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=Carbons= Carbons are mobs that approach human-grade mechanics, but not quite. It's a mob type used for complex living entities. ====[[Health]]==== Carbons can take several types of damage, the same way humans can. To heal damage they need to heal the particular type of damage that was taken. Losing enough health incurs a speed penalty. ====[[Status Effects]]==== Carbons are generally vulnerable to most status effects. ====Intents==== Carbons are able to pick their [[intent]] to change their interaction type. ====Reagents==== Carbons interact with chemicals and is affected by most of them. ====Interaction==== Carbons usually have hands, which means they can pick up and use items. ==[[Monkey]]s== Monkeys are commonly used as test subjects or pets on the station. Because of this, they are even closer to humans in regards to mechanics. ====DNA==== Monkeys have DNA and relative mutations, which can be changed with [[Genetics]]. ====Inventory==== Monkeys have a limited inventory, and can equip backpacks and a few clothing items. ==[[Xenomorph]]s== Xenomorphs are defined as carbons and share the common characteristics. While they do have hands, they can only use them to pick up facehuggers.
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