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== Runes == The Ritual Dagger allows you to scribe any of these runes, using Scribe Rune. Simply pick the rune you want, and wait until completion. Scribing a rune deals minor damage, since you need to cut your wrists to get the necessary blood. Activate a rune by clicking on it. {| border="2" cellspacing="1" cellpadding="2" class="wikitable" ! style='background-color:brown' width='130px'|Name ! style='background-color:brown' width='830px'|Description ! style='background-color:brown' width='73px' |Invokers Required ! style='background-color:brown' width='64px' |Phrase ! style='background-color:brown' width='64px' |Rune |- !{{anchor|Rite of Offering}}Offering Rune |Instantly converts a normal crewmember on top of it to the cult, healing them for 75% of their brute and burn damage, and spawning a ritual dagger. Mindshield-implanted crew cannot be converted, only sacrificed, (but constructs are no less dangerous than humans) - <b>therefore it is recommended that you quickly finish off security victims before their radio or suit sensors can give you away!</b>" If the target is dead, ineligible for conversion or is the required sacrifice target, they'll be sacrificed instead, gibbing them and creating a Soulstone Shard [[File:Soulstone.png]] that can be used to power a construct. |1 to sacrifice dead targets, 2 to convert, 3 to sacrifice the objective or living targets |Mah'weyh pleggh at e'ntrath! |[[File:Sacrifice rune.png|64px]] |- !Empowering Rune |Allows cultists to prepare greater amounts of blood magic at far less of a cost. While standing on an empowering rune, the spell count is capped at 4 instead of 1. Additionally, preparing blood magic takes far less time, and you don't lose as much blood while doing it. |1 |H'drak v'loso, mir'kanas verbot! |[[File:Empowerrune.png|64px]] |- !Teleport Rune |This rune warps everything above it to another teleport rune when used. Creating a teleport rune will allow you to set a tag for it.<br><b><u>Warning: Teleporting from Lavaland or Space will make the destination rune glow brightly and open a rift in reality that may not only reveal the rune, but the location of your main base as well, choose your rune locations wisely!</u></b> |1 |Sas'so c'arta forbici! |[[File:Teleport_rune.png|64px]] |- !Revive Rune |Whenever someone is sacrificed on a Convert rune, they add one (global) charge to this rune. Placing a cultist corpse on the rune and activating it will bring them back to life, expending a hefty three charges in the process. It starts with one freebie revival, so use it sparingly. Catatonic(disconnected/ghosted) cultists can be reawakened with a new soul by putting them on the Revive rune and activating it. This method of revival does not consume any charges. |1 |Pasnar val'keriam usinar. Savrae ines amutan. Yam'toth remium il'tarat! |[[File:Raisedead_rune.png|64px]] |- !Barrier Rune |When invoked, makes a 5-minute invisible wall to block passage. Can be invoked again to reverse this. Invoking one barrier rune will chain activate other barrier runes that are within 2 tiles from one another. Reversing a barrier rune will not chain deactivate other barrier runes. Costs 2 brute both to invoke and to deactivate (regardless how many are chained). Active barrier runes have a subtle wriggling animation, and are usually brighter. |1 |Khari'd! Eske'te tannin! |[[File:Wall_rune.png|64px]] |- !Summoning Rune |This rune allows you to instantly summon any living cultist to the rune, consuming it afterward. <u>This rune will only work on the main space station</u>, but can grab cultists from almost any location! Does not work on restrained cultists who are buckled or being pulled. |2 |N'ath reth sh'yro eth d'rekkathnor! |[[File:Summon_rune.png|64px]] |- !Blood Boil Rune |When invoked, it saps some health from the invokers to send three damaging pulses to anyone who can see the rune, causing 25/50/75 damage split evenly between brute and burn. When the effect is over the rune will briefly set fire to anything over it. Some species, such as golems, do not have blood, and thus are immune to this rune. Will also deal extra [[Health#Stamina|stamina]] damage to [[Clockwork_Cult|clock cultists]]. |3 |Dedo ol'btoh! ||[[File:Boil_rune.png|64px]] |- !Rune of the Spirit Realm |This rune gives you two powerful options:<br><br> (1) To manifest ghosts as semitransparent homunculi, which are effectively weak, humanoid cultists with no self preservation instinct. To sustain these homunculi, you must remain on the rune, and each homunculi you have summoned will deal brute damage over time. <u>This option is only available on the space station itself, as the veil is not weak enough in space or Lavaland to give spirits a physical form.</u> If you get stuck on the rune after summoning a ghost, use your ritual dagger to remove the rune before you get hurt too badly.<br><br> (2) To ascend as a dark spirit. This option costs <b>no health</b> to use and will give you virtually unlimited knowledge! You can use information given to you by ghosts in this form, commune with the cult with your booming voice, and even mark a target that will be "pinpointed" for the rest of the cult. You can even use this function after manifesting ghosts to help guide them in combat - manifested ghosts can also see regular ghosts and therefore can see your dark spirit as you lead them in battle! |1 |Gal'h'rfikk harfrandid mud'gib! |[[File:Manifest_rune.png|64px]] |- !Apocalypse |A harbinger of the end times. It scales depending on the crew's strength relative to the cult. Effect includes a massive EMP, unique hallucination for non-cultists, and if the cult is doing poorly, certain events. The rune can only occur in the Nar-Sie ritual sites and will prevent Nar-Sie from being summoned there in the future. Similarly to the Ritual of Dimensional Rending, the Apocalypse rune can only be scribed in one of the 3 ritual areas. <u>After the Apocalypse rune has been scribed, that particular ritual area can no longer be used to summon Nar-Sie.</u><br> <br> If the cult makes up <15% of current players, and an apocalypse rune is scribed, a D100 is rolled * If 1 - 10: Disease Outbreak + Mice Migration * If 11 - 20: Radiation Storm * If 21 - 30: Brand Intelligence * If 31 - 40: Immovable Rod x3 * If 41 - 50: Meteor Wave * If 51 - 60: Spider Infestation * If 61 - 70: Localized hyper-energetic flux wave, Gravitational anomaly, Pyroclastic anomaly, Localized high-intensity vortex anomaly * If 71 - 80: Space Vines, Grey Tide * If 81 - 100: Nar'sian Portal Storm |3 |Ta'gh fara'qha fel d'amar det! ||[[File:Apocalypse.png|96px]] |- !Ritual of Dimensional Rending |This rune tears apart dimensional barriers, calling forth the Geometer. It needs a free 3x3 space, and can only be summoned in 3 areas around the station. To start drawing it the requested target must have already been sacrificed. Starting to draw this rune creates a weak forcefield around the caster and alarms the entire station of its location. The caster must be defended for 45 seconds before it's complete. After it's drawn, 9 cultists, constructs, or summoned ghosts must stand on the rune, which can then be invoked to manifest Nar'Sie itself. |9 |TOK-LYR RQA-NAP G'OLT-ULOFT!! |[[File:Rune_large.png]] |- |} === Structures === By using a construction talisman on platsteel, you are able to get runed metal. With it, you can build several structures, with unique powers. You can unanchor cult buildings by hitting them with your ritual dagger. Using "Conceal Runes" near these structures will make them turn invisible, and make runed doors look like regular airlocks. {| border="2" cellspacing="1" cellpadding="2" class="wikitable" ! style="background-color:brown" width='64px' | ! style="background-color:brown" width='140px'|Name ! style="background-color:brown" width='830px'|Description ! style="background-color:brown" width='73px'|Cost |- |[[File:Altar.png|64px]] !Altar |A bloodstained altar dedicated to Nar-Sie. By using it, you are able to create an Eldritch Whetstone, to sharpen your weapon, a Construct Shell, or a Flask of Unholy Water which heals cultists and greatly reduces stuns, or can be thrown to poison non-cultists. After creating one item with the altar, it needs 4 minutes to recharge. |3 runed metal |- |[[File:Forge.gif|64px]] !Forge |A forge used in crafting the unholy weapons used by the armies of Nar-Sie. By using it, you are able to create a Shielded Robe, which creates a powerful shield around the user which blocks any three attacks, a Flagellant's Robe, which makes you faster, but at the cost of increasing damage taken by 45%, and a mirror shield that can block 50% of attacks while providing distracting illusions, or serve as a potent -bouncing- thrown weapon that will stun on impact and return to you after a successful hit! After creating one item with the forge, it needs 4 minutes to recharge. |3 runed metal |- |[[File:Pylon.gif|64px]] !Pylon |A floating crystal that slowly heals those faithful to Nar'Sie. Also slowly turns the surrounding floor into engraved floor. Engraved floors allow for significantly faster rune scribing and will resist changes in atmosphere (i.e. loss of air or release of a harmful gas). |4 runed metal |- |[[File:Archives.png|64px]] !Archives |A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl. By using it, you are able to create a Zealot's Blindfold, which lets you see in the dark, gives you a medical hud, and is flash proof, Veil Shifter (from veil walker set), a 4 use teleporter which teleports you (and anything dragged by you) forward a medium distance (with some randomness), a Void Torch (also from veil walker set) which lets you teleport objects to other cultists, or a Shuttle Curse, which when used, delays the escape shuttle for 2 minutes. You can only use a certain amount of shuttle curses each round. After creating one item with the archives, it needs 4 minutes to recharge. |3 runed metal |- |[[File:Runed_airlock.png|64px]] !Runed door |Builds a Runed Airlock. Only opens for cultists. Useful securing your base, but a dead giveaway that a cult is onboard. Non-cultists who attempt to use these airlocks are stunned and thrown back. |1 runed metal |- |[[File:Brokenbottle.png|64px]] !Runed girder |A wall girder that can instantly be disassembled with your ritual dagger. |1 runed metal |- |}
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