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== [[File:Vendnutri.gif]] Chemicals == A lot of chemicals influence plants - get these from the vending machine, [[Chemistry]] or by growing your own! <div class="toccolours mw-collapsible mw-uncollapsed"> Click expand to see a list of chemicals: <div class="mw-collapsible-content"> === Fertilizers === * Nutriment: A fertilizer that adds 1u of nutrient to the tray and heals plants. You can get it by putting your plants and regular food in the grinder. Heals the plant. * [[Ammonia]]: Similar to nutriment, but also increases yield. Get it from the [[Chemist]] or hack the Nutri-Vend to get this. * [[Diethylamine]]: Even better than Ammonia - this adds 2u of nutrient to the tray, increases yield even more, heals the plant AND also kills pests. Get it the same way you get Ammonia. * Saltpetre: Heals your plant, increases potency and decreases production time. Doesn't add nutrient to the tray. * Robust Harvest: Increases plant yield by 30% without mutating it. Doesn't work on plants with 0 yield. === Pest Removal === * Pest Killer: Kills pests, and adds a small amount of toxicity. * Weed Killer: Same as above, but for Weeds. === Mutation === * E-Z-Nutrient: Makes your plant mutate once every time it's ready for harvesting, and has no effect on the yield. * Left 4 Zed: Makes your plant mutate twice, but the yield will be 1 at best - if the plant's yield is 0, then nothing is produced! You'll have to use another mutagen to harvest the normal yield of the plant. * [[Unstable Mutagen]]: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats. * Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging. === Plant Meds === * [[Ash]]: Heals your plant and kills weeds, but adds only half a unit of nutrient to the tray. * Charcoal: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]]. * [[Cryoxadone]]: Heals your plant, via <s>miracles</s> science. Also lowers toxicity. Don't expect the [[Chemist]] to give this to you, but the medbay probably has extra beakers of this. * Holy water: If you can get the [[Chaplain]]'s attention and make him bless your water, it will heal your plant a bit. === Unorthodox chemicals === * Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount. * Milk: Adds some water and a tiny but of nutrient to the tray. * Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little. * Blood: Feeds both your plant and pests. * Virus Food: Adds nutrient to the tray while damaging the plant. * Nicotine: Kills pests while adding toxicity. === The bad stuff === * Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station]], it's of no use. * Toxin: Increases toxicity. Good job! * Plant-B-Gone, Sulphuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen? * Fluorine, Chlorine: Same as above, but also drains water. * Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade. * Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof [[#Traits|trait]], you might as well space the whole tray. On fireproof plants it will just kill weeds. * [[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]: Is supposed to spawn hostile plant creatures but currently doesn't work. </div> </div>
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