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Guide to chemistry
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=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers === [[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]]. '''Available chemicals''': <div class="toccolours mw-collapsible mw-collapsed"> Click expand to see what chemicals are available: <div class="mw-collapsible-content"> '''Normal''': * Hydrogen * Oxygen * Silicon * Phosphorus * Sulfur * Carbon * Nitrogen * Water * Lithium * Sugar * Sulphuric acid * Copper * Mercury * Sodium * Iodine * Bromine * Ethanol * Chlorine * Potassium * Aluminium * Radium * Fluorine * Iron * Welding fuel * Silver * Stable_plasma '''Upgraded (tier 4 matter manipulator)''': * Acetone * Ammonia * Ash * Diethylamine * Oil * Saltpetre '''Emagged''': * Space Drugs * Morphine * Toxin * Carpotoxin * Miner's Salve </div> </div> '''Upgradeable parts''': <div class="toccolours mw-collapsible mw-collapsed"> Click expand to see upgrades: <div class="mw-collapsible-content"> * '''Better matter bins:''' greater power efficiency per unit dispensed. * '''Better capacitor:''' faster recharging speed. * '''Better power cell:''' larger maximum power capacity. * '''Better manipulator:''' unlocks more chemicals. <s>Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4</s> </div> </div>
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