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=== Depreciated Antagonists === These antagonists, for one reason or another, are no longer in the normal gamemode rotation. Beware: these antagonists may appear due to malevolent [[Admins|Space God]] shenanigans, so don't rule them out entirely. {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:silver;" class="wikitable sortable" ! scope="col" style="color:white;background-color:DimGray;" width=200|Job ! scope="col" class="unsortable" style="color:white;background-color:DimGray;"|Removal Reason ! scope="col" class="unsortable" style="color:white;background-color:DimGray;"|Role ! scope="col" style="color:white;background-color:DimGray;" width=100|Difficulty |- ![[File:devil.gif|64px|link=devil]]<br>[[Devil]] |Somewhat of a flawed mode, turns out that asking to buy a guy's soul usually makes them want to robust you, because "valid." Usually involved the devil blowing up some crew members and then offering them contracts to be revived. But, despite this, the [[Admins|Gods]] can summon one if they [[Byond the impossible|feel like it]]. |Engage in civil discussions to buy souls. Create emergencies so that people are desperate enough to sell their soul. Try to out wit the lawyer. Get punched to death by someone you just turned into a hulk. !<span style="display: none;">b</span>Medium |- ![[File:Monkey.png|64px|link=Game Mode#Monkey]]<br>[[Game Mode#Monkey|Monkey]] |Original game mode was buggy and usually a steam roll, newer versions were one sided against the monkeys. However, Jungle Fever may make a return someday. |Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost. !<span style="display: none;">b</span>Very Hard |- ![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]<br>[[Clockwork Cult|Clockwork Cultist]] |Poor thing went through more iterations than any other antagonist. In the beginning, it was a blood cult imitator with turrets which was based around converting silicons. By the end, it was a bunch of kidnapping clock golems. Most rounds, it ended in a steamroll either for the cult, or for the crew. In the former case, the cultists would just sit around twiddling their thumbs for 10 minutes, in the latter case, security would bust through and end the cult in 1 minute. Throughout its existence, it was riddled with bugs and other exploits. Examples include: * The Eminence teleporting maxcaps into the brig * The crew purposely blowing up the SM to deny power to the cult * Stargazer spam around the AI sat * Cogscarab brass replication exploits On 4/2/2018, Clockwork Cult was removed from the normal rotation of game modes, albeit the code is still in the game. |Serve the Clockwork Justiciar by scribbling new-age runes all over maintenance. Start a steampunk book club and kill all the old-fashioned book clubbers. Invoke a bunch of anime people to summon Ratvar. Make <s>everyone</s> <s>absolutely nobody</s> a few people at /vg/ mad by stealing their antagonist. !<span style="display: none;">b</span>Medium to <s>Unwinnable</s> Effortless |- ![[File:Traitor.png|64px|link=Overthrow]]<br>[[Overthrow|Syndicate Mutineer]] |Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn't all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken. The mode's future is uncertain. |Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don't and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful <s>[[Gang]]</s> Syndicate team. !<span style="display: none;">a</span>Hard |- |}
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