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= Playing the Game = [[File:HUD_no_labels.png|thumb|500px|Arriving on the station.]] {{Speech |name=C-05-MO, the AI |text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day. |image=[[File:AI.gif|64px|right]] }} Now that we've gone over the interface and some more important game concepts, let's jump into the game. If you join a game in progress, you'll spawn on the [[Arrivals|arrival shuttle]]. (You'll start buckled onto a chair as the shuttle docks with the station - press the '''Resist''' button on the HUD or the picture of the chair to unbuckle yourself). Otherwise, you'll be spawned in a random, public area of the station. /tg/station has multiple maps that the server will occasionally change to. The "standard" station layout is [[BoxStation|Box Station]], but the game can also take place on [[MetaStation|Meta Station]], [[PubbyStation|Pubby Station]], [[DeltaStation|Delta Station]], or [[OmegaStation|Omega Station]]. You can visit the individual wiki pages to see the layout of a specific map. Each station has a unique layout, so you'll likely want to use these maps to get your bearings. * "BoxStation" [https://tgstation13.org/wiki//images/d/d1/Boxstation.png Click here for a map of BoxStation.] Visit [[BoxStation|the wiki page for BoxStation]] for more details. * "MetaStation" [https://tgstation13.org/wiki//images/8/80/MetaStation.png Click here for a map of MetaStation.] Visit [[MetaStation|the wiki page for MetaStation]] for more details. * "PubbyStation" [https://tgstation13.org/wiki//images/d/dd/PubbyStation.png Click here for a map of PubbyStation.] Visit [[PubbyStation|the wiki page for * PubbyStation]] for more details. * "DeltaStation" [https://tgstation13.org/wiki//images/1/18/Deltastation.png Click here for a map of DeltaStation.] Visit [[DeltaStation|the wiki page for * DeltaStation]] for more details. * "OmegaStation" [https://tgstation13.org/wiki//images/e/ee/Omegastation.png Click here for a map of OmegaStation.] Visit [[OmegaStation|the wiki page for OmegaStation]] for more details. Since you've chosen [[Assistant]] as your role, you'll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. This guide will list a few tasks for you to perform so you can put the concepts discussed above into practice. It might be awkward at first, but it doesn't take much time to get to grips with how to control your character. == What to do if There's a Breach == If you hear the telltale sound of air being sucked out of a room or see a hole in the station, something's gone wrong and caused a breach. It's wise to avoid being exposed to the vacuum of space for too long, but if you need to pass by, you can put '''internals''' on. When you spawn, inside your backpack is an emergency kit with a [[Emergency Oxygen Tank|small tank of O2]], a [[Breath Mask|breath mask]], and an [[Epipen|epipen]] to stabilize someone who's in crit. ; Step 1 : Using an empty hand, click on your backpack, then click + drag the box inside to your character's sprite. This will open the box. ; Step 2 : Take the breath mask and put it on your mask [[File:Hud-Mask.png]] slot (press the equipment [[File:Hud-inventory.png]] icon to see it). ; Step 3 : Take the O2 tank and put it in one of your pockets. This leaves your hands free for other tasks. ; Step 4 : Press the internals [[File:Gmaskinternalsicon.gif]] icon to turn on your air supply. This will keep you breathing clean air - make sure to avoid exposure to a vacuum for too long, and watch your air tank's supply in the Status bar! {| class="wikitable" style="text-align: left; background-color:#FAFEFF;" |- |[[File:Backpack.png]]<font size="3">'''1. Inventory Management:'''</font size> :The inventory system is a little unintuitive at first, but once you figure it out, it'll stay with you. :Items in the game have 4 different "weight classes," tiny, small, normal, and bulky. These weight classes determine in which storage slots it can fit in, and what they can't fit in. :If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets. These pockets can only store tiny items. :Your hands are where you can grab items and interact with them. :Your back is where you should have your backpack. Your backpack is your main storage space, but it can only fit a limited amount of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item. :Your belt is where you store your toolbelt, (if you are an [[engineer]]), your gun, or a variety of other different items, which range from swords to defibrillators. :The items which you can fit in your suit storage (on the leftmost of your screen, below your gloves) depend on the uniform you are wearing. For example, a hardsuit would allow you to fit an oxygen tank in there, whilst an armor vest would allow you to fit a taser in there. |- |[[File:Nuvola apps important.svg|25px]]<font size="3">'''2. Hazards:'''</font size> :A good start to reacting against someone beating your teeth in is by screaming ";HELP <LOCATION NAME> <GUY BEATING YOU UP> IS A [[Jobs#Antagonists|<TRAITOR/LING/WHATEVER>]]. This allows security to flag that guy down as arrest, which means that if a security officer encounters that person again, they see an arrest overlay. :[[Random events#Radiation Storm|Radiation Storm:]] A message stating '''''"High levels of radiation detected near the station. Maintenance is best shielded from radiation."''''' will broadcast. Normally, if the heads are competent, a station-wide emergency will then be declared opening up maintenance even if you don't have access. All you have to do now is mill in maintenance until the radiation storm passes over. :If there's cries of revolutionaries or a cult, [[Blood Cult|blood]] or [[Clockwork Cult|otherwise]] over the radio, it's probably in your best interests to secure a pair of sunglasses and head towards security to get implanted (or baton "unconverted"). It's not unknown for security to become particularly trigger-happy towards unimplanted crewmembers. |} == What Jobs to Take After Your First Round == * Though many say that [[Assistant]] is the best starting role, the lack of a focused objective can make learning the game difficult. Many people also will dismiss any Assistant as a "greytider" or something similar. You might be better off trying a role that isn't critical to the game, but still has a job to do, such as [[Chef]], [[Cargo Technician]], or [[Janitor]]. * After you've gotten used to the controls and general idea, you might want to move to a role such as [[Medical Doctor]], [[Scientist]], or [[Station Engineer]] - these jobs require a slight amount of skill with the controls, and have more depth to them than some of the general service roles. * Don't play security roles like the [[Security Officer]] or [[Warden]] until you're proficient with the controls and know enough about the game to treat people fairly. It's very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]]. * You'll want to avoid round critical roles such as [[Captain]], [[AI]], or any heads of staff until you're well versed in the game and know what's going on. If, by some coincidence, you end up being one of these roles and you aren't prepared, just ahelp explaining the situation - we'd all much rather someone admits they aren't ready for a role than to do a bad job, or even worse, silently disconnect, messing up the round even more. * Avoid joke roles such as the [[Clown]] or [[Mime]] at first - many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have. * After some time, when you're confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up.
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