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==Hazards== *It is well known that space is not a safe place. Without a source of breathable air you will quickly pass out before you can accomplish anything, so [[Starter_guide#Clothing_and_Internals|set up internals]]. If you see someone passed out in a de-pressurized zone you can help by dragging them somewhere safer and giving them some [[Salbutamol]] and epinephrine to treat oxygen deprivation. *Space is cold. [[Temperature#My_nipples_are_hard_just_thinking_about_it|REALLY FUCKING COLD]]. Your jumpsuit is not enough to safeguard you from this hazard and you will eventually become [[Critical_status|critical]] if you spend too much time outside. While freezing, you move at a snail's pace and you might not be able to get to safety in time. It might be a good idea to announce your situation over the radio and have someone come get you if you're not sure you'll make it. [[Leporazine]] is the drug of choice for keeping you warm, but coffee or tea help somewhat. [[Morphine]] is also an excellent choice for aspiring astronauts as it helps you move in bulky space suits and reduces the slowing effects of the cold. *Low pressure is your first sign that the air is too thin to breathe. The low pressure of space will deal brute damage if your body is exposed to it. *Syndie scum and other sorts of [[Traitor|traitors]] have a close relationship with space. They can often be found hovering around outside the station in stolen space suits. They will shoot you if they catch you out there. While the station engineers do their best to keep the horror that is The Great Outdoors separate from the rest of the station, traitors will seek to acquaint you with this region in a variety of ways. Don't let them.
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