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==Security Controlled Locations== [[File:SecHq.png|thumb|450px|right|The [[Security Office]]]] '''[[Brig|The Brig]]:''' The Warden runs this. If you're in here, the [[Armory]] or [[Security Office|any other part of the security sector]] he has authority over you. The Brig itself has cells and cell timers. '''[[Prison Wing]]:''' The prison wing is used to indefinitely hold criminals charged with major crimes. Like the Brig, the Warden has authority over this area. However, transferring a prisoner in and out should not be done without authorization from the Warden or someone superior. '''[[Security Office]]:''' The Security Office is attached to the Brig. It contains the Head of Security's Office, a SecTech vending machine, security computers, and a couple of equipment lockers. '''[[Security Posts]]: '''Small Security Posts are in each of the station's four major departments: Cargo, Medbay, Research and Engineering. These offices each have a security records computer. '''[[Armory]]:''' The Armory contains additional weapons and armor which the Head of Security and Warden have access to. They should hand out these weapons in case of increased danger, such as a revolution or syndicate invasion. Do not secure the Armory without a justifiable reason. "I expect people to try to break in" is not acceptable, that's called metagaming. If someone is actually TRYING to break in? By all means, move the weapons. Don't move them at roundstart without any real reason other than to dick over antags who go through the trouble of getting all the way in undetected. '''[[Security Checkpoint|Arrival Checkpoint]]:''' This checkpoint is near the Arrival Shuttle. It has an ID computer that the [[Head of Personnel|HoP]] can man as well as other security computers. There is also a locker with security gear. If you're a late-joining Security Officer, it might be a good idea to take the equipment from here, assuming it hasn't already been ransacked.
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