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== Suggested Starting Loadouts == Your first time playing as a Wizard can be disorientating and very hard, but also demanding. Just figuring out what spells to take is half the gamemode onto itself, the other half is utilising those spells. As such this section will detail some basic, but robust, starting Wizard loadouts. You only get five spells to chose, meaning your spell loadout will be limited. So don't overspecialise. ==='''Stock'''=== * Magic Missile * Disintegrate * Ethereal Jaunt * Blink * Knock A basic, but robust set up. Gives you good offensive and defensive capabilities that favour hit and run attacks. Using Ethereal Jaunt to launch a ambush, then using Magic Missiles to grant you a effective area stun attack while Disintegrate lets you quickly dispatch a single target. Blink and Knock offer a effective fallback to escaping a bad situation or if you screw up. Disintegrate is often considered unsporting, though, so expect dead chat to be mad at you if/when you die. ==='''Offensive'''=== * Magic Missile * Disable Technology * Mutate * Disintegrate OR Fireball * Blink Heavily oriented around attacking and killing the crew, you suffer from very little defensive spells, thus relying on being robust enough to kill anyone before they become a threat. This loadout focuses on Magic Missiles and Mutate in order to kill, as well as either Disintegrate or Fireball to help deliver the coup de grâce. Disable Technology is effective in sapping all energy from Security Officers weapons while Blink offers a small defensive spell to get out of a bad spot. ==='''Defensive'''=== * Magic Missile * Teleport * Ethereal Jaunt * Blink * Smoke OR offensive spell This loadout focuses on survivability almost exclusively. You're going to have to rely on stealing station weapons in order to kill people, however you yourself will be really hard to kill as you have a large array of defensive and retreat spells to use. ==='''Stealth'''=== '''CHOOSE A REALISTIC NAME.''' No Robes * Fireball * Knock * Mind Swap * 2x Free Robeless Spells A dangerous and advanced loadout, this set up relies on stealth, evasion and confusion to get the job done. However this can prove effective in avoiding getting shot and pulling of outrageous tasks. If you're discovered you will have few defensive or offensive abilities to employ, Fireball is your only main offensive spell, taking either Blind or Smoke can help in avoiding targets and Forcefield can help keep away pursuers. These loadouts are meant as a general guide on a simple loadout to use. We highly recommend you experiment with any spell combination when you can.
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