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Guide to Nanites
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===Augmentation Programs=== Augmentation programs offer boosts and bonuses to the host. {| class="wikitable sortable" border="1" width=100%; || style="text-align: center;" |- ! scope="col" width=10% | Program ! scope="col" class="unsortable" | Effect ! scope="col" width=5% | Volume per second ! scope="col" width=5% | Trigger Cost ! scope="col" width=5% | Trigger Cooldown ! scope="col" width=7% | Required Techweb ! scope="col" class="unsortable" width=8% | Corruptions |- !Nerve Support | The nanites act as a secondary nervous system, reducing the amount of time the host is stunned by half. | 1.5 | -- | -- | Neural | Nerve Decay |- !Dermal Hardening | The nanites form a mesh under the host's skin, protecting them from melee and bullet impacts. | 0.5 | -- | -- | Mesh | Dermalysis |- !Dermal Refractive Surface | The nanites form a membrane above the host's skin, reducing the effect of laser and energy impacts. | 0.5 | -- | -- | Mesh | Dermalysis |- !Rapid Coagulation | The nanites induce rapid coagulation when the host is wounded, dramatically reducing bleeding rate. | 0.1 | -- | -- | Biological | Hypoxemia |- !Electric Conduction | The nanites act as a grounding rod for electric shocks, protecting the host. Shocks can still damage the nanites themselves. | 0.2 | -- | -- | Mesh | Nerve Decay |- !Mental Barrier | The nanites form a protective membrane around the host's brain, shielding them from abnormal influences like a mindshield implant while they're active. | 0.4 | -- | -- | Synaptic | Neuro-Necrosis, Brain Misfire |- !Adrenaline Burst | The nanites cause a burst of adrenaline when triggered, waking the host from stuns and temporarily increasing their speed. | -- | 25 | 120s | Harmonic | Toxin Buildup, Nerve Decay |}
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