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==The Laboratories== === [[Guide to Research and Development|Research & Development]] === Houses the Research and Development console, the science department protolathe, the science department circuit imprinter, and the destructive analyzer. The RnD console is where you research specific tech nodes, which unlock new items, which can be printed out by the various department protolathes and circuit imprinters distributed around the station. The science department protolathe prints out machine parts, which can be used to [[Machines|upgrade various pieces of machinery]]. The Destructive Analyzer is now mostly obsolete, only being used to unlock the "Illegal Technology" and "Alien Surgery" tech nodes. === [[Guide to toxins|Toxins Research]] === This lab focuses on exploring the possibilities of [[Plasma|plasma gas]], <s>typically</s> always in the form of massive explosions. Provided to you is the [[Toxins Test Chamber]], where you can safely test your creations. While bomb making is reasonably straightforward, it only takes one mistake for the entire room to become flooded with plasma or superheated carbon dioxide. Be patient and cautious. Bombs have practical uses as [[Shaft Miner|mining]] charges, though they are mainly sought after by [[traitor]]s wanting to take out valuable station equipment and cause havoc. === [[Guide to xenobiology|Xenobiology]] === The primary purpose of this lab is research on the breeding of [[slime]]s, the extracts of which have a variety of fun effects, by feeding them large numbers of [[monkey]]s. It also contains a pen capable of safely housing [[xenomorph]]s, in case the miners manage to locate a live facehugger. Obviously, breeding alien killing machines on the station can only end well. === [[Guide to telescience|Telescience]] === This lab specializes in the research of bluespace and teleportation. Provided is a telepad, a console and several GPS devices for you to engage in <s>grand theft</s> research! <s>'''Note that the Telescience Lab was removed from the map we run at /tg/station 13, but you can still build the machines yourself if you get R&D high enough.'''</s> Telescience, short of admin intervention, has been completely removed. === [[E.X.P.E.R.I-MENTOR|Experimental Lab]] === This lab houses the [[E.X.P.E.R.I-MENTOR]], AKA that machine that drives R&D crazy by constantly setting off the fire alarm in their lab. === [[Testing Lab]] === A general purpose lab that goes mostly unused. It features a firing range and can be converted into a backup lab when one of the other labs inevitably blows up. Note that rebuilding Toxins in here is not going to make the crew happy, since you probably had to burn down the original first.
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