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== Medicines{{anchor|Medicines}} == "''And that's how I lost my medical license!''" Don't be this guy. Make these. Lots of these. See [[guide to medicine|Guide to Medicine]] for more information on what to use when. ===Core Healing Medicines=== These healing drugs may be considered to be "core" drugs, commonly used to heal most forms of damage. Many reagents can be overdosed and/or cause addiction, leading to a negative outcome. Be sure to monitor how many units someone is injected with. If an overdose occurs, the negative effects will keep being applied every tick until that chemical is completely out of the system. If an addiction occurs, the negative effects will only start occuring some time ''after'' the chemical is out of the system, and can be negated by keeping taking it. You can usually only remove an addiction by waiting it out (or by dying and getting cloned). {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate ! scope="col" style='background-color:#FFDD66;'|Overdose Threshold |- !style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine<span style="color:#C8A5DC;background-color:white">▮</span> |{{RecursiveChem/Silver Sulfadiazine}} |Burn |On touch, instantly heals 1 burn damage per unit, then heals 2 burn per tick over time while it stays in the system. Basic anti-burn healing drug.<br>On ingestion also deals minor toxin damage.<br>1u heals roughly 6 burn damage. Deals minor burn and toxin damage when overdosed. |0.4 units per tick |45u |- !style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder<span style="color:#FF9696;background-color:white">▮</span> |{{RecursiveChem/Styptic Powder}} |Brute |On touch, instantly heals 1 brute damage per unit, then heals 2 brute per tick over time while it stays in the system. Basic anti-brute healing drug.<br>On ingestion also deals minor toxin damage.<br>1u heals roughly 6 brute damage. Deals minor brute and toxin damage when overdosed. |0.4 units per tick |45u |- !style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span> |{{RecursiveChem/Saline-Glucose Solution}} |Brute, burn |Has a 33% chance per metabolism cycle to heal 0.5 brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip. If overdosed, it will have a 33% chance to deal brute and burn damage and a small chance to become 1u salt or sugar each metabolism cycle. |0.2 units per tick |60u |- !style='background-color:#FFEE88;'|{{anchor|Ferveatium}}Ferveatium<span style="color:#00FFFF;background-color:white">▮</span> |{{RecursiveChem/Ferveatium}} |Toxin |An inferior emergency medicine for treating toxin damage. Only works when [[#Inject|injected]]. Heals 1 toxin and has a 2% chance per tick of making you fat. This fatness disappears when the chem is gone from the system. If overdosed multiplies its metabolism rate by 2 and deals 3 burn per tick. |0.2 units per tick |25u |- !style='background-color:#FFEE88;'|{{anchor|Frogenite}}Frogenite<span style="color:#00FFFF;background-color:white">▮</span> |{{RecursiveChem/Frogenite}} |Burn |An inferior emergency medicine for treating burn damage. Only works when [[#Inject|injected]]. Heals 1 burn and has a 2% chance per tick of making you blind. This blindness disappears when the chem is gone from the system. If overdosed multiplies its metabolism rate by 2 and deals 3 suffocation per tick. |0.2 units per tick |25u |- !style='background-color:#FFEE88;'|{{anchor|Sanguiose}}Sanguiose<span style="color:#FF6464;background-color:white">▮</span> |{{RecursiveChem/Sanguiose}} |Brute |An inferior emergency medicine for treating brute damage. Only works when [[#Inject|injected]]. Heals 1 brute and has a 2% chance per tick of rendering the patient deaf. This deafness disappears when the chem is gone from the system. If overdosed deals 3 suffocation and drains 2 blood. |0.2 units per tick |25u |- !style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh<span style="color:#FFEBEB;background-color:white">▮</span> |{{RecursiveChem/Synthflesh}} |Brute, burn |Instantly heals 1.25 brute and burn damage per unit of the chemical applied. Can be used to prepare corpses for defibrillation (needs under 180 brute and burn). <br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream. |0.4 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal<span style="color:#000000;background-color:white">▮</span> |{{RecursiveChem/Charcoal}} |Toxin |Heals toxin damage at a rate of 2 per tick, while also removing 1u of any other chemicals. Only works when [[#Ingest|ingested]]. |0.2 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol<span style="color:#00FFFF;background-color:white">▮</span> |{{RecursiveChem/Salbutamol}} |Suffocation |Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! |0.1 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Regenerative Jelly}}Regenerative Jelly<span style="color:#91D865;background-color:white">▮</span> |{{RecursiveChem/Regenerative Jelly}} |All types |Heals 1.5 of each of the four basic damage types without the risk of overdose or damaging [[Guide_to_races#Jellypeople|jellypeople]]. |0.4 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone<span style="color:#0000C8;background-color:white">▮</span> |{{RecursiveChem/Cryoxadone}} |All types |Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when in a very cold environment. It heals [[Guide_to_medicine#Suffocation|suffocation]] 3x as fast as most other damage types. Is more effective the colder the person is. If used in unupgraded [[Guide_to_medicine#Cryogenics_Tube|cryo tubes]] every cycle will typically heal above 6 suffocation, 2 brute, 2 burn, 2 toxin and 2 cellular damage. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]], despite being cold. |0.4 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Pyroxadone}}Pyroxadone<span style="color:#f7832a;background-color:white">▮</span> |{{RecursiveChem/Pyroxadone}} |All types |Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be ''over'' 460°K and on fire. In optimal conditions every cycle will heal 15 burn ''before'' the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]]. |0.4 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone<span style="color:#0000C8;background-color:white">▮</span> |{{RecursiveChem/Clonexadone}} |Clone |Quickly heals clone (cellular) damage, but only when in a cold environment. The colder the faster heal. Heals about 5 cellular per tick if used in unupgraded [[Guide_to_medicine#Cryogenics_Tube|cryo tubes]]. |0.6 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#DCDCFF;background-color:white">▮</span> |{{RecursiveChem/Mannitol}} |Brain |Heals 2 brain damage per tick. Often used in cryo alongside [[#Cryoxadone|Cryoxadone]]. Does not heal [[Guide_to_Traumas#Mild|traumas]]. |0.4 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine<span style="color:#DCDCFF;background-color:white">▮</span> |{{RecursiveChem/Neurine}} |Minor brain traumas |Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]]. |0.4 units per tick |N/A |- |} ===Superior Healing Medicines=== These healing drugs are harder to make than the core healing medicines, however they often heal faster. {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate ! scope="col" style='background-color:#FFDD66;'|Overdose Threshold |- !style='background-color:#FFEE88;'|{{anchor|Trophazole}}Trophazole<span style="color:#FFFF6B;background-color:white">▮</span> |{{RecursiveChem/Trophazole}} |Brute |Heals 1.5 brute per tick. But if ingested by mouth it creates a special [[#Mitogen_Metabolism_Factor|enzyme]] in your system (1.25u per 5u ingested), which turns any [[Guide_to_food_and_drinks#Food|food]] you eat into [[Guide_to_food_and_drinks#Peptides|healing peptides]]. These peptides heal an additional 3 brute and 1 burn (not per tick, but every few seconds at least). If overdosed deals 1.5 brute per tick. |0.4 units per tick |20 Units |- !style='background-color:#FFEE88;'|{{anchor|Rhigoxane}}Rhigoxane<span style="color:#B6D2F2;background-color:white">▮</span> |{{RecursiveChem/Rhigoxane}} |Burn |Heals 2 burn per tick. If applied with [[#Vapor|vapor]], such as with a [[General_items#Space_Cleaner|spray bottle]] [[File:Cleaner.png]] it also cools you down (if above body temperature), and extinguishes if burning. |0.4 units per tick |25 Units |- !style='background-color:#FFEE88;'|{{anchor|Thializid}}Thializid<span style="color:#8CDF24;background-color:white">▮</span> |{{RecursiveChem/Thializid}} |Toxin |Heals 1 toxin per tick while purging 1u [[#Toxins|toxin reagents]] and damaging liver, but if applied using an IV drip it can heal more and safer. Heals more and purges more toxins if injected over time with an IV drip. Should be diluted for safety if used in an IV. If at least 0.6u is [[#Inject|injected]] (syringe or IV-drip), a large portion of this chem is transformed into the much safer [[#Oxalizid|Oxalizid]]. An IV drip with a 40% solution of thializid will heal about 5 toxin per cycle and purge 2u [[#Toxins|toxin reagents]], but is unsafe since it makes [[#Oxalizid|Oxalizid]] overdose very likely. A 20% solution is pretty safe. The more damaged liver the patient has, the lower amount will be turned into [[#Oxalizid|Oxalizid]] when injected. This means a damaged liver will take more damage than a healthy one. If overdosed causes muscle weakness, high liver damage and [[Status_Effects#Disgust|disgust]]. |0.3 units per tick |6 Units |- !style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid<span style="color:#D2D2D2;background-color:white">▮</span> |{{RecursiveChem/Salicyclic Acid}} |Brute |If you have more than 25 brute damage, heals 4 brute. If you have equal to or less than 25 brute damage, heals 0.5. Overdosing will deal more brute damage. |0.2 units per tick |25 Units |- !style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone<span style="color:#F7FFA5;background-color:white">▮</span> |{{RecursiveChem/Oxandrolone}} |Burn |If you have more than 25 burn damage, heals 4 burn. If you have equal to or less than 25 burn damage, heals 0.5. Overdosing will deal more burn damage. |0.2 units per tick |25 Units |- !style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid<span style="color:#E6FFF0;background-color:white">▮</span> |{{RecursiveChem/Pentetic Acid}} |Radiation, toxin |Reduces high levels of radiation and heals 2 toxin damage per tick while purging 2u of other chemicals from the body. |0.2 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin<span style="color:#FF6464;background-color:white">▮</span> |{{RecursiveChem/Perfluorodecalin}} |Suffocation |Quickly converts suffocation damage into toxin damage, with a 5:2 ratio. Each tick will heal suffocation damage equal to 2.5 times current cycle. This means you will take 2 toxin damage for every 5 suffocation damage healed. You will always take at least 0.2 toxin damage per tick, even if you don't heal any suffocation. If overdosed each tick will deal toxin damage equal to 1 times current cycle, regardless of suffocation damage healed. |0.1 units per tick |35 Units |- !style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine<span style="color:#000000;background-color:white">▮</span> |{{RecursiveChem/Atropine}} |Brute, burn and suffocation |If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Dizziness|dizziness]], which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>If overdosed it will deal toxin damage and cause extra [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Dizziness|dizziness]]. |0.1 units per tick |35 Units |- !style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel<span style="color:#19C832;background-color:white">▮</span> |{{RecursiveChem/Calomel}} |Purge |Quickly purges the body of all chemicals (2.5u per tick). If your health is above 20, 2.5 toxin damage is dealt. |0.2 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone<span style="color:#5096C8;background-color:white">▮</span> |{{RecursiveChem/Mutadone}} |Genetic |Instantly removes your genetic mutations. Hulks hate it! |0.4 units per tick |N/A |- |} ===Unique Healing Medicines=== These healing drugs perform niche functions that help against less common ailments. {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate ! scope="col" style='background-color:#FFDD66;'|Overdose Threshold ! scope="col" style='background-color:#FFDD66;'|Addiction Threshold |- !style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#14FF3C;background-color:white">▮</span> |{{RecursiveChem/Potassium Iodide}} |Radiation |Reduces low radiation damage very effectively. |0.8 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">▮</span> |{{RecursiveChem/Ephedrine}} |Stun |Reduces stun times by typically around 30% (depends), increases run speed, regenerates 1 stamina per tick and causes 20% chance to drop held items. <br>If overdosed it will deal toxin damage with a 2% chance to cause a heart attack. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term [[Status_Effects#Jitteriness|jitteriness]]. |0.2 units per tick |30 Units |25 Units |- !style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span> |{{RecursiveChem/Diphenhydramine}} |Histamine Overdose |Purges body of lethal [[#Histamine|Histamine]] and reduces [[Status_Effects#Jitteriness|jitteriness]] while causing minor [[Status_Effects#Drowsiness|drowsiness]]. |0.2 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:#FFFFFF;background-color:white">▮</span> |{{RecursiveChem/Oculine}} |Eye |Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]]. |0.1 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate<span style="color:#6600FF;background-color:white">▮</span> |{{RecursiveChem/Inacusiate}} |Ear |Instantly removes all ear damage. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]]. (Results in 2 units instead of 3) |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">▮</span> |{{RecursiveChem/Epinephrine}} |Stun + Brute, burn, suffocation and toxin |Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than [[#Atropine|Atropine]] at saving critical patients, but better for mid combat use. If overdosed it will randomly deal light toxin and stamina damage, and some suffocation. |0.1 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span> |{{RecursiveChem/Antihol}} |Alcohol |Purges 3u alcoholic drinks from someone's body per tick, as well as eliminating drunkenness, [[Status_Effects#Drowsiness|drowsiness]], slurring, [[Status_Effects#Dizziness|dizziness]] and [[Status_Effects#Confusion|confusion]]. Heals 0.2 toxin per tick. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">▮</span> |Found in NanoMed Plus |Sugar Dependency |Increases sugar depletion. |0.2 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">▮</span> |{{RecursiveChem/Strange Reagent}} |Death |A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute or burn damage (or is husked) it will fail, however.<br>If used on a living person each tick will deal 0.5 Brute and Burn damage. Reviving someone with this reagent heals all the [[Guide_to_medicine#Organ_damage|organs]] of the patient. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Life}}Life<span style="color:#C8A5DC;background-color:white">▮</span> |{{RecursiveChem/Life}} |Life |Creates one or multiple pissed off lifeforms. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3) |N/A |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Life (Friendly)}}Life (Friendly)<span style="color:#C8A5DC;background-color:white">▮</span> |{{RecursiveChem/Life (Friendly)}} |Life |Creates one or multiple friendly lifeforms. Good for when you want to be surrounded by fluffy Corgis, or for when cargo has a bounty on Corgi pelts. (Results in 1 unit instead of 3) |N/A |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">▮</span> |{{RecursiveChem/Synaptizine}} |Hallucination Decrease |Reduces stun times by typically around 30% (depends). Helps [[Status_Effects#Drowsiness|drowsiness]] and [[Status_Effects#Hallucinations|hallucinations]] go away much faster. Also purges [[#Mindbreaker_Toxin|Mindbreaker Toxin]] at 5u per tick. 30% chance per tick to cause 1 toxin damage. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone<span style="color:#669900;background-color:white">▮</span> |{{RecursiveChem/Rezadone}} |Cellular Damage Healing |Instantly heals all cellular damage, while also healing 1 brute and burn damage per tick. If overdosed deals 1 toxin damage per tick and makes you [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Jitteriness|jittery]]. Very good for treating genetic damage on the spot. |0.4 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#C8A5DC;background-color:white">▮</span> |{{RecursiveChem/Spaceacillin}} |Infections |An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly. |0.04 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve<span style="color:#6D6374;background-color:white">▮</span> |{{RecursiveChem/Miner's Salve}} |Improvised Patch Healing Chem |Heals 0.25 brute and burn per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. If applied with touch/patch it increases [[Surgery|surgery]] success chance by 10%. <br>1u heals roughly 1.5 burn+brute. |0.16 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white">▮</span> |{{RecursiveChem/Haloperidol}} |Anti-Drug and Light Sedative |Helps fight against the effects of most drugs, while purging them. Reduces [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Hallucinations|hallucinations]], However each tick also causes [[Status_Effects#Drowsiness|drowsiness]], 2.5 stamina damage and 20% chance for 1 brain damage (up to 50). |0.16 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine <span style="color:#C8A5DC;background-color:white">▮</span> |{{RecursiveChem/Leporazine}} |Body temperature |This keeps a patient's body temperature stable. <s>High doses can allow short periods of unprotected EVA.</s> Not viable for unprotected EVA anymore ever since space brute damage was tripled. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Corazone}}Corazone<span style="color:#F5F5F5;background-color:white">▮</span> |{{RecursiveChem/Corazone}} |Heart attack |Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine<span style="color:#F5F5F5;background-color:white">▮</span> |{{RecursiveChem/Psicodine}} |Phobias and Mood |Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick. |0.1 units per tick |30 units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly<span style="color:#CAFF43;background-color:white">▮</span> |{{RecursiveChem/Energized Jelly}} |Stun |Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked. |0.4 units per tick |N/A |N/A |- |} ===Non-craftable Medicines=== These healing drugs are used in some situations, but are otherwise uncraftable. {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|How to get ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate ! scope="col" style='background-color:#FFDD66;'|Overdose Threshold ! scope="col" style='background-color:#FFDD66;'|Addiction Threshold |- !style='background-color:#FFEE88;'|{{anchor|Changeling Adrenaline}}Changeling Adrenaline<span style="color:#C8A5DC;background-color:white">▮</span> |[[Changeling|Changelings]] |Stun |Reduces stun times by typically around 30% (depends) and regenerates 1 stamina per tick. <br>If overdosed it will deal 1 toxin damage per tick. A changeling using the [[Changeling#Adrenaline_Sacs|Adrenaline Sacs]] ability will inject 10u of this. |0.4 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Changeling Haste}}Changeling Haste<span style="color:#C8A5DC;background-color:white">▮</span> ||[[Changeling|Changelings]] |Speed |Increases your speed to the maximum possible in most cases. A changeling using the [[Changeling#Adrenaline_Sacs|Adrenaline Sacs]] ability will inject 2u of this. Deals 2 toxin damage per tick. |1 unit per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin<span style="color:#C8A5DC;background-color:white">▮</span> |[[Cyborg#Medical|Medical cyborg]] hypospray and other sources |Suffocation |Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]). If overdosed deals 2 oxygen damage per tick. Used by medibots. |0.4 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Bicaridine}}<s>Bicaridine</s><span style="color:#C8A5DC;background-color:white">▮</span> |{{RecursiveChem/Bicaridine}} |<s>Brute</s> |<s>Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.</s> |<s>0.4 units per tick</s> |<s>30u</s> |<s>N/A</s> |- !style='background-color:#FFEE88;'|{{anchor|Kelotane}}<s>Kelotane</s><span style="color:#C8A5DC;background-color:white">▮</span> |{{RecursiveChem/Kelotane}} |<s>Burn</s> |<s>Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.</s> |<s>0.4 units per tick</s> |<s>30u</s> |<s>N/A</s> |- !style='background-color:#FFEE88;'|{{anchor|Anti-Toxin}}<s>Anti-Toxin</s><span style="color:#C8A5DC;background-color:white">▮</span> |{{RecursiveChem/Anti-Toxin}} |<s>Toxin</s> |<s>Heals 2 toxin damage and removes 1u [[#Toxins|toxin reagents]] per tick. If overdosed deals 2 toxin damage per tick.</s> |<s>0.4 units per tick</s> |<s>30u</s> |<s>N/A</s> |- !style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}<s>Tricordrazine</s><span style="color:#C8A5DC;background-color:white">▮</span> |{{RecursiveChem/Tricordrazine}} |<s>All types</s> |<s>Has 80% chance to heal 1 each of the four basic damage types per tick. If overdosed deals an average of 1.2 damage of every type per tick.</s> |<s>0.4 units per tick</s> |<s>30u</s> |<s>N/A</s> |- !style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine<span style="color:#DCDCDC;background-color:white">▮</span> |{{RecursiveChem/Omnizine}} |Brute, burn, toxin and suffocation |Heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. |0.1 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Honey}}Honey<span style="color:#A98307;background-color:white">▮</span> |{{RecursiveChem/Honey}} |Brute, burn, toxin and suffocation |55% chance to heal 1 of each damage type per tick. Metabolizes very quickly and adds sugar to your system. |1 unit per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Earthsblood}}Earthsblood<span style="color:#DCDCDC;background-color:white">▮</span> |{{RecursiveChem/Earthsblood}} |All damage types |Each tick heals 3 brute/burn/toxin, 15 suffocation, 1 cellular and 30 stamina. Also causes 2 brain damage (up to max 150), [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Drugginess|drugginess]]. Overdosing causes [[Status_Effects#Hallucinations|hallucinations]] and 2 toxin damage per tick. |0.4 units per tick |25 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Lavaland Extract}}Lavaland Extract<span style="color:#FFEBEB;background-color:white">▮</span> |Survival medipens |Brute, burn |Very quickly heals damaged bodyparts. Survival medipens come with 2u of this, and also have several other chemicals. If overdosed it will deal 3 brute, burn and toxin damage per tick. Has very low overdose threshold. |0.4 units per tick |3 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor<span style="color:#DC605D;background-color:white">▮</span> |Ingesting [[#Trophazole|Trophazole]] by mouth |Brute |If this enzyme exists as a catalyst in your body (at least 0.5u), any [[Guide_to_food_and_drinks#Food|food]] you eat turns into [[Guide_to_food_and_drinks#Peptides|healing peptides]], which heal brute and some burn. If overdosed the metabolism changes to 2 units per tick and makes you vomit. |0.025 units per tick |10 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Oxalizid}}Oxalizid<span style="color:#DFD54E;background-color:white">▮</span> |Injecting [[#Thializid|Thializid]] |Toxin |Heals 1 toxin per tick while purging 1u [[#Toxins|toxin reagents]] and dealing minor liver damage (1/8 as much as liver damage as [[#Thializid|Thializid]]). If overdosed causes muscle weakness, high liver damage and [[Status_Effects#Disgust|disgust]]. |0.1 units per tick |25u |N/A |- !style='background-color:#FFEE88;'|{{anchor|Muscle Stimulant}}Muscle Stimulant<span style="color:#C8A5DC;background-color:white">▮</span> |Strange seeds |Slowdown |Makes you ignore slowdowns from being hurt. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants<span style="color:#78008C;background-color:white">▮</span> |[[Syndicate_Items#Stimpack|Syndicate uplink]] |Stun |Increases movement speed as much as [[#Methamphetamine|methamphetamine]]. Reduces stun times by around 90% or less (depends). Recovers 5 stamina per tick. Will heal 1 of each damage type if health is between 0 and 50. If overdosed has 33% chance per tick to deal 2.5 stamina damage, 1 toxin damage and cause loss of breath. Can be bought with [[Syndicate_Items#Stimpack|syndicate uplink]] |0.2 units per tick |60 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Syndicate Nanites}}{{anchor|Restorative Nanites}}Restorative Nanites<span style="color:#78008C;background-color:white">▮</span> |[[Syndicate_items#Syndicate_Cyborg|Syndicate medical cyborgs]] |All damage types |Each tick heals 5 brute/burn/toxin, 15 suffocation, 15 brain and 3 cellular. If overdosed this very quickly purges itself and causes random vomiting. Only available to [[Syndicate_items#Syndicate_Cyborg|Syndicate medical cyborgs]]. This is just a chemical, so don't confuse with the programmable [[Guide_to_Nanites|Nanites]]. |0.4 units per tick |30 Units |N/A |- |}
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