Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
/VM/station wiki
Search
Search
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Guide to medicine
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Rarer Cases == These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! <br>'''So read up, these are the things that will separate quacks from real doctors!''' ===Overdose=== Giving too much of some chemicals or drugs can cause an overdose. This means that you aren't doing your job correctly and you may even kill the patient if you don't stop doing it! '''Chemicals that can overdose:''' * Sanguiose 25u * Frogenite 25u * Ferveatium 25u * Omnizine 30u (Really deadly) * Salicylic Acid 25u * Oxolandrone 25u * Ephedrine 30u (Addiction at 25u) * Morphine 30u (Addiction at 25u) * Atropine 35u * Epinephrine 30u * Nicotine 35u (Addiction at 30u, not sure its achievable with normal cig use) * Crank 20u (Addiction at 10u, also really deadly) * Krokodil 20u (Addiction at 15u, addiction is what causes skin and bones minus skin) * Histamine 30u (This is what makes Histamines dangerous) * Styptic Powder 45u * Silver Sulfadiazine 45u * Saline-Glucose 60u * Trophazole 20u * Rhigoxane 25u * Thializid 6u * Perfluorodecalin 35u How to treat: * [[Charcoal]] purges chemicals slowly and can help with toxin damage. * [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry. * [[Pentetic acid]] clears all chemicals from the body very quickly. ===[[File:Hudill.png]] Disease=== Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving a green-unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure. How to Treat: # Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]]. # Isolate the patient from public areas (if they have an infectious disease). # Use your Health Analyzer or PDA to see the cure for the disease (usually some basic chemical element). # Administer the chemical element needed. OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize. # Monitor the patient's condition, do not leave them until they are clear and have become resistant to the disease. # Check if you are infected after dealing with the patient. After: * If you did not have the vaccine for the disease, take a blood sample from the cured patient and hand it to the [[virologist]] to help him/her make a vaccine. If you half-ass curing people, the disease may return and kill the person. And they can get infected if they are cloned as well! ===Blindness=== The person cannot see, they usually will scream about this endlessly. How to treat: * If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]]. * If they are completely blind, [[Surgery#Eye surgery|eye surgery]]. * [[Omnizine]] has a chance of curing blindness while slowly healing eye damage. * [[Oculine]] can be made by chemistry, and will heal all eye damage. ===Deafness=== The person cannot hear, they are usually unresponsive to verbal communication and can't even hear themselves talking. What causes it: * Genetic mutations can cause genetic deafness. * Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness. * Explosions cause ear damage. * Flashbangs cause ear damage. How to treat: * Most ear damage will heal on its own. * [[Inacusiate]] heals minor ear damage instantly. * Put earmuffs on the patient and minor ear damage will quickly heal. * Mutadone can reset genetic mutations including deafness. ===Genetic Disabilities=== Disabilities cannot be cured by normal medical tools. If a patient appears to be unable to move and/or they speak in very short sentences, they most likely have a genetic disability. How to treat: * Ask a competent [[geneticist]] to remove the bad mutation. * A one unit [[mutadone]] pill or injection will instantly cure all genetic abnormalities. This includes beneficial ones. ===[[Health#Radiation|Radiation]]=== Radiation causes people to lose hair, puke, black out, and take steady toxin damage. It may cause people to mutate and gain genetic disabilities as well. Radiation either comes from space radiation surges, after which crew members will "feel strange" and begin to vomit, but more likely you'll be treating engineers who got too close to the supermatter, atmos techs (or bystanders) doing badly contained fusion work, or geneticists and people undergoing genetic testing who've stuck themselves with too many SE injectors. A medical analyzer will only say whether a patient is irradiated or not, so you need a Geiger counter or advanced medical analyzer to see the exact radiation levels of a patient. How to treat: * If you have [[potassium iodide]] or [[pentetic acid]], use them. These will remove the radiation before it poisons the patient further. * Give the patient a shower to help lower radiation levels. * Else, treat with [[charcoal]] or toxin-healing chems until the radiation levels have subsided. * Heavily irradiated patients will irradiate anyone around them. Try to isolate the patient, check rads on whoever dragged them in, and get yourself treated as well. * If they were sitting by the SM for a while before someone got them out, or if atmos has been misbehaving and things have really gone to shit, the (probably dead) patient's clothes or other items could be contaminated. Keep in mind that you can scan items with a Geiger, although if things have gotten to this point you are probably too busy with people to have time to do that. Put their old body somewhere away from the cloner, at least. ===Hallucinations=== This nasty effect causes the victim to see (usually deadly) objects in his and others' hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by [[Changeling|changelings]], [[Guide_to_chemistry#Mindbreaker_Toxin|mindbreaker toxin]],[[supermatter]], and some bad 'shrooms. How to treat: * [[Synaptizine]] is good for removing hallucinations. But can cause light toxin damage. * [[Haloperidol]] is not as good as synaptizine at removing hallucinations, but it will also quickly purge drugs that are likely causing them. ===[[File:Huddead.png]] Death=== If the patient is dead, the basic procedure for handling stiffs is the same. Your first plan of action should be trying to [[Medical_items#Defibrillator|defibrillate]] the body and bring them back to life quickly. If they have this icon on your [[Medical_items#Health_Scanner_HUD|health scanner hud]]: [[File:Huddefib.gif|64px]] it means the body is fresh enough for [[Medical_items#Defibrillator|defibrillation]]. The defibrillation maximum timer is 15 minutes, but the heart will [[#Organ_damage|decay]] in only 3 minutes and must typically be [[Surgery#Coronary_Bypass|repaired]] for a late defibrillation to work. # Examine the body. Does it say they '''committed suicide''' or that their '''soul has departed'''? Nothing you can do for them, fast track them to the [[morgue]] (might wanna try the second one tho, just for peace of mind). # If examining the body just says "'''He/she is limp and unresponsive; there are no signs of life...'''" it means the corpse has a soul. Buckle the patient to a [[#Lifeform_Stasis_Units|Stasis Bed]] to stop the decay timer, and scan them with a [[Medical_items#Health_Analyzer|health analyzer]]. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you must heal the corpse with [[Guide_to_chemistry#Synthflesh|synthflesh]] or [[Surgery#Tend_Wounds|surgery]] until it has under 180 brute and burn. You can buy [[Guide_to_chemistry#Synthflesh|synthflesh]] from the [[Vending_machines#NanoMed_Plus|NanoMed Plus]] or have it made in [[Guide_to_chemistry#Synthflesh|chemistry]]. # If the [[Medical_items#Health_Analyzer|health analyzer]] says the patient's heart is non-functional, the heart must be [[Surgery#Coronary_Bypass|repaired]] or [[Surgery#Organ_Manipulation|replaced]]. # If the patient is wearing a space suit or [[Clothing_and_Accessories#Hardsuits|hardsuit]], take it off. To take it off, drag the sprite of the patient onto yours, and click the hardsuit in the menu that pops up. # Once the patient is prepared, equip your [[Medical_items#Defibrillator|defib]]. The [[Medical_items#Defibrillator|large one]] goes on your backpack slot, and the [[Medical_items#Compact_Defibrillator|compact defib]] that the [[CMO]] gets goes on your belt slot. Then empty both of your hands, and click the new defib hud icon on your top left to take out the paddles. Activate/click the paddles with the hand you're holding them in to wield them in both hands. Stop dragging the patient (with '''H''' or '''delete''') or you will be shocked. Switch to '''help''' [[File:Intent_Help.png]] intent, target the chest, and then click on the patient. After a few seconds, you'll deliver an electric shock. # If the defib pings and says the resuscitation was successful, use [[#Treatment|medicine]] on them and then unbuckle them from the [[#Lifeform_Stasis_Units|Stasis Bed]] to make them start healing up. If the defib instead says they have severe tissue damage, they have more than 180 brute or burn damage, and needs more [[Guide_to_chemistry#Synthflesh|synthflesh]]. If it says the heart tissue has decayed beyond saving, you are too late. If the body is a [[Terminology#Husk|husk]] then defib will never work. If defibrillation can't be done, you have a few choices: # The easiest solution is usually to drag the corpse to [[Guide_to_genetics#Cloning|cloning]]. If cloning is upgraded enough, you will be able to clone even [[Terminology#Husk|husks]] and [[Surgery#Brain|brains]]. # If you have many corpses then cloning can be a slow process. Sometimes [[Guide_to_genetics#Cloning|cloning]] might even be sabotaged. Consider doing [[Surgery#Revival|revival surgery]] instead, if available. # Another option for revival is the [[Guide_to_chemistry|chemical]] [[Guide_to_chemistry#Strange_Reagent|strange reagent]], which works similarly to [[Medical_items#Defibrillator|defibrillation]], except the patient needs to be below 100 brute and burn damage (instead of 180), and it works on corpses of any age. # You can also clone people in [[Hydroponics]], which works even if the patient is missing a head. See [[Guide_to_hydroponics#Replica_Pod_Cloning|Replica Pod Cloning]]. This option creates [[Podman|podperson]] clones. '''PLEASE NOTE''' In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should [[Guide_to_genetics#Cloning|clone]] it. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray.
Summary:
Please note that all contributions to /VM/station wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
/VM/station wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width