Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
/VM/station wiki
Search
Search
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Research Director
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Get It All Together == As the Research Director, your job is obviously to direct research. You have access to all things scientific. === [[Research_Division#Research_Director.27s_Office|Your Office]] === [[File:RD_Office.png|300px|thumb|alt=Your Office|[[Research_Division#Research_Director.27s_Office|The office of SCIENCE!]]]] You arrive on the station inside [[Research_Division#Research_Director.27s_Office|your office]] next to toxins mixing. You have the front seat if(read: when) it catches on fire. So sit back and enjoy the view. Remember that you have two of the most important consoles on the station - the AI integrity restorer and Robotics Control consoles. Guard them with your life. In your office you have: *An AI System Restorer (Revives dead AIs) *A Robotics Control console (AI is rogue, blow the borgs!) *An Exosuit Control console *A camera monitor for supervising your laboratories *Teleporter and AI Core circuit boards *An Intellicard (Download the AI from its core, wipe it if it's rogue, steal it if ''you're'' rogue) *A pAI *A locker stocked with some alternate outfits and a flash *A Reactive Teleporter Armor (Remember to turn it on before wearing) *Your pet facehugger, Lamarr You may wish to periodically check how many cyborgs there are on the robotics console and if any are no longer slaved to an AI, or has stopped functioning. === Directing Research 101 === [[Scientist]]s will be your primary subordinates. They will be working with the R&D, Toxins, and Xenobiology laboratories. You may want to ensure that all three labs are manned by assigning your scientists roles at the start of the shift. Toxins and xenobio labs usually don't need more than one scientist working there at a time, unless they're requesting help. '''Familiarize yourself with all sub-departments of Science and be prepared to fill in when something is needed.''' Periodically sync the research computer in R&D so Robotics has access to the latest data. This also backs up your research data to the server, so if something happens to the research console the data can be easily restored. DO NOT FORGET THIS! Don't forget to check on the [[Roboticist]]s every now and again to ensure they are doing their jobs which is building and maintaining cyborgs, bots, and exosuits. Sync their research console if they haven't already, as well as their fabricators. Make sure they aren't building combat mechs without authorization, and try to convince them to put tracking beacons on their creations. [[Geneticist]]s have the habit of monkeying themselves or abusing superpowers. If they manage to bypass your supervision and start abusing their powers, notify security immediately and have them stripped of rank. ===Your Defense=== At the start of each shift, the Research Director is one of the more vulnerable heads of staff on board. Given enough time, however, he can develop into a powerful, destructive force. You start with access to the Toxins and Xenobiology labs, which both can be used to your advantage if you're familiar with them (Which, being the Director of Science, you most certainly should be). There is a Reactive Teleporter Armor in your locker - It is both a fantastic tool and a hilarious deathtrap. When it is activated, any physical contact (Hugging, stripping, grabbing, hitting) will cause the armor to shunt you away in a random direction. While can be incredibly useful, it can also be incredibly dangerous if you're near space. It can easily fling you out into the void, so be mindful of when you keep it on or off. While you can produce a vast array of weapons, a large majority of them require a Firing Pin. These can be found in the Armory, in your locker or ordered from Cargo. While you cannot replicate the standard Electronic Firing Pins, you can create two unique versions: Testing Range pins, and Mindshield Pins. The former will give your gun the ability to be fired exclusivley on the Firing Range, for testing, while the latter will not fire for those who do not have a [[Security_items#Mindshield_Implant|Mindshield Implant]]. Gear given to Security typically benefits from being pinned with them, as it prohibits their weapons from being used against them. === Lamarr === Inside the display case in your office is a surgically modified [[Xenos#Facehugger|facehugger]]. It can no longer kill and implant its embryos inside a host body, but it still feels the need to leap on anyone in reach. It's usually best kept in its case. With a chameleon projector, Lamarr can be scanned to act as a fearsome disguise.
Summary:
Please note that all contributions to /VM/station wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
/VM/station wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width