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==Abductor Scientist== [[File:abductor.png|64px]] ===Duties=== You're the support member of the team. The observation console is your main base of operations: Use it to gather disguises, control agent's vest, warp people in and out of the station/UFO, warp yourself to the station, and also to simply monitor station activity and look for an isolated target. You are also generally the one in charge of experimental surgeries. You will also have to go to station to mark humans secured by the agent for retrieval. Be vary careful, as you are the only link back to the UFO, and if you are caught and die while on station then your mission has failed. Remember to use your teleporter implant if danger presents itself for a quick retreat. ===Equipment=== {| class="wikitable" ! style="font-weight: bold;" | Name ! style="font-weight: bold;" | Icon ! style="font-weight: bold;" | Purpose |- | Teleporter Implant | [[File:Abductor_implant.png|Implant]] | Using this implant will allow you to return to ship straight away. Has a minor cooldown. Mainly used for getting back to the UFO after you've warped yourself to the station to mark an abductee. |- | Science Tool | | |- | Science Tool : MARK mode | [[File:Abductor_gizmo_mark.png|Science Tool]] | In this mode the tool will mark humans or agents for retrieval. You must be immediately next to a human/lizard if you're marking them for abduction, and the marking process takes a good few seconds in which you are vulnerable. With your agent, however, the marking process is instant and can be done through the observation console, meaning that you can warp your agent out of danger in a pinch without putting yourself at any risk. |- | Science Tool: SCAN mode | [[File:Abductor_gizmo_scan.png|Science Tool]] | This mode will add the targeted person's look to disguises database. Can be done through cameras. If you scan the same person again after they've changed clothing, their appearance will update in the database. Keep in mind that if you cuff someone for abduction and then scan them, the handcuffs will appear in the disguise, which looks very suspicious. |} ===Other Equipment=== These items are not given as starting equipment, but can be bought with the credits you earn by abducting. {| class="wikitable" ! Name ! Icon ! Purpose ! Cost |- | Mind Interface Device | [[File:Mind_device.gif|Mind Device]] | A device that can directly access the mind of other living beings.<br> In '''transmit''' mode it will send anonymous psychic messages to the target, which can be used to communicate with the station's crew.<br> In '''control''' mdoe it will allow the user to send a directive to any target that currently has a gland inside them. The directive temporarily becomes the primary objective of the victim. Control has a limited amount of uses for each gland, and different gland types have different durations and use amounts. |style="text-align:center;"|2 |- | Reagent Synthetizer | [[File:Abductor_chem_dispenser.gif|Reagent Synthetizer]] | An abductor style [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]]. This can produce every [[Guide_to_chemistry|chemical]] an ordinary [[Emag#Chem_Dispenser|emagged chem dispenser]] can, with some differences: It can not produce [[Guide_to_chemistry#Carpotoxin|carpotoxin]], but instead it can make plasma and uranium. The machine is delivered as a beacon which can be used when standing on any free tile to spawn it. |style="text-align:center;"|2 |}
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