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===Unique Healing Medicines=== These healing drugs perform niche functions that help against less common ailments. {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" ! scope="col" style='width:150px; background-color:#FFDD66;'|Name ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe ! scope="col" style='background-color:#FFDD66;'|Treatment for ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate ! scope="col" style='background-color:#FFDD66;'|Overdose Threshold ! scope="col" style='background-color:#FFDD66;'|Addiction Threshold |- !style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#14FF3C;background-color:white">▮</span> |{{RecursiveChem/Potassium Iodide}} |Radiation |Reduces low radiation damage very effectively. |0.8 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">▮</span> |{{RecursiveChem/Ephedrine}} |Stun |Reduces stun times by typically around 30% (depends), increases run speed, regenerates 1 stamina per tick and causes 20% chance to drop held items. <br>If overdosed it will deal toxin damage with a 2% chance to cause a heart attack. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term [[Status_Effects#Jitteriness|jitteriness]]. |0.2 units per tick |30 Units |25 Units |- !style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span> |{{RecursiveChem/Diphenhydramine}} |Histamine Overdose |Purges body of lethal [[#Histamine|Histamine]] and reduces [[Status_Effects#Jitteriness|jitteriness]] while causing minor [[Status_Effects#Drowsiness|drowsiness]]. |0.2 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:#FFFFFF;background-color:white">▮</span> |{{RecursiveChem/Oculine}} |Eye |Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]]. |0.1 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate<span style="color:#6600FF;background-color:white">▮</span> |{{RecursiveChem/Inacusiate}} |Ear |Instantly removes all ear damage. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]]. (Results in 2 units instead of 3) |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">▮</span> |{{RecursiveChem/Epinephrine}} |Stun + Brute, burn, suffocation and toxin |Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than [[#Atropine|Atropine]] at saving critical patients, but better for mid combat use. If overdosed it will randomly deal light toxin and stamina damage, and some suffocation. |0.1 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span> |{{RecursiveChem/Antihol}} |Alcohol |Purges 3u alcoholic drinks from someone's body per tick, as well as eliminating drunkenness, [[Status_Effects#Drowsiness|drowsiness]], slurring, [[Status_Effects#Dizziness|dizziness]] and [[Status_Effects#Confusion|confusion]]. Heals 0.2 toxin per tick. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">▮</span> |Found in NanoMed Plus |Sugar Dependency |Increases sugar depletion. |0.2 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">▮</span> |{{RecursiveChem/Strange Reagent}} |Death |A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute or burn damage (or is husked) it will fail, however.<br>If used on a living person each tick will deal 0.5 Brute and Burn damage. Reviving someone with this reagent heals all the [[Guide_to_medicine#Organ_damage|organs]] of the patient. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Life}}Life<span style="color:#C8A5DC;background-color:white">▮</span> |{{RecursiveChem/Life}} |Life |Creates one or multiple pissed off lifeforms. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3) |N/A |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Life (Friendly)}}Life (Friendly)<span style="color:#C8A5DC;background-color:white">▮</span> |{{RecursiveChem/Life (Friendly)}} |Life |Creates one or multiple friendly lifeforms. Good for when you want to be surrounded by fluffy Corgis, or for when cargo has a bounty on Corgi pelts. (Results in 1 unit instead of 3) |N/A |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">▮</span> |{{RecursiveChem/Synaptizine}} |Hallucination Decrease |Reduces stun times by typically around 30% (depends). Helps [[Status_Effects#Drowsiness|drowsiness]] and [[Status_Effects#Hallucinations|hallucinations]] go away much faster. Also purges [[#Mindbreaker_Toxin|Mindbreaker Toxin]] at 5u per tick. 30% chance per tick to cause 1 toxin damage. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone<span style="color:#669900;background-color:white">▮</span> |{{RecursiveChem/Rezadone}} |Cellular Damage Healing |Instantly heals all cellular damage, while also healing 1 brute and burn damage per tick. If overdosed deals 1 toxin damage per tick and makes you [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Jitteriness|jittery]]. Very good for treating genetic damage on the spot. |0.4 units per tick |30 Units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#C8A5DC;background-color:white">▮</span> |{{RecursiveChem/Spaceacillin}} |Infections |An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly. |0.04 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve<span style="color:#6D6374;background-color:white">▮</span> |{{RecursiveChem/Miner's Salve}} |Improvised Patch Healing Chem |Heals 0.25 brute and burn per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. If applied with touch/patch it increases [[Surgery|surgery]] success chance by 10%. <br>1u heals roughly 1.5 burn+brute. |0.16 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white">▮</span> |{{RecursiveChem/Haloperidol}} |Anti-Drug and Light Sedative |Helps fight against the effects of most drugs, while purging them. Reduces [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Hallucinations|hallucinations]], However each tick also causes [[Status_Effects#Drowsiness|drowsiness]], 2.5 stamina damage and 20% chance for 1 brain damage (up to 50). |0.16 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine <span style="color:#C8A5DC;background-color:white">▮</span> |{{RecursiveChem/Leporazine}} |Body temperature |This keeps a patient's body temperature stable. <s>High doses can allow short periods of unprotected EVA.</s> Not viable for unprotected EVA anymore ever since space brute damage was tripled. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Corazone}}Corazone<span style="color:#F5F5F5;background-color:white">▮</span> |{{RecursiveChem/Corazone}} |Heart attack |Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure. |0.4 units per tick |N/A |N/A |- !style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine<span style="color:#F5F5F5;background-color:white">▮</span> |{{RecursiveChem/Psicodine}} |Phobias and Mood |Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick. |0.1 units per tick |30 units |N/A |- !style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly<span style="color:#CAFF43;background-color:white">▮</span> |{{RecursiveChem/Energized Jelly}} |Stun |Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked. |0.4 units per tick |N/A |N/A |- |}
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