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==[[File:Light Bulb.png]]Tips== * If you label all the items in the armory, and all items you distribute, you'll know exactly who fucked up and how when said items turn up in the backpack of the Clown * There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners * If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It's still good to buy you time to get to the kitchen or cremator. * You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed. * The Armory has a few types of special implants - If you run out, more can be ordered from Cargo ** Chemical implants can be triggered by the recipient or remotely via a prisoner control console ** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it's casing ** Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon ** Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn't implant that person but they have an implant, probably a ling ** You can use tracking implants to give completely private orders to individual officers even while Telecomms is down * Giving a lethal parole implant is an effective way to keep track of your prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant * Permabrig's electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that * Taking a Riot Shotgun, <s>filling it with buckshot shells,</s> taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users. * Disablers can be ordered from cargo for cheap (1,500 points as opposed to 2000-3000 for other weapons), and are a nice alternative to giving civilians tasers because they: **Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option **Have 20 shots before needing to recharge **Are easy to identify **Don't have a lethal function * If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points. * Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer's life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind. **This however will not be able to detect [[Changeling|Changelings]] if they are fully disquised. Beware of these creatures infiltrating your security force. They are one of the biggest threats to you and your team simply because of their ability to assimilate into any scenario seemlessly. ''The enemy might be right next to you and you would never know.'' {{Jobs}} [[category: Jobs]]
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