Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
/VM/station wiki
Search
Search
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Blood Cult
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==== List of Available Spells ==== {| border="2" cellspacing="1" cellpadding="2" class="wikitable" ! style='background-color:brown' width='130px'|Name ! style='background-color:brown' width='700px'|Description ! style='background-color:brown' width='203px'|Health Cost/No. of Charges |- |- !Stun |A potent spell that will stun and mute victims upon contact. Simple, clean, and quite effective for a plethora of situations. [[Status_Effects#Paralyze|Paralyzes]] for for 16 seconds, mutes for 12 seconds and cult-slurs speech for 30 seconds (from the stun moment). If used on a [[Cyborg|cyborg]] it stuns it as if hit by a heavy EMP. While slurring cult-speak, victims will speak in a disturbing, incomprehensible way. This is usually a dead giveaway that a Cult is onboard when shouted over the radio (unless the [[Bartender]] has been handing out way too many [[Guide to food and drinks#Narsour|Narsours]]). |1 charge, 10 HP |- !Teleport |A useful spell that teleports cultists to a chosen destination with a teleport rune on contact. You can teleport other cultists or yourself if need be. |1 charge, 7 HP |- !Electromagnetic Pulse |A large spell that allows a user to channel dark energy into an EMP, causing all electronics in the area to malfunction or be disabled. |1 charge, 10 HP |- !Shadow Shackles |A stealthy spell that will summon shadowy handcuffs on a person, and temporarily silence your victim for 10 seconds. Used for keeping crew restrained until they can be converted. The restraints will diseappear if the victim is converted. |4 Charges |- !Twisted Construction |<u>A sinister spell used to convert:</u> * Plasteel into Runed Metal. * 50 Metal into a Construct Shell. * Cyborgs directly into Constructs. * Cyborg shells into construct shells. * Airlocks into Brittle Cult Airlocks when on Harm intent. A weaker version of [[#Structures|Runed Airlocks]]. |1 Charge, 12 HP |- !Summon Equipment |A crucial spell that enables you to summon either a ritual dagger or a full set of combat gear including a black jumpsuit, armored robes, a cultist hood, cultist boots, a trophy rack, a Nar'Sien bola, and a 30 damage eldritch longsword. If you are already wearing items in those slots you will only summon the sword and bola. The eldritch longsword fits in the suit storage slot of every type of cultist armor. |1 Charge |- !Hallucinations |A ranged yet stealthy spell that will break the mind of the victim with nightmarish hallucinations. |4 Charges |- !Conceal Presence |A multi-function spell that alternates between hiding and revealing nearby runes and cult [[#Structures|structures]]. You can still teleport to concealed teleport runes and prepare blood magic on concealed empower runes. Will make [[#Structures|runed airlocks]] look like basic [[Maintenance|maintenance airlocks]] but only cultists will have access. Has a range of 5 tiles. |10 Charges |- !Blood Rites |A unique multi-function spell that allows you to gather blood from the floor, or from live victims (50 per drain). Then, you can expend the blood to heal yourself or others. <u>Or, you can use the spell in hand to perform a handful of powerful offensive magic attacks:</u> # '''Blood Spear (150)''' summons a robust two-handed blood halberd that deals 24 brute and can be recalled to your hand from up to 10 tiles away if it has a clear path back to you. The blood halberd can also be thrown, which causes it to shatter, deal 40 brute and stun whoever it hits. It will only shatter if it hits someone. # '''Blood Bolt Barrage (300)''' temporarily grants you the ability to launch several powerful projectiles from your hand, similar to the [[Wizard#Arcane Barrage|Wizard's arcane barrage]]. This spell is easier to cast with both hands free since you switch hands after each shot. Each shot deals 20 brute damage and you get 25 of them. # '''Blood Beam (500)''' will cause you to start channeling a powerful ritual. Once the channel is complete, you will launch a series of projectiles in a cone in front of you. These projectiles pierce through structures and will convert any walls, floors, airlocks, and windows they pass through into their cult variant in addition to damaging any non-cultists they pass through. Cultists hit will be induced with unholy water, which heals them. Can be blocked by blessed tiles. |5 Charges |- |}
Summary:
Please note that all contributions to /VM/station wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
/VM/station wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width