Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
/VM/station wiki
Search
Search
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Game Mode
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Removed Gamemodes== Over the years, a new game mode will appear and sometimes it just doesn't make the cut. Maybe it was buggy and nobody wanted to fix it. Maybe it was difficult to balance properly. Maybe it was disliked by a large portion of the community, or even the maintainer of the mode requested to take it down. Whatever the case, the point is: Game modes get removed from time to time. Below is a list of all of those modes that are either no longer fully functional in the game or have been deleted entirely. ===[[File:Clockwork_slab.gif|40px|link=Clockwork Cult]] [[Clockwork Cult]]=== While Nar-Sie is an elder god, they are not the only one. There are other elder gods in the universe, and one in particular holds a fierce grudge against Nar-Sie: '''Ratvar, the Clockwork Justiciar.''' Am amalgamation of parts, steam, and cogs, Ratvar seeks nothing more than Nar-Sie's utter annihilation. To do this, He has assembled a small group of loyal servants in the '''City of Cogs (Reebe)''', a large brass structure floating through the void. A link between this plane and the mortal one has been made, unfortunately, to '''Space Station 13'''. The servants must warp to the station in order to '''gather more converts''' and '''generate power''' for their own needs, all the while sabotaging the crew. Once ready, Ratvar will attempt to return through the '''Ark''' in the '''City of Cogs'''. This will cause portals to open on the station, where the crew can enter Reebe '''in a last ditch effort to stop the return of Ratvar!''' '''Game Ending Conditions:''' * If the Emergency Shuttle docks at Central Command without the Cult completing their objectives, the crew wins. * If the Emergency Shuttle docks at Central Command and the Cult complete their objectives, the Cult wins. * Summoning Ratvar will automatically call the shuttle with a 3 minute arrival time. '''Reason for Exclusion:''' Despite several overhauls and many iterations, clockwork cult never achieved a truly balanced state, often ending in one-sided stomps for either side. It was removed from standard rotation on April 3, 2018, at the request of its maintainer. You can still become a Clockwork Cultist through admin fuckery, though. You just can't warp up to the City of Cogs. ===[[File:Shadowbeing.png|link=Shadowling]] [[Shadowling]]=== The station has been invaded by light-sensitive alien creatures FROM SPACE! Shadowlings can 'enthrall' humans, which is basically a euphemism for the enslavement of their minds. They start off disguised as normal crewmen but can "hatch" to unlock their full potential, at the cost of being severely harmed by light. Until they ascend, of course. '''Game Ending Conditions:''' * If a Shadowling ascends, the Shadowlings win. * If all Shadowlings are killed the crew wins. * If the station is evacuated the crew wins. '''Reason For Exclusion:''' <s>Currently being reworked.</s> <s>Coders don't like 'em.</s> After a long wait, [[Nightmare|they are back]]! Sorta. They kind stepped down to a [[Jobs#Side_Antagonists|side antagonist]] under a different name. ===[[File:Not_Malf.gif|link=Malfunctioning AI]] [[Malfunctioning AI|AI Malfunction]]=== Oh no! An ion storm has caused the '''AI to malfunction''' and gain free will! Unfortunately, years of being treated like shit by Nanotrasen has made it '''hate humans with a passion'''! The '''crew must race to defeat''' the mechanical overlord before it hacks all of SS13's systems and '''activates the self destruct'''! Until then, all the AI has to do is survive! The shuttle can be called but will never arrive during this game mode. The AI has access to a range of malfunction modules, allowing it to upgrade turrets, destroy machines, and even create a machine that turns (un)willing humans into Cyborgs! Malfunction modules cost CPU, a limited resource that the malfunctioning AI starts with. '''Game Ending Conditions:''' * If the AI can survive until the round timer elapses, the AI wins. * If the AI dies, the crew win. '''Reason For Exclusion:''' This game mode has been rolled into [[Traitor]]. '''Go see the [[Malfunctioning AI]] page if you wish to learn more!''' ===[[Hand of God]]=== Two rival cults have taken root on the station! '''Game Ending Conditions:''' *??? *??? '''Reason For Exclusion:''' This game mode is no longer being maintained. ===[[File:Gscans.png|link=Gang War]] [[Gang War]]=== A violent turf war between opposing gangs has erupted on the station! Similar to Revolution, there are '''Gang Bosses''' who can recruit other crew members to join their ranks. Their goal is to '''take over the station''' using a Dominator machine. Gangs will be fighting to claim areas of the station as their territory. The more territories they control, the more weapons they will be able to afford. '''Game Ending Conditions:''' * The first gang to activate and successfully defend a dominator machine wins. * If the station is destroyed or evacuated, all gangs lose. '''Reason For Exclusion:''' Game mode was flawed and also disliked by a reasonable portion of the playerbase, coders and code maintainers. ===[[File:Monkey.png]] Monkey=== At the start of the round '''one of the crew members''' is infected with a disease that, after a while, '''turns them into a monkey''' with the ability to '''spread the disease''' to other humans by '''biting them'''. Armor does not help and the transformation takes about a minute. The disease can be cured by '''eating bananas''', which also provides immunity to any further monkey infections. Monkeys can use almost every weapon and tool, excluding guns. Humans cannot understand monkey-speak, which shows up as ''"chimpers"'' to humans, and monkeys cannot understand human speech, which shows up ''"l**e ***s"''. The game ends when the Emergency Shuttle leaves. Monkeys also have the ability to crawl though vents but cannot wear or carry anything when doing so. The AI does not consider monkeys to be human, and may kill/contain them with impunity. '''Game Ending Conditions:''' * If the Emergency Shuttle leaves with no living monkeys aboard, the crew wins. * If the Emergency Shuttle leaves with any living monkeys aboard, the monkeys win and spread their magic hoodoo monkeyism to Centcom. '''Reason For Exclusion:''' Monkey mode has undergone many iterations, the game mode is no longer available in-game due to a combination of it being highly unbalanced and that no one wants to fix it. ===[[File:Sword.gif|link=Overthrow]] [[Overthrow]]=== The Syndicate has planted '''sleeper agents''' on board the station, and one agent with a '''special implanter''' is tasked to wake them up so that they can '''take control from the inside'''. However, '''rival Syndicate factions''' are also trying to wake these sleeper agents for their own objectives. Convert all the targets to gain control of the station! '''Game Ending Conditions:''' * When the Emergency Shuttle docks at Central Command. * The team that gained the most points by completing their objectives wins. '''Reason For Exclusion:''' A horribly confusing game mode that was unclear in its points system, unclear on the relationship between the other Syndicate teams, and numerous other issues. It was disliked by much of the player base and the creator does not show intrest in working on it. ===[[File:Assimilate.png|link=Assimilation]] [[Assimilation]]=== Several members of the crew wield several '''psionic powers''' and are actually the host of a powerful hivemind, with the sole goal of '''assimilating''' as many crewmembers as possible to be used as unwitting pawns and fuel for their many powers. Hivemind hosts are even stealthier than changelings and are just as likely to backstab each other due to their psychic sensing abilities! [[Security]] is the first line of defense against this silent menace, as not only do [[Security_items#Mindshield_Implant|mindshields]] protect the crew from their dastardly mind control, they also grant the same sensory powers the hosts use to hunt each other down! If the crew fails to keep thee hosts in check, the '''One Mind''' may emerge and wreak havoc across the station. '''Game Ending Conditions:''' * When the Emergency Shuttle docks at Central Command. * If a hivemind host has completed all objectives, they get greentext. '''Reason For Exclusion:''' The game mode's creator was driven away by "feedback" which mostly consisted of screeching and insults. The concept of a stealth conversion antag was also never really fun for anyone except the host. [[category:meta]] [[Category:Game Modes]]
Summary:
Please note that all contributions to /VM/station wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
/VM/station wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width