damage Based on Nearby Blobs |Spreads Damage Between Nearby Blobs |Takes '''25%''' More Damage from Fire, Explosions, and Tesla |- style="text-align: center;" !Zombifying Pods |style='background-color:#E88D5D' | |'''5''' Brute Damage, '''15''' Toxin Damage, Gains Resources+Zombie From Unconscious Humans |Sometimes produces Fragile Spores when expanding or killed. The spores will harvest sleeping/crit targets for 5-10 additional resources and a blob zombie. All strains can make blob zombies, but this one doesn't require them to be dead. |N/A |}
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