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==Other Game Modes== Game modes which are not in the Secret rotation, but may show up if an admin sets it or it wins a game mode vote. These game modes do not appear in the normal rotation either due to them still being in development, being too powerful to normally use or they simply are unfun and/or boring. Most of these modes have been rolled into the [[Random events]] system. Check their reason for exclusion to see if they have! ===[[File:Abductor.png|link=Abductor]] [[Abductor|Abduction]]=== Aliens have reached Space Station 13! Unlike their [[Xenomorph|lustier cousins]], these aliens simply want to, in classic extraterrestrial style, do research on human and lizardkind -- by kidnapping them and performing horrifying and exotic probing experiments aboard their alien ship. '''Game Ending Conditions:''' *If the shuttle docks at Central Command without their objectives complete, the Abductors lose. *If all the objectives have been completed and the shuttle docks at Central Command, the Abductors get greentext. '''Reason For Exclusion''' While Abductors are an enjoyable antag, they do not present enough of a threat to advance the round. They have a chance to randomly appear at the start or the middle of the round. Getting abducted when a traitor and getting a healing gland is the best! ===[[File:Blob.png|link=Blob]] [[Blob]]=== The Blob is a '''large, growing, sentient creature''' which destroys everything in its path, attacking whatever gets in the way. Supposedly it was to be a NanoTrasen bio-weapon to be used against the corporation's enemies, but it looks like you '''can't contain''' a bio-hazard like this! Reported blob powers include '''rapid growth''', the ability to '''reform it's main chemical composition''' to adapt to threats, growing '''hostile spores''' that attack non-blob life, even creating '''large entities of blob matter''' that can '''break through solid walls!''' Destroy the blob before it '''consumes the entire station'''! '''Game Ending Conditions:''' * If the crew manage to destroy the blob core, the crew will win. * If the blob manages to spread to critical mass, the crew will lose. '''Reason For Exclusion:''' Yet another game mode demoted to [[Jobs#Side_Antagonists|side antagonist]] that can appear as a [[Random events|random event]]. More or less plays the same. ===[[Devil|Devil]]=== A Devil has been sent from hell! An infernal soul merchant is an agent from hell, sent to infiltrate humanity and tempt them into damnation. Although devils cannot knowingly directly harm one another, they are typically at odds with one another, as they are all competing over the same limited resources. Please note there are two versions of the devil game mode, standard, where there's a handful of devils with two standard objectives, and devil agents, where each devil has one objective to have more souls than another specific devil. '''Game Ending Conditions:''' * A devil gaining 12 souls and ascending will automatically call the shuttle with a 3 minute arrival time. * When the Emergency Shuttle docks at Central Command. * If a devil has completed all objectives, they get greentext. '''Reason for exclusion''' Too reliant upon roleplay for this server. Rounds tend to devolve into too much chaos, even for SS13. Still, it can be an entertaining addition to the round from time to time. ===[[File:Meteor.gif|link=Meteor_Guide]] [[Meteor_Guide|Meteor]]=== In Meteor the station gets beat to shit by a Meteor Shower and the crew must survive and eventually escape, either by repairing the damage to the station and creating safe areas, or going every-man-for-himself style and securing their own safety by any means. During Meteor rounds, the Emergency Shuttle cannot be called until a set amount of time has elapsed, usually around ten or twenty minutes. Everyone present and alive on the shuttle at the end is considered to have won, whereas everyone left behind or dead has lost. Turns the server into one huge laggy mess. '''Game Ending Conditions:''' * When the Emergency Shuttle, after the set amount of time has passed, leaves. '''Reason For Exclusion''' Meteors can be a random event occurring in the game, but otherwise are admin only due to the predictability of most meteor rounds and that meteor rounds are very short. That, or you have a case of "We can fix it", or everyone migrating to lavaland. ===[[Nations]]=== Nations is an unorthodox game mode that relies almost entirely upon roleplaying, because of this it's very rare and devolves into fighting quickly. In Nations, departments become independent states and it is their goal to survive through control of station resources, diplomacy, and battle. '''Game Ending Conditions:''' * When the Emergency Shuttle leaves. ===Sandbox=== Like extended except you can spawn any item you want through the "Sandbox Panel" verb. In theory, this is the mode you go to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs. In practice this is the mode where everyone spawns cloaks and revolvers and gives themselves all the wizard spells, then everyone kills each other on sight causing a massive bitchy argument in OOC for half an hour until someone goes onto the forums to get an admin to restart the server/ban everyone else for being giant griffins. ===Random=== Like secret but it tells you the game mode at the beginning and can pick the shit modes also. There's no reason to vote for it.
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