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===Behaviour=== Bubblegum's fight is centered on blood: never stand on a bloodied tile if you can help it. Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle. When attacking, Bubblegum will prioritize up to 2 targets on blood, then use a blood attack: it can either smack them, dealing 25 instant brute damage, or rarely grab them, pulling them closer to him through the blood. If a target is unconscious and on blood, it is automatically grabbed and devoured.<br> If Bubblegum finds no targets, it'll shoot a line of blood in a random direction, with increasing range as it loses health. After spraying blood, it'll bloodcrawl onto a random bloodied tile. If it is undamaged it'll wait until the next attack cycle, but as its health drops the chance of a followup attack after bloodcrawling increases. If Bubblegum either attacked through blood or decided to continue attacking after bloodcrawling: * Most of the time it'll charge, destroying terrain and dealing 40 damage to anyone it hits. The end point of the charge is displayed with a large red symbol: use it to avoid its path. Bubblegum will try attacking through blood once more after charging. * Rarely, becoming more frequent as Bubblegum gets damaged, it'll spawn up to 6 slaughterlings, small creatures that die in one hit and deal minor damage, but can tank a few shots for Bubblegum and can be dangerous if you let them swarm you. * If Bubblegum falls below 50% health, it will either Triple Charge or Blood Charge instead of charging. ** Triple Charging is, in fact, three quick charges in a row. After each charge Bubblegum will try a blood attack. ** Blood Charge is a bloodcrawl quickly followed by a charge. This can only happen if Bubblegum succeeded on a blood attack. When wounded by brute damage, Bubblegum has a chance to spray blood under himself.
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