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===Superior Healing Medicines=== These healing drugs are harder to make than the core healing medicines, however they often heal faster. {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate ! scope="col" style='background-color:#FFDD66;'|Overdose Threshold |- !style='background-color:#FFEE88;'|{{anchor|Trophazole}}Trophazole<span style="color:#FFFF6B;background-color:white">▮</span> |{{RecursiveChem/Trophazole}} |Brute |Heals 1.5 brute per tick. But if ingested by mouth it creates a special [[#Mitogen_Metabolism_Factor|enzyme]] in your system (1.25u per 5u ingested), which turns any [[Guide_to_food_and_drinks#Food|food]] you eat into [[Guide_to_food_and_drinks#Peptides|healing peptides]]. These peptides heal an additional 3 brute and 1 burn (not per tick, but every few seconds at least). If overdosed deals 1.5 brute per tick. |0.4 units per tick |20 Units |- !style='background-color:#FFEE88;'|{{anchor|Rhigoxane}}Rhigoxane<span style="color:#B6D2F2;background-color:white">▮</span> |{{RecursiveChem/Rhigoxane}} |Burn |Heals 2 burn per tick. If applied with [[#Vapor|vapor]], such as with a [[General_items#Space_Cleaner|spray bottle]] [[File:Cleaner.png]] it also cools you down (if above body temperature), and extinguishes if burning. |0.4 units per tick |25 Units |- !style='background-color:#FFEE88;'|{{anchor|Thializid}}Thializid<span style="color:#8CDF24;background-color:white">▮</span> |{{RecursiveChem/Thializid}} |Toxin |Heals 1 toxin per tick while purging 1u [[#Toxins|toxin reagents]] and damaging liver, but if applied using an IV drip it can heal more and safer. Heals more and purges more toxins if injected over time with an IV drip. Should be diluted for safety if used in an IV. If at least 0.6u is [[#Inject|injected]] (syringe or IV-drip), a large portion of this chem is transformed into the much safer [[#Oxalizid|Oxalizid]]. An IV drip with a 40% solution of thializid will heal about 5 toxin per cycle and purge 2u [[#Toxins|toxin reagents]], but is unsafe since it makes [[#Oxalizid|Oxalizid]] overdose very likely. A 20% solution is pretty safe. The more damaged liver the patient has, the lower amount will be turned into [[#Oxalizid|Oxalizid]] when injected. This means a damaged liver will take more damage than a healthy one. If overdosed causes muscle weakness, high liver damage and [[Status_Effects#Disgust|disgust]]. |0.3 units per tick |6 Units |- !style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid<span style="color:#D2D2D2;background-color:white">▮</span> |{{RecursiveChem/Salicyclic Acid}} |Brute |If you have more than 25 brute damage, heals 4 brute. If you have equal to or less than 25 brute damage, heals 0.5. Overdosing will deal more brute damage. |0.2 units per tick |25 Units |- !style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone<span style="color:#F7FFA5;background-color:white">▮</span> |{{RecursiveChem/Oxandrolone}} |Burn |If you have more than 25 burn damage, heals 4 burn. If you have equal to or less than 25 burn damage, heals 0.5. Overdosing will deal more burn damage. |0.2 units per tick |25 Units |- !style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid<span style="color:#E6FFF0;background-color:white">▮</span> |{{RecursiveChem/Pentetic Acid}} |Radiation, toxin |Reduces high levels of radiation and heals 2 toxin damage per tick while purging 2u of other chemicals from the body. |0.2 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin<span style="color:#FF6464;background-color:white">▮</span> |{{RecursiveChem/Perfluorodecalin}} |Suffocation |Quickly converts suffocation damage into toxin damage, with a 5:2 ratio. Each tick will heal suffocation damage equal to 2.5 times current cycle. This means you will take 2 toxin damage for every 5 suffocation damage healed. You will always take at least 0.2 toxin damage per tick, even if you don't heal any suffocation. If overdosed each tick will deal toxin damage equal to 1 times current cycle, regardless of suffocation damage healed. |0.1 units per tick |35 Units |- !style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine<span style="color:#000000;background-color:white">▮</span> |{{RecursiveChem/Atropine}} |Brute, burn and suffocation |If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Dizziness|dizziness]], which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>If overdosed it will deal toxin damage and cause extra [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Dizziness|dizziness]]. |0.1 units per tick |35 Units |- !style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel<span style="color:#19C832;background-color:white">▮</span> |{{RecursiveChem/Calomel}} |Purge |Quickly purges the body of all chemicals (2.5u per tick). If your health is above 20, 2.5 toxin damage is dealt. |0.2 units per tick |N/A |- !style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone<span style="color:#5096C8;background-color:white">▮</span> |{{RecursiveChem/Mutadone}} |Genetic |Instantly removes your genetic mutations. Hulks hate it! |0.4 units per tick |N/A |- |}
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