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Guide to xenobiology
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=== Tier 3 === {{anchor|Red Slime}} '''[[#Red Crossbreeding|Red Slime]]''' [[File:slimered.png]] * Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes 12 percentage points more likely to mutate, the opposite of the slime stabilizer. * Extract makes nearby slimes rabid when injected with blood. Has some [[traitor|fun]] uses. If the affected slimes were [[#Pink_Slime|docile]], it removes the docility instead of making them rabid. * Extract creates a bottle of speed potion when injected with water. The speed potion will negate slowdown from any item of clothing or vehicle it is applied to. '''[[Guide_to_races#Luminescents|Luminescent]] Effects''' * Minor: Infuses the user with [[Ephedrine]], greatly increasing their speed temporarily, while causing side effects such as making you drop held items. * Major: Enrages slimes around the user. {{anchor|Green Slime}} '''[[#Green Crossbreeding|Green Slime]]''' [[File:slimegreen.png]] * Extract gets filled with [[Guide_to_chemistry#Slime_Mutation_Toxin|slime mutation toxin]] when injected with plasma. 1u per 1u plasma injected. Having at least 4u in your system will eventually turn you into a random [[Jellypeople|jellyperson]]. They have several pros and cons, but what is important to xenobiology is that slimes will never attack you and your blood is no longer valid for blood-based reactions, as it is replaced by slime jelly. Ingesting more slime mutation toxin when you're already a [[Guide_to_races#Jellypeople|jellyperson]] will turn you into another random subspecies. * Injecting the extract with radium fills it with [[Guide_to_chemistry#Unstable_Mutation_Toxin|lizard mutation toxin]] instead, which will turn whoever is injected with it into a lizardperson. 1u per 1u radium. * Injecting it with blood fills it with [[Guide_to_chemistry#Stable_Mutation_Toxin|human mutation toxin]], which turns whoever is injected with it into a human. 1u per 1u blood injected. '''[[Guide_to_races#Luminescents|Luminescent]] Effects''' * Minor: Turns the user back into a human. * Major: Turns the user into another slime subspecies. {{anchor|Pink Slime}} '''[[#Pink Crossbreeding|Pink Slime]]''' [[File:slimepink.png]] * Extract creates a bottle of docility potion when injected with plasma, which will nullify a slime's hunger, causing it to become docile and tame, and will let you name it. You too can have your own pet, just like the HoP! If the slime is rabid, the potion will remove its rabid rage but will not make it docile. * Extract creates a bottle of gender changing potion when injected with blood, which changes the gender of any living, gendered thing it is used on. '''[[Guide_to_races#Luminescents|Luminescent]] Effects''' * Minor: Switches the user's gender. * Major: Temporarily pacifies creatures around the user, making them nonviolent for some time. {{anchor|Gold Slime}} '''[[#Gold Crossbreeding|Gold Slime]]''' [[File:slimegold.png]] * Extract spawns five random dangerous hostile mobs when injected with plasma. * Extract spawns three random dangerous mobs when injected with blood. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech. You can also spawn magicarps! * Extract spawns one random [[Critters#Friendly|friendly critter]] when injected with water. Now you can fill xenobiology with mobs even if you're a giant pussy! See [[Critters#Gold Slime Pool|here]] for the list of summonable mobs. '''[[Guide_to_races#Luminescents|Luminescent]] Effects''' * Minor: Spawns a friendly mob. (c) * Major: Spawns a dangerous mob. If the user is on harm intent at the moment of use, the mob will be hostile. (c)
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