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Guide to telescience
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===Holy Shit, I Will be the Ruler of Space and Time!=== A word of warning. Telescience requires '''math'''. Of course, as a scientist, you have a good understanding of mathematical knowledge and projectile trajectory, [[Beyond the impossible|right]]? The telepad console has 4 variables that can be set: *'''Bearing''' (measured in degrees, can have a value from 0 to 360) *'''Elevation''' (measured in degrees, can have a value from 0 to 90) *'''Power''' (measured in integer units, can have a value from 5 to 100 provided you have enough [[Bluespace Crystal|Bluespace Crystals]] on hand, power levels from 5 to 25 are available by default) *Sector (defines the z-level which we are beaming to or from, default is 1, corresponding to the main station z-level). Together, these 4 settings define the coordinates whatever or whoever is on the telepad will find themselves after you push the Send button on the console via the following equation: *[[File:Telescience destinationX equation.png]] *[[File:Telescience destinationY equation.png]] where *[[File:Telescience distance equation.png]] For non-mathy people, think of the telepad as a cannon. Your bearing is the angle you rotate the cannon to, your elevation is the angle you point your barrel at the sky, the power is how hard you're going to shoot the projectile, and the sector has no analogy here. For mathy people, think the same thing, but keep in mind the following *There is no drag/air resistance to calculate *The cannon's aiming is perfect *The terrain is perfectly flat *The gravitational acceleration in this world is 10 units/second^2 *0Β° is north.
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