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=How to Defeat= [[File:Fukkenxenoooos.png|right|PAY YOUR DUE]] '''''Oh shit it told us to weld the vents what now?!''''' *Calm the fuck down. Are you a human being or a groxian hyper-coward? ''The latter is the proper response.'' *Have you welded the vents yet? Weld the vents. Have we mentioned you should weld the vents? Weld the FUCKING vents. *Wear protective helmets unless you want to die horribly. *'''Make sure a hive is never set up.''' Use [[flamethrower]]s, [[energy gun]]s, and plasma fires to destroy facehuggers and alien weeds so that an infestation never finds a foothold. Note: THROWING THINGS AT FACEHUGGERS JUST MAKES THEM ANGRY. *'''Help your friends for fun and profit!''' If someone is impregnated, they have little chance of survival. Immediate surgical intervention to remove the larva is the only way to save the victims life. Alternatively having the victim get a back up clone ready will allow them to survive the ordeal. Killing someone who is implanted will not stop the larva from hatching, and ejecting the body from the station will only delay the larva's return to the station, blowing up or incinerating the body is the only other alternative to killing the larva before it hatches. *'''Amy Lessen, stop that!''' Certain crew members may seek to make peaceful contact with the aliens, or may actively seek to become infected. Take precautions to ensure the crew know the dangers of consorting with the xeno menace. '''''But we're all hopelessly stupid and incompetent. The aliens are everywhere! What now?''''' *Shoot everything that isn't person shaped. *Shoot everything that's person shaped but helping the xenomorphs. *Keep a transparent barrier between you and the xenos at all times. Use lasers and other devices to keep them at bay. Remember that their spit is acidic and paralytic! They will use it to ruin you. *Stick together! *If you see a larva, kill it immediately. *Seriously consider calling the shuttle. '''''Taking the Offensive''''' *If you see someone be facehugged immediately move up to the victim and remove the facehugger from their face. This will usually save them from being implanted, just move away from the now detached facehugger. *Xeno's are vulnerable to burn type weapons, this means Lasers, Welders and Flamethrowers can prove very useful. A Xeno on fire or in a very hot room will die quickly. *Wear bloody protective head equipment so that you don't get facehugged, RIG Helmets, Bio Helmets and Flipped down Welding Masks all work. *Attack from space! Xenos have shit mobility in space, and can barely even shoot you there. Use a Jetpack if you can, being able to fly around out of range will make you invulnerable, and if you do get hit by nurotoxin you will just float around a bit before out of reach. *USE morphine, at small doses. Being able to run around at sanic speeds while wearing a bulky Sec RIG will help keep you out of the Aliens reach. If the Virologist is able to research the Stimulant symptom ask him to infect you with it. '''''Everyone is dead but me! What do?''''' *If you have weapons, use all of them. Even if you don't think something is there, shoot the empty hall anyway! Hunters can turn invisible! They're behind you ''right now'' I guarantee it! *If the shuttle is here, get on it, weld the doors shut, make sure nothing is in there with you, and hide as best you can. Central Command has a plan for this sort of thing. They'll save you and your little cat too. *If you are eaten alive by xenos THIS IS A GOOD THING. Take out your oxygen bottle or any other weapon in your hand, and TRY MOVE AROUND LIKE A FURIOUS BABY WITH FAMILICIDE IN MIND. You'll slam the thing you're holding into the alien's stomach lining, and if you do it enough you'll EXPLODE out of the aliens chest cavity like some kind of reverse-larvae. CAN YOU TAKE WHAT YOU DEAL OUT, XENOS?! *If the shuttle isn't coming, write a book of warning and contempt and throw yourself into space. If you're too much of a coward to do it the glorious way, bash yourself unconscious and wait to be eaten. ==Tips== * Xenos can grab and throw Cyborgs. They can even throw dead cyborgs into doors to open them. * Aliens can get fat. This slows them down like every other crew member. * Alien queen projectiles are some OP thing which canβt get blocked by biosuits. * Guide to Winning: *# Go drone *# Go onto solars *# Plant 420 weeds *# Go queen *# Plant eggs everywhere *# Facehug monkies in xenobio/viro *# Protect those fuckers with your life *# Aquire hunters *# *deathgasp endlessly ===Tips for Fighting Against Xenos=== * '''Guide to Making Xenomorphs Lose:''' ** Xenos are immune to most conventional poisons, but there's three chemicals right now of value that work well them, Beepsky Smash, Neurotoxin, and Chloral. Beepsky smash and Chloral require the chem dispenser, but Neurotoxin does not. Neurotoxin is also an INSTANT stun. All it takes is sleep toxin and a pan galactic gargle blaster, which can both be gotten from vending machines. Of the many types of cyborg, only one borg has access to vending machines. This borg also has access to a reagent container (shaker) and an eye dropper. The Service borg is the ONLY CYBORG CAPABLE OF STUNNING ALIUMS AND BEATING THEM TO DEATH, aside from Engiborgs cheating with welderbombs. ** '''Disclaimer:''' Xenos are way better in melee than you ever will be. Unless you're in a combat mech with the right equipment, in which case it's your destiny to waltz into the middle of their nest and take on the queen in a one-on-one showdown. ** '''Facehugger protection''' *** THE MOST IMPORTANT FUCKING THING TO HAVE WHILE FIGHTING ALIUMS IS FACEHUGGER PROTECTION. DOESN'T MATTER IF YOU HAVE HULK IF YOU DON'T HAVE FACEHUGGER PROTECTION. ** '''Helmets that grant protection from facehuggers''' *** Welding Helmet (mass produced by autolathes, but only protect while down and obscure vision) - They're everywhere around the station *** Any space helmet (Engineer Rig helmet, Standard EVA helmet, Security Hardsuit helmet, etc) - Nobody will give a shit if you steal these during a xeno breakout *** Bio Suit Helmets (don't block vision, but are limited in number.) - Take em from medical and science. *** EQUIP THIS SHIT ** '''Stunning xenomorphs''' *** There's two ways to stun xenos. Chems and Knockouts. ** '''Chemicals that stun xenomorphs''' *** Beepsky Smash *** Neurotoxin *** Chloral (shit tier, do not use unless you can't get bar access) ** '''Delivery methods:''' *** Syringe Gun *** Hypospray *** Smoke Grenades (neurotoxin smoke thrown into a hive can be quite effective.) ** '''Explosives:''' *** Welderbombs (best if done by an Engiborg) *** Shit-tier Potas+Water grenades (dont even bother, use Neuro smoke instead) *** Cuban Pete tier transfer valves (honk) ** '''Killing xenomorphs''' *** Xenos take double burn damage. This means lasers, welders, and flamethrowers are stupid effective on them. On the other hand, many of them travel at SANIC speeds and will seriously slap your shit, so don't pull out the welder unless you absolutely have to. If you don't kill a xeno, and she gets away, she won the fight, because she's just going to heal up back to full, while you have to dick around getting your laser recharged, or getting more chems. DON'T STOP KILLING 'EM TILL YOU HEAR THAT SCREAM. ** '''Your weapons:''' ** '''Disclaimer:''' Bolded numbers are doubled because of xeno fire vulnerability. *** Welders ('''30''') *** Lasers ('''40''') *** Revolvers (60) (Steal them from traitors or the detective, or hope they band together with you against the xenos) *** Combat Shotguns (60-75) (Slugs are a much safer option to use, but require three shots to down a drone or hunter, while close range buckshot can two-shot them.) *** Flamethrowers ('''MAYHEM''') (These things are stupidly effective against a hive. One spray and you'll flush them out in a cacophony of chaos. Super effective at killing hidden facehuggers, eggs, and larvas.) *** Abuse your range. Don't stand still. And for fucks sake don't go in alone, unless you're damn sure you know the amount of xenos and know you can win. ** '''HALK''' *** If you're one of those dickwads in genetics that loves to ruin rounds, now's your time to actually be the hero the station deserves without ruining everything for everbody! *** Grab a welder, grab a facehugger proof helmet, and COVER YOUR SKIN SO THEY DON'T KNOW YOU'RE A HULK. Otherwise those hunters are going to swap to harm intent and MURDER YOUR ASS. Your punches cannot stun xenos, but your punches do cause them to move incredibly slowly. Your call if it's worth it or not. *** If you're a true "master" of genetics, you can simply abuse the DNA modifiers to mass produce hulks to get rid of the xeno-menace instead of relying on SE injectors. ** '''Riot Shields''' *** Guaranteed to block hunters from pouncing on you, and even knocks them down for trying. Even a simple buckler made from some planks of wood you scrounge in the library will serve you well. ** '''Silicons''' *** There's two borgs of any value in an xeno outbreak. If you're not one of these and you're not an Emagged Secborg, prepare to get shit on, and HARD. *** Engineering Borg - Can welderbomb enemies, finish the probably stunned xeno off with the same welder they used for the detonation, and a team of two can repair eacother ad infinitum. ***Service Borg - With his eyedropper and shaker, he can mix Neurotoxin and beat xenos to death with his tray, slowly, after stunning them. ** '''Plasma fires''' *** Plasma fires are for clearing out hives, not killing xenos. You will never kill a xeno with plasma fire unless they are mindbogglingly retarded. They will ALWAYS have an exit out into space somewhere. This is great for cutting off some of their facehugger supply, however. These can also kill larvas before they can escape because they're so pathetically frail. ** '''Mechs''' *** GET OUT. COMMIT SUDOKU, YOU BRING GREAT SHAME UPON YOURSELF BY BUILDING A COMBAT MECH EVER *** But actually a "fuck you I win" situation if you get one of these. Xenos can hardly damage your mech, and a solaris cannon is unbeatable. ---- ===Footnotes=== * Sleep toxin works in a pinch, but make sure to back off and give it time to work. * Aliens gain additional plasma generation when standing in plasma gas, more of it making it faster. They're rarely stupid enough to actually allow plasma gas in their hives, though. * Xenomorphs have no set interval limit on how many times they can use emotes, so they can *deathgasp and *roar spam all day long. ADDED: Okay, official new admin policy. Any xeno that emotes more than five times in the space of a minute or two can be gibbed at will. ADDED: If the admins present can reach the ban button through either laughing, or bleeding to death through their ears. * You can catch (have throw active with empty hand and be thrown at) alien facehuggers thrown at you by aliems, but it will die and you MUST be wearing protective gear to not be facehugged. * If you are infected with a Xeno babby, and are welded into a locker, when the babby bursts it will magically appear outside the locker and free to roam. * You can cuff larvas if you can find a way to stun them, this way you can bring one to xenobio for study. {{Jobs}} [[Category:Game Modes]] [[Category:Jobs]] [[Category:Guides]]
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