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Guide to Nanites
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===Healing Programs=== Healing programs fix a variety of damage and ailments that affect the host. They generally consume a lot of nanites, so it's advisable to activate them manually when necessary. {| class="wikitable sortable" border="1" width=100%; || style="text-align: center;" |- ! scope="col" width=10% | Program ! scope="col" class="unsortable" | Effect ! scope="col" width=5% | Volume per second ! scope="col" width=5% | Trigger Cost ! scope="col" width=5% | Trigger Cooldown ! scope="col" width=7% | Required Techweb ! scope="col" class="unsortable" width=8% | Corruptions |- !Accelerated Regeneration | The nanites boost the host's natural regeneration, increasing their healing speed. <i>Does not consume nanites while the host is undamaged.</i> | 2.5 | -- | -- | Biological | Necrosis |- !Temperature Adjustment | The nanites adjust the host's internal temperature to an ideal level. Does not consume nanites while the host is at an ideal temperature. | 3.5 | -- | -- | Mesh | Dermalysis |- !Blood Purification | The nanites purge toxins and chemicals from the host's bloodstream. Does not consume nanites if the host has no chemicals nor toxin damage. | 1 | -- | -- | Smart | Hypoxemia, Necrosis |- !Neural Regeneration | The nanites fix neural connections in the host's brain, reversing brain damage and minor traumas. Does not consume nanites if the host has no brain damage. | 1.5 | -- | -- | Neural | Neuro-Necrosis |- !Blood Regeneration | The nanites stimulate and boost blood cell production in the host. Does not consume nanites if the host has enough blood. | 1 | -- | -- | Biological | Hypoxemia |- !Mechanical Repair | The nanites fix damage in the host's mechanical limbs. Does not consume nanites if the limbs are undamaged. | 0.5 | -- | -- | Necrosis |- !Selective Blood Purification | The nanites purge toxins and dangerous chemicals from the host's bloodstream, while ignoring beneficial chemicals. The added processing power required to analyze the chemicals severely increases the nanite consumption rate. | 2 | -- | -- | Harmonic | Hypoxemia, Necrosis |- !Bio-Reconstruction | The nanites manually repair and replace organic cells, acting much faster than normal regeneration. However, this program cannot detect the difference between harmed and unharmed, causing it to consume nanites even if it has no effect. | 5.5 | -- | -- | Harmonic | Hypoxemia, Necrosis |- !Neural Reimaging | The nanites are able to backup and restore the host's neural connections, potentially replacing entire chunks of missing or damaged brain matter. | 3 | -- | -- | Harmonic | Neuro-Necrosis, Brain Misfire |- !Defibrillation | The nanites shock the host's heart when triggered, bringing them back to life if the body can sustain it. Ghost has 8 seconds to re-enter their body after the trigger. The host can not have 200 or more total damage (including toxin and oxyloss damage) or the revive will fail. Unlike with ordinary defibrillators (just need less than 180 brute and burn) the revive will not heal or cause any oxyloss or other damage, which means it's possible to stand up instantly if hurt less than crit threshold. | -- | 25 | 12s | Harmonic | Shocking |- |}
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