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== Using Stasis Beds, Cryogenics and Sleepers == {{anchor|Using Sleepers and Cryogenics}} === [[File:Stasis_bed_off.png]][[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Units]]=== These "[[Medical_items#Lifeform_Stasis_Unit|Stasis Beds]]" can be found in [[Medbay|medbay]]. They are [[Machines#Lifeform_Stasis_Unit|constructable]] [[Guide_to_construction#Machines|machines]]. You can buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[#Death|dead]] it freezes their [[#Death|defibrillation timer]]. Buckle [[Health#Critical_Status|badly hurt]] or [[#Death|dead]] patients on them to be able to safely treat them without them dying. Give them any [[Guide_to_chemistry#Core_Healing_Medicines|medicine]] they need and then remove the patients from the stasis bed so the medication starts healing them. The patient is awake and fully aware while in stasis. You can turn the beds off or on with alt-click. === [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube & Freezer|Cryogenics Tube]] === {{anchor|Cryo Tube}} Cryotube uses the fact that [[cryoxadone]] is effective at healing all types of damage, but only works in cold environments. '''Use it mainly to heal cellular damage''', or if you're out of other options/unsure what to do. This is slow and forces the patient to sleep, so prefer using brute/fire patches for common damage types. [[Guide_to_advanced_construction#Cryogenics_Tube|Cryotubes can also be upgraded by science parts.]] Better matter bins allow them to work slightly faster and more efficiently. How to prepare '''(This needs to be done at the start of every round!)''': # Wrench the oxygen canisters to connect them to the tubes and the freezer. # Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available. # Load beakers with [[Guide_to_chemistry|chemicals]]. A common and highly effective mix for general use is [[cryoxadone]], [[Guide_to_chemistry#Clonexadone|clonexadone]] and [[mannitol]]. #* All [[Guide_to_chemistry|chemicals]] will work, so you can add anything. This is the job of [[chemist]]s. #* Be sure to only add chemicals that you can't overdose on, as patients in cryo will receive large doses of all chemicals in the beaker. # Set the tubes to Auto instead of Manual, so they'll open after the patient is healed. Otherwise, they'll be trapped in until someone opens the tube from outside. How to use: # Ensure the cryo tube is open first. If not, open it. # Pull the person on top of the tube. # Remove all clothes that prevent freezing, such as hardsuits. Else it won't work. # Close the cryo tube with its menu, or click on them with your mouse and drag their sprite to the tube. # Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they're all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?). # Turning it on will put the patient to sleep. # If set to auto, the tube will turn off and pop open automatically. # Shake the person to get them up (switch to help intent and click on them multiple times). # Let them redress (or do it for them) then kick them out. <br> If you ever see this:<br> [[File:Trapped_in_cryo.png]] Then those people are trapped in powered off cryo tubes. Run to them immediately and either turn the tubes ON or let the patients out! Make sure cryo tube doors are also set to AUTO and not MANUAL. And make sure the patients are actually healing, or else you have to try other treatments instead. === [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] === Sleepers were removed from most places may 2019 and replaced with [[#Lifeform_Stasis_Unit|Stasis Beds]], but may still exist in some locations. They allow you to inject various chemicals, and have unlimited stocks of them. Always use sleepers over pills, patches and especially bruise packs and ointments if available. Keep in mind that when the patient's health is very low, sleepers become unusable, with the exception of injecting [[epinephrine]]. Sleepers also show you chemicals present in person's bloodstream. Scientists can produce upgraded parts for [[Guide_to_advanced_construction#Sleeper|sleepers]]. How to use: <div class="toccolours mw-collapsible mw-collapsed"> Click expand to see details about using sleepers. <div class="mw-collapsible-content"> # Ensure the sleeper is open. If it's not, open it. # Pull the patient near the sleeper. # Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside. # Click on the sleeper to open the menu. # Inject chemicals they need (note: these are the non-upgraded chemicals): #* '''[[Epinephrine]]:''' Brings down and limits high suffocation damage. Heals brute, burn and toxin damage very slowly if the patient is in critical condition. #* '''[[Sanguiose]]:''' Heals brute damage slowly over time, but drains the patient's blood. #* '''[[Frogenite]]:''' Heals burn damage slowly over time, but causes somewhat increasing oxyloss. Best for small amounts of burn. #* '''[[Morphine]]:''' Puts person to sleep after some time. # It's not necessary to wait now, open the sleeper and kick them out. A quick guide to the upgraded chemicals: #* '''[[Salbutamol]]:''' Heals suffocation damage. #* '''[[Ferveatium]]:''' Heals toxin damage slowly over time, but causes somewhat increasing burn damage. Best for small amounts of toxin. #* '''[[Mannitol]]:''' Heals brain damage. #* '''[[Oculine]]:''' Heals eye damage and cures nearsightedness. Has a chance of curing blindness. #* '''[[Inacusiate]]:''' Heals ear damage instantly, but cannot cure genetic deafness. #* '''[[Mutadone]]:''' Cures all genetic mutations, both good and bad. #* '''[[Guide_to_chemistry#Pentetic Acid|Pentetic Acid]]:''' Heals toxin damage slowly over time. Reduces radiation and removes any other chemical from the bloodstream, including other healing chems, so use it sparingly. #* '''[[Omnizine]]:''' Heals brute, burn, toxin and suffocation damage very slowly over time. Be cautious when using Sanguiose, Frogenite, and Ferveatium, as they have immediate trade-offs to their healing. Consider the Treat Wounds [[Surgery]] or more advanced methods of healing for large wounds. </div> </div>
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