Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
/VM/station wiki
Search
Search
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Traitor
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Advanced Methods of Murder== This section covers special weapon kills and environmental circumstances that may only be available in certain parts of the station. ===Suffocation=== Simple enough; while wearing internal gear, release toxic gases into a room with your opponent. ;''Pros'' :Leaves no physical evidence besides the tank/canister, reasonably fast! ;''Cons'' :Toxic gases can be difficult to acquire depending on your job :Trapping your target presents a problem in and of itself :They may have internals :The area becomes contaminated until somebody comes to clean it up :The AI will also receive an atmospheric alarm for the area and can immediately jump to a camera there, making escape difficult unless you can hide in a locker or something ;''Notes'' :Suffocation is not a good option for many parts of the station, but it's feasible to use in areas like the Engine, Toxins and the Atmos lab. ===Intoxication/Overdose=== Killing aided by medical supplies such as toxins, morphine and rejuvenators and medication like epilepsy pills. Some of these will merely incapacitate the enemy, some will do significant damage, and enough of them can be deadly. ;''Pros'' :Readily available in the Medbay or from your uplink, leaves little physical evidence ;''Cons'' :Takes some time to work :Is most likely not deadly unless extreme doses are administered ;''Notes'' :This method is effective to incapacitate people you've already caught if you don't have any means of handcuffing them, but unless you're a chemist or buy the poison kit, what you've got is probably not effective enough to kill outright. ===Weapons=== Simple to use and most effective in direct melee. This includes swords, axes and revolvers. ;''Pros'' :Almost a one-hit-kill, can be concealed ;''Cons'' :Only available to the traitor, makes a bloody mess, anybody who sees you with them will assume you are the traitor, unsuppressed weapons can be heard from adjacent rooms ;''Notes'' :Very effective and efficient means to kill, but these weapons are not available to the general public, so if you're caught with them it's usually game over. ===Spacing=== The act of forcing somebody out of an external airlock. The ones in the [[Escape Shuttle Hallway]] and [[Arrivals]] are all-access, meaning anyone can open these. Aggressive grab and throw them while they are under or in front of the airlock. ;''Pros'' :Airlocks are available across the station, guaranteed kill, usually leaves no physical evidence ;''Cons'' :External airlock access isn't granted to everybody :Smart opponents might be able to dodge out of the way or pull you out with them, they will probably be able to scream for help :You'll need internal equipment :The body can land back on the station ;''Notes'' :Spacing can be a plausible option for people with the proper equipment, but it can also be dangerous. ===Fire=== Very dangerous and should only be used if a dramatic death is desired. ;''Pros'' :Very intimidating and dramatic, high chance of death, destroys the station (if that's a good thing), and leaves no physical evidence except a charred body and burnt floors. ;''Cons'' :The equipment required to start a fire is only available in certain rooms such as atmospherics, toxins lab or the engine. It's also very dangerous to the attacker. ;''Notes'' :Fire has high style points but it can be permanently damaging to the station and may interfere with your objective. :The '''singularity engine''' can also be used as an effective murder weapon and shares many of the pros and cons stated above, but the danger is increased tenfold. ===Genetic Murder=== Makes up a fraction of murders on SS13, but it has its advantages. ;''Pros'' :You can change the person's identity completely, you can mask your murder as an attempt to help give them powers or do research or backup DNA, and once they're in the pod you can lock it where they have no chance to call for help or fight back. ;''Cons'' :It's hard and generally suspicious to access the genetics lab unless you're cleared to enter. ;''Notes'' :This method can be risky and it is generally not easy to accomplish unless you're the researcher. ===Baiting=== A fairly advanced tactic, if only because it doesn't always work and is difficult to pull off correctly. Basically, you talk Security into attacking somebody for committing some kind of crime. The crime ostensibly committed can range from breaking windows to breaking faces - it doesn't matter, they'll die for it. This can be especially useful when the Security team have proven themselves incompetent and are unlikely to challenge your accusations. ;''Pros'' :Relieves suspicion of you (if it exists), a very good way of getting the station's legitimate members to do your dirty work, distracts Security, makes for nice RP ;''Cons'' :Unpredictable, occasionally backfires, not always easy to pull off. ;''Notes'' :It is great when it works, but it is also hard to pull off and risky. Make sure you always wear gloves, and try to use people's ignorance to your advantage; asking some random Assistant to hold something like a fire extinguisher for you at the start of the round, then leave it near the victim's body, for example. :Another tip-Have a good weapon on you, DON'T MAKE THINGS UP ON THE GO, have something your target can get knocked out by. ===Gibbing=== Using the chef's gibber for killing personnel. Probably the best if you're the chef, but if the corpse is knocked out, the chef won't give a shit about killing them. ;''Pros'' :Leaves no evidence, and you can eat him to get your health back. ;''Cons'' :Target has to be nonresponsive to gib them. Access to the kitchen is needed, or you will end up having at least one person who knows that you killed someone. Body has to be dragged to the kitchen, most likely in front of people. ;''Notes'' :This is probably the best as chef, as it doesn't appear as traitorous. ===Cremation=== Using the crematorium is a must as a Chaplain traitor. You can also mass drive people if you don't want to cook them (obvious to anyone going to derelict). ;''Pros'' :No chance to survive, leaves literally zero evidence if you pick up the ashes, no need to strip them down. ;''Cons'' :You can get spotted, need to make sure the person is out cold / dead. :Crematorium destroys items completely, and doesn't leave anything behind if you don't strip them. Obvious if you mass drived them (and people going to the derelict will notice this). Careful of blood trails! :Only people with the crematorium's access can use the crematory devices. :Remember, the crematorium also destroys items! Nothing is worse than broiling the Captain and realizing that all that remains of your objective is now a scorched piece of jumpsuit. ;''Notes'' :The mini-crossbow helps here, as does the sleepy pen. You can knock people out constantly, and pelt them with arrows until they pass out and are at your mercy.
Summary:
Please note that all contributions to /VM/station wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
/VM/station wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width