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==Playing as a devil== When you start, Take a good look at your true name, obligation, bane, ban and banishment information. Remember to obey your ban and obligation, much like a silicon must obey their laws. Your banishment and bane are kept track of using game mechanics, but it's a good idea to know what you are weak to, so you can avoid it. When you start, you have the benefit of stealth, as you appear fully human, but do not have many powers. The first power you will start with is hellfire, a weaker fireball that is good for area denial, and igniting targets. Note that it will not cause a hull breach. The second power is summon pitchfork. Your pitchfork is an effective melee weapon that can be held in two hands for extra power. If it gets disarmed, it will hurt whoever picks it up and uses it. The third power is your bread and butter, Summon contract. After you use this, you can select a nearby target, and then select a contract type. The target simply needs to sign the contract with a pen or crayon, and the contract is sealed. You will gain their soul, and they will gain a boon. Please note that the contract has your true name written on it, which can be used to research your weaknesses. Also, if you attempt to use this power on a dead person, you will make a contract of revival. Simply press the contract of revival to the corpse, and the ghost will be given the chance to live again. Once you have earned three souls, you will transform into a blood lizard. These are an unusually dark lizardman, darker than is normally possible, so an observant player might be able to realize your true nature. However, you will gain a new power at this point, infernal jaunt. It works similarly to ethereal jaunt, except you choose when to phase in, and you can only phase in near a potential "customer" Upon earning seven souls, you will transform into a true devil. These hulking monstrosities have cast away any hope at being stealthy. True devils are far more resilient than humans, and are immune to fires. Your pitchfork becomes more powerful as well. Also note that souls you have bought may return to you at this point, if they have already died. These imps have questionable loyalty, but cannot harm you. Upon earning twelve souls, you may transform into an arch devil. Nearly invincible, and capable of slaughtering entire armies, these are a force to be reckoned with. The devils will loose all spells except summon pitchfork and summon contract. Your pitchfork will also deal incredible amounts of damage now, capable of killing humans in one hit. Note that devils created through events cannot ascend into arch devils.
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