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==Types of Holoparasites== When summoned, the summoner can choose between several different types of spirits. Each have their own abilities, advantages, and drawbacks. ===Standard=== The classic <s>JoJoke</s> combat powerhouse. Deals devastating close combat attacks by rapidly hitting the target, and has high damage resist. Can smash through weak walls. The Standard Holoparasite also has access to some minor customization: The Holoparasite can select a Battle Cry that they will automatically shout over and over upon attacking. This is limited to six letters. For instance, putting in "ORA" for the battle cry will make you shout '''"ORAORAORAORAORAORAORAORAORA!!"''' ===Assassin=== Does medium damage and takes full damage, but can enter stealth, causing its next attack to do massive damage and ignore armor. However, it becomes briefly unable to recall after attacking from stealth. ===Chaos=== Ignites enemies on touch and causes them to hallucinate all nearby people as the parasite. Automatically extinguishes the user if they catch on fire. ===Charger=== Moves extremely fast, does medium damage on attack, and can charge at targets, damaging the first target hit and forcing them to drop any items they are holding. ===Explosive=== High damage resist and medium power attack that may explosively teleport targets. Can turn any object, including objects too large to pick up, into a bomb by alt-clicking them, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered or after a delay. ===Gravitokinetic=== Normal speed, attack damage and damage resistances. Attacks will apply a field of heavy gravity on the target, slowing them and making them drop held items. Can alt-click ground to manually place heavy gravity fields. Recalling or moving over 10 tiles away from the fields will remove them. ===Lightning=== Attacks apply lightning chains to targets. Has a lightning chain to the user. Lightning chains shock everything near them, doing constant damage. === Protector === Has two modes, and causes you to teleport to it when out of range. ====Combat==== It does and takes medium damage. ====Protection==== It does and takes almost no damage but moves slightly slower. ===Ranged=== Has two modes, and can lay surveillance snares, which alert it when crossed. ====Ranged==== Fires a constant stream of weak, armor-ignoring projectiles. ====Scout==== Cannot attack, but has unlimited range, can move through walls and is quite hard to see. ===Support=== Has two modes, and can deploy a bluespace beacon and warp targets to it (including your host). Deploy a beacon by clicking its verb in your guardian tab. Then teleport people by alt-clicking them. Teleporting is not instant. ====Combat==== Medium power attacks and damage resistances. ====Healer==== Heals instead of damages, but has low damage resist and slow movement. {{Jobs}} [[Category:Jobs]]
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