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==Devices and Tools== ===Blood-Red Magboots=== {{anchor|Blood-Red Magboots}} {{Item |bgcolor1 = #cccccc |bgcolor2 = #cccccc |name = Blood-Red Magboots |image = Syndi_magboots.png |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |usedfor = Working without gravity. |strategy = Activate them if the gravity generator stops working. |description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down. }} ===Assault Pod Targeting Device=== {{anchor|Assault Pod Targeting Device}} {{Item |bgcolor1 = #cccccc |bgcolor2 = #cccccc |name = Assault Pod Targeting Device |image = Gangtool_red.png |foundin = Ordered via syndicate uplink. It costs 30 telecrystals. |usedfor = Dropping on the station with style. |strategy = Use this to drop into a central area, giving less time to react to the crew. |description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it's defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary. '''It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don't forget the nuke behind!''' }} ===Energy Shield=== {{anchor|Energy_Shield}} {{Item |bgcolor1 = #cccccc |bgcolor2 = #cccccc |name = Energy Shield |image = Eshield.png |foundin = Ordered via syndicate uplink, costs 16 telecrystals. |usedfor = Protecting yourself from energy weapons |strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armoury's riot shotguns will be effective in bypassing the energy shield.<br> While expensive, having the people up front wield an energy shield makes for a good breaching strategy. |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. }} ===Medbeam Gun=== {{anchor|Medbeam Gun}} {{Item |bgcolor1 = #cccccc |bgcolor2 = #cccccc |name = Medbeam Gun |image = Medgun.png |foundin = Ordered via syndicate uplink, costs 15 telecrystals. |usedfor = Constant and free healing. |strategy = Use it on a target to begin healing it. |description = A very efficient healing tool, that doesn't require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.<br> '''Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.''' }} ===Syndicate Medical Supply Kit=== {{anchor|Syndicate Medical Supply Kit}} {{Item |bgcolor1 = #cccccc |bgcolor2 = #cccccc |name = Syndicate Medical Supply Kit |image = Syndicate Medical Supply Kit.png |foundin = Ordered via syndicate uplink, costs 4 telecrystals. |usedfor = Healing your fellow operatives. |strategy = Use this to keep your team alive. |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a night vision medical hud for quick identification of injured comrades, a brute and burn healing patch, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants). }} ===Syndicate Sentience Potion=== {{anchor|Syndicate Sentience Potion}} {{Item |bgcolor1 = #cccccc |bgcolor2 = #cccccc |name = Syndicate Sentience Potion |image = Intell_potion.png |foundin = Ordered via syndicate uplink, costs 4 telecrystals. |usedfor = Giving intelligence and a radio implant to an animal. |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio. |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.<br> Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator. }}
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