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==[[File:Light Bulb.png|32px]] Tips== * Hold handcuffs and click on a pair of orange shoes (standard prisoner issue). Result: Leg cuffs! * The riot gear gives you excellent protection against melee attacks at the cost of defense from bullets and lasers. The ablative armor is the same, except for lasers. The bulletproof armor is the same as the other two, but protects against bullets. * If you're wearing eye protection (sunglasses/secHUDglasses/hardsuit helmet etc.) + ear protection (sechelmet/Warden's hat/HoS's hat OR a bowman headset/earmuffs), flashbangs will only stun you for 5 seconds, otherwise you'll be down helpless for up to 20 seconds, depending on the distance. This gives security 15 seconds (the same as a taser/stun baton) to slap the bracelets on the perp that’s too slippy to hit normally. * If you're wearing a secHUD and examine someone, you can change their wanted status by clicking on it in the description. If you're really cool you can even add why they're wanted by clicking the add crime link. * If you're out of secHUD glasses, you can craft them with a secHUD and a regular pair of sunglasses. * You can move rechargers by wrenching them and dragging them behind you and wrenching them back down to work again. * Mindshield implants prevent someone from being converted to a revolutionary and deconvert existing revolutionaries. They also prevent someone from being brought into a cult but do not decult those tainted by the Dark Lord's power. * If you are cloned you lose your mindshield implant. * As a Security Officer, when you see someone set to arrest, kindly ask them to follow you to the brig first. You'd be surprised how often people cooperate even when they are criminals, and it saves you the hassle of SHITCURITY and HELP ME. You can always stun them if they refuse. * You can retrieve the MMI from a beaten-to-death cyborg by welderbombing it, if you want it to fess up to who the potato is that subverted him and you don't have access to the robotics console. * Armor is a lifesaver, even the base officer armor. * Examining shell casing tells you what kind of ammo it is. .38? Detective. .357? Traitor. .45? Nuke ops. ADDED: .357 and 12mm could also point to a wizard round. .38 for that matter, too. * Once you have a combat mech, the only two things that can stop you is high level antags (wiz / nuke ops / ninja), toxins, and Ion Rifles (R&D can make them and there is one in the Armory). Deal with all of these, and you’re a god among men. And yes, a hulk is shit against a Gygax spamming ac 2 SMG fire as well as KO punching him at close range. And no, xenos are shit against a Gygax due to the KO punch then ac 2 SMG fire. * Gygax, set to harm intent: KO punch. And Gygax can overload in order to go at SANIC SPEED, so it can retreat at the cost of some damage. * Riot shields have a good chance block melee attacks, even hugs. * In addition, Riot Shields completely protect against Alien jump attacks and can block their disarms. If your fighting Aliens ask the [[Warden]] for a Riot Shield. * EMP'ed stun batons only lose 10% charge, can be a life saver (not that you get EMP'ed often). * While using the security cameras console you can take a regular camera in your hand and take a picture of the image you are viewing through the console. You can finally get a picture of a suspect for your wanted papers. * Mesons can detect bombs. * Soap and space lube will keep you down for 8 seconds. Peels for about 8 seconds (depends on the banana's potency). Water slips for 6 seconds. Detective’s revolver (.38) and disabler beams down someone for about 10 seconds, due to stamina damage. It takes 3 seconds to cuff someone. * Unrobust? No dignity? Security? Call Officer Beepsky to you, disable his patrol mode, then drag him around everywhere. Shift+click anyone who fucks with you and set them to arrest and Beepsky will ensure you never get robusted again. * Security Camera consoles can track borgs. * You can set Officer Beepsky to arrest people (except heads and security staff) who are holding weapons. * You can chain-open things by dragging containers in containers to your sprite. Can't actually take/put things, but it's slightly faster for checking suspect boxes. * Filling half of the pepper spray with wielding fuel and having a zippo in pocket is pretty flamy thing, it gives a lot of fun to aliens if they are horribly unrobust. * PRO SECURITY SEARCH TIP: Always check the Janitor's trash bag and the Chaplain’s bible. Don't forget that boots can hide contraband as well. * Disabler beams deal 34 holodamage, take three hits to do anything more than slowdown, and can be reflected. However, they fire quickly and go through windows, paralyze hulks so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been knocked out by it, they are down for however long it takes for them to sleep off the holodamage, no shaking them back up. ADDED: Disablers are nice to have as a sidearm, or if you want to pass out guns. They get twenty shots. * Remember the 21 Foot Rule (roughly 6.4 tiles in game assuming 1 tile = 1 meter). Real life cops follow this rule as a knife wielding perp can cover 21 feet in about 1.5 seconds, enough time for you to un-holster your (taser)gun, fire off a round or two, and move out of the perp's way. {{Jobs}} [[Category: Jobs]]
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