Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
/VM/station wiki
Search
Search
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Guide to Nanites
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Nanite Types== Nanites are split in several categories. ===Utility Programs=== Programs that interact with the nanites themselves, or have general utility purposes. {| class="wikitable sortable" border="1" width=100%; || style="text-align: center;" |- ! scope="col" width=10% | Program ! scope="col" class="unsortable" | Effect ! scope="col" width=5% | Volume per second ! scope="col" width=5% | Trigger Cost ! scope="col" width=5% | Trigger Cooldown ! scope="col" width=7% | Required Techweb ! scope="col" class="unsortable" width=8% | Corruptions |- !Metabolic Synthesis | The nanites use the metabolic cycle of the host to speed up their replication rate, using their extra nutrition as fuel. The host must be at least well fed. | +0.5 | -- | -- | Smart | Toxin Buildup |- !Viral Replica | The nanites constantly send encrypted signals attempting to forcefully copy their own programming into other nanite clusters. | 0.5 | -- | -- | Military | Toxin Buildup |- !Monitoring | The nanites monitor the host's vitals and location, sending them to the suit sensor network. | 0 | -- | -- | Basic | Toxin Buildup |- !Host Scan | The nanites display a detailed readout of a body scan to the host. Can pick between medical, chemical, or nanite scan. | -- | 3 | 5s | Neural | Toxin Buildup |- !Stealth | The nanites hide their activity and programming from superficial scans. | 0.2 | -- | -- | Smart | Toxin Buildup |- !Subdermal ID | The nanites store the host's ID access rights in a subdermal magnetic strip. Updates when triggered, copying the host's current access. | -- | 0 | 5s | Basic | Dermalysis |- !Relay | The nanites receive and relay long-range nanite signals. Must be set with a relay channel beforehand. | -- | -- | -- | Basic | Toxin Buildup |- !Signal Repeater | When triggered, sends another signal to the host, optionally with a delay. Useful to set up multiple codes for the same program. | -- | -- | -- | Basic | Toxin Buildup |- !Relay Signal Repeater | When triggered, sends a signal via relay, optionally with a delay. | -- | -- | -- | Basic | Toxin Buildup |- !Infective Exo-Locomotion | The nanites gain the ability to survive for brief periods outside of the human body, as well as the ability to start new colonies without an integration process; resulting in an extremely infective strain of nanites. | 5.5 | -- | -- | Hazard | Hypoxemia, Necrosis |- !Mitosis | The nanites gain the ability to self-replicate, using bluespace to power the process, instead of using the host's metabolism. This rapidly speeds up the replication rate, but it causes occasional software errors due to faulty copies. Will not activate if the nanites are synced to a cloud backup. | +0.5 to +5 | -- | -- | Hazard | Toxic |- !Electromagnetic Resonance | The nanites cause an elctromagnetic pulse around the host when triggered. Will corrupt other nanite programs! | 0 | 10 | 5s | Mesh | Toxin Buildup |- |} ===Augmentation Programs=== Augmentation programs offer boosts and bonuses to the host. {| class="wikitable sortable" border="1" width=100%; || style="text-align: center;" |- ! scope="col" width=10% | Program ! scope="col" class="unsortable" | Effect ! scope="col" width=5% | Volume per second ! scope="col" width=5% | Trigger Cost ! scope="col" width=5% | Trigger Cooldown ! scope="col" width=7% | Required Techweb ! scope="col" class="unsortable" width=8% | Corruptions |- !Nerve Support | The nanites act as a secondary nervous system, reducing the amount of time the host is stunned by half. | 1.5 | -- | -- | Neural | Nerve Decay |- !Dermal Hardening | The nanites form a mesh under the host's skin, protecting them from melee and bullet impacts. | 0.5 | -- | -- | Mesh | Dermalysis |- !Dermal Refractive Surface | The nanites form a membrane above the host's skin, reducing the effect of laser and energy impacts. | 0.5 | -- | -- | Mesh | Dermalysis |- !Rapid Coagulation | The nanites induce rapid coagulation when the host is wounded, dramatically reducing bleeding rate. | 0.1 | -- | -- | Biological | Hypoxemia |- !Electric Conduction | The nanites act as a grounding rod for electric shocks, protecting the host. Shocks can still damage the nanites themselves. | 0.2 | -- | -- | Mesh | Nerve Decay |- !Mental Barrier | The nanites form a protective membrane around the host's brain, shielding them from abnormal influences like a mindshield implant while they're active. | 0.4 | -- | -- | Synaptic | Neuro-Necrosis, Brain Misfire |- !Adrenaline Burst | The nanites cause a burst of adrenaline when triggered, waking the host from stuns and temporarily increasing their speed. | -- | 25 | 120s | Harmonic | Toxin Buildup, Nerve Decay |} ===Healing Programs=== Healing programs fix a variety of damage and ailments that affect the host. They generally consume a lot of nanites, so it's advisable to activate them manually when necessary. {| class="wikitable sortable" border="1" width=100%; || style="text-align: center;" |- ! scope="col" width=10% | Program ! scope="col" class="unsortable" | Effect ! scope="col" width=5% | Volume per second ! scope="col" width=5% | Trigger Cost ! scope="col" width=5% | Trigger Cooldown ! scope="col" width=7% | Required Techweb ! scope="col" class="unsortable" width=8% | Corruptions |- !Accelerated Regeneration | The nanites boost the host's natural regeneration, increasing their healing speed. <i>Does not consume nanites while the host is undamaged.</i> | 2.5 | -- | -- | Biological | Necrosis |- !Temperature Adjustment | The nanites adjust the host's internal temperature to an ideal level. Does not consume nanites while the host is at an ideal temperature. | 3.5 | -- | -- | Mesh | Dermalysis |- !Blood Purification | The nanites purge toxins and chemicals from the host's bloodstream. Does not consume nanites if the host has no chemicals nor toxin damage. | 1 | -- | -- | Smart | Hypoxemia, Necrosis |- !Neural Regeneration | The nanites fix neural connections in the host's brain, reversing brain damage and minor traumas. Does not consume nanites if the host has no brain damage. | 1.5 | -- | -- | Neural | Neuro-Necrosis |- !Blood Regeneration | The nanites stimulate and boost blood cell production in the host. Does not consume nanites if the host has enough blood. | 1 | -- | -- | Biological | Hypoxemia |- !Mechanical Repair | The nanites fix damage in the host's mechanical limbs. Does not consume nanites if the limbs are undamaged. | 0.5 | -- | -- | Necrosis |- !Selective Blood Purification | The nanites purge toxins and dangerous chemicals from the host's bloodstream, while ignoring beneficial chemicals. The added processing power required to analyze the chemicals severely increases the nanite consumption rate. | 2 | -- | -- | Harmonic | Hypoxemia, Necrosis |- !Bio-Reconstruction | The nanites manually repair and replace organic cells, acting much faster than normal regeneration. However, this program cannot detect the difference between harmed and unharmed, causing it to consume nanites even if it has no effect. | 5.5 | -- | -- | Harmonic | Hypoxemia, Necrosis |- !Neural Reimaging | The nanites are able to backup and restore the host's neural connections, potentially replacing entire chunks of missing or damaged brain matter. | 3 | -- | -- | Harmonic | Neuro-Necrosis, Brain Misfire |- !Defibrillation | The nanites shock the host's heart when triggered, bringing them back to life if the body can sustain it. Ghost has 8 seconds to re-enter their body after the trigger. The host can not have 200 or more total damage (including toxin and oxyloss damage) or the revive will fail. Unlike with ordinary defibrillators (just need less than 180 brute and burn) the revive will not heal or cause any oxyloss or other damage, which means it's possible to stand up instantly if hurt less than crit threshold. | -- | 25 | 12s | Harmonic | Shocking |- |} ===Glitch Programs=== Defective programs caused by data corruption, and not otherwise obtainable. Generally range from mildly to moderately dangerous. Can stack. {| class="wikitable sortable" border="1" width=100%; || style="text-align: center;" |- ! scope="col" width=10% | Program ! scope="col" class="unsortable" | Effect ! scope="col" width=5% | Volume per second ! scope="col" width=5% | Trigger Cost ! scope="col" width=5% | Trigger Cooldown ! scope="col" width=7% | Required Techweb ! scope="col" class="unsortable" width=8% | Corruptions |- !Glitch | A heavy software corruption that causes nanites to gradually break down. | 1.5 | -- | -- | -- | None |- !Necrosis | The nanites attack internal tissues indiscriminately, causing widespread damage. | 0.75 | -- | -- | -- | Glitch |- !Toxin Buildup | The nanites cause a slow but constant toxin buildup inside the host. | 0.25 | -- | -- | -- | Glitch |- !Hypoxemia | The nanites prevent the host's blood from absorbing oxygen efficiently. | 0.75 | -- | -- | -- | Glitch |- !Neuro-Necrosis | The nanites seek and attack brain cells, causing extensive neural damage to the host. | 0.75 | -- | -- | -- | Necrosis |- !Brain Misfire | The nanites interfere with neural pathways, causing minor psychological disturbances. | 0.5 | -- | -- | -- | Neuro-Necrosis |- !Dermalysis | The nanites attack skin cells, causing irritation, rashes, and minor damage. | 0.25 | -- | -- | -- | Necrosis |- !Nerve Decay | The nanites attack the host's nerves, causing lack of coordination and short bursts of paralysis. | 1 | -- | -- | -- | Necrosis |} ===Weaponized Programs=== Aggressive programs which use nanites as a military-grade weapon. Moderately to extremely dangerous to the host and/or their surroundings. {| class="wikitable sortable" border="1" width=100%; || style="text-align: center;" |- ! scope="col" width=10% | Program ! scope="col" class="unsortable" | Effect ! scope="col" width=5% | Volume per second ! scope="col" width=5% | Trigger Cost ! scope="col" width=5% | Trigger Cooldown ! scope="col" width=7% | Required Techweb ! scope="col" class="unsortable" width=8% | Corruptions |- !Cellular Breakdown | The nanites destroy cellular structures in the host's body, causing brute damage. | 1.5 | -- | -- | Biological | Necrosis |- !Poisoning | The nanites deliver poisonous chemicals to the host's internal organs, causing toxin damage and vomiting. | 1.5 | -- | -- | Biological | Toxin Buildup |- !Memory Leak | This program invades the memory space used by other programs, causing frequent corruptions and errors. | 0 | -- | -- | Smart | Toxin Buildup |- !Aggressive Replication | Nanites will consume organic matter to improve their replication rate, damaging the host. | -1 | -- | -- | Harmonic | Necrosis |- !Meltdown | Causes an internal meltdown inside the nanites, causing internal burns inside the host as well as rapidly destroying the nanite population. Sets the nanites' safety threshold to 0 when activated. | 10 | -- | -- | Military | Glitch |- !Chain Detonation | Detonates all the nanites inside the host in a chain reaction when triggered. | 0 | 25 | 10s | Military | Toxin Buildup |- !Heart-Stopper | Stops the host's heart when triggered; restarts it if triggered again. | 0 | 12 | 1s | Military | Nerve Decay |- !Cryogenic Treatment | The nanites rapidly sink heat through the host's skin, lowering their temperature. | 1 | -- | -- | Mesh | Dermalysis, Sub-Dermal Combustion |- !Sub-Dermal Combustion | The nanites cause buildup of flammable fluids under the host's skin, then ignites them. | 4 | -- | -- | Military | Dermalysis, Cryogenic Treatment |- !Mind Control | The nanites imprint an absolute directive onto the host's brain while they're active. | 3 | -- | -- | Hazard | Neuro-Necrosis, Brain Misfire |- |} ===Suppression Programs=== Programs with the goal of acting as a deterrent against the host. Generally nonlethal. {| class="wikitable sortable" border="1" width=100%; || style="text-align: center;" |- ! scope="col" width=10% | Program ! scope="col" class="unsortable" | Effect ! scope="col" width=5% | Volume per second ! scope="col" width=5% | Trigger Cost ! scope="col" width=5% | Trigger Cooldown ! scope="col" width=7% | Required Techweb ! scope="col" class="unsortable" width=8% | Corruptions |- !Electric Shock | The nanites shock the host when triggered. Destroys a large amount of nanites! | -- | 10 | 30s | Mesh | Toxin Buildup |- !Neural Shock | The nanites pulse the host's nerves when triggered, inapacitating them for a short period. | -- | 4 | 30s | Neural | Electric Shock, Nerve Decay |- !Sleep Induction | The nanites cause rapid (but not instant) narcolepsy when triggered. | -- | 15 | 120s | Synaptic | Neuro-Necrosis, Brain Misfire |- !Paralysis | The nanites actively suppress nervous pulses, effectively paralyzing the host. | 3 | -- | -- | Neural | Nerve Decay |- !Death Simulation | The nanites induce a death-like coma into the host, able to fool most medical scans. | 3.5 | -- | -- | Harmonic | Necrosis, Nerve Decay, Neuro-Necrosis |- !Pacification | The nanites suppress the aggression center of the brain, preventing the host from causing direct harm to others. | 1 | -- | -- | Synaptic | Neuro-Necrosis, Brain Misfire |- !Blindness | The nanites suppress the host's ocular nerves, blinding them while they're active. | 1.5 | -- | -- | Synaptic | Nerve Decay |- !Mute | The nanites suppress the host's speech, making them mute while they're active. | 0.75 | -- | -- | Synaptic | Neuro-Necrosis, Brain Misfire |- !Forced Speech | The nanites force the host to say a pre-programmed sentence when triggered. | -- | 3 | 2s | Synaptic | Neuro-Necrosis, Brain Misfire |- !Skull Echo | The nanites echo a synthesized message inside the host's skull. | -- | 1 | 2s | Smart | Neuro-Necrosis, Brain Misfire |- !Hallucination | The nanites make the host hallucinate something when triggered. | -- | 4 | 8s | Synaptic | Brain Misfire |- |} ===Sensor Programs=== Programs that will self-pulse a given code when their condition is met. {| class="wikitable sortable" border="1" width=100%; || style="text-align: center;" |- ! scope="col" width=10% | Program ! scope="col" class="unsortable" | Effect ! scope="col" width=5% | Volume per second ! scope="col" width=5% | Trigger Cost ! scope="col" width=5% | Trigger Cooldown ! scope="col" width=7% | Required Techweb ! scope="col" class="unsortable" width=8% | Corruptions |- !Health Sensor | The nanites receive a signal when the host is above/below a certain percentage of health, with crit being 0. | 0 | -- | -- | Biological | Glitch |- !Critical Health Sensor | The nanites receive a signal when the host first reaches critical health. | 0 | -- | -- | Biological | Glitch |- !Death Sensor | The nanites receive a signal when they detect the host is dead. | 0 | -- | -- | Biological | Glitch |- !Nanite Volume Sensor | The nanites receive a signal when the nanite supply is above/below a certain percentage, with the safety threshold being 0%. If safety threshold is higher, it will skew the percentage. For example, with threshold 50, 100 volume will count as 50 available volume, which means 10% instead of 20%, and the full 500 volume will count as 90%. | 0 | -- | -- | Basic | Glitch |- !Damage Sensor | The nanites receive a signal when a host's specific damage type is above/below a target value. | 0 | -- | -- | Biological | Glitch |- !Voice Sensor | Sends a signal when the nanites hear a determined word or sentence. | 0 | -- | -- | Smart | Glitch |- |}
Summary:
Please note that all contributions to /VM/station wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
/VM/station wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width