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==Symptoms Table== Hover over the thresholds to see the effects of each. {| class="wikitable sortable" border="1"; || style="text-align: center;" |- ! scope="col" | Symptom ! scope="col" | Stealth ! scope="col" | Resistance ! scope="col" | Stage speed ! scope="col" | Transmission ! scope="col" | Level ! scope="col" | Required Chemical ! scope="col" class="unsortable" | Effect ! scope="col" | Threshold (hover mouse over for details) |- !Acute Respiratory Distress Syndrome | -2 || 0 || -1 || -2 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style="color:#ff0000" | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage.||<span title="Causes paralysis and heart attacks when the host is suffocating">Stage Speed 8</span>, <span title="Doubles the damage done by the symptom">Transmission 8</span> |- !Alopecia | 0 || 1 || 2 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#0000ff" | Causes rapid hair loss.|| None |- !Alkali perspiration | 2 || -2 || -2 || -2 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style="color:#ff0000"| Causes the affected mob to burst into flames periodically, while also giving them small doses of Napalm and Chlorine Trifluoride. Makes victims explode on contact with water.||<span title="Doubles the intensity of the effect, but reduces its frequency">Resistance 9</span>, <span title="Increases explosion radius when the host is wet">Stage Speed 8</span>, <span title="Additionally synthesizes chlorine trifluoride and napalm inside the host">Transmission 8</span> |- !Autophagocytosis Necrosis | -2 || -2 || 1 || -2 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style="color:#ff0000"| Causes the mob's cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger.||<span title="Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger">Stage Speed 7</span>, <span title="The symptom remains hidden until active">Stealth 5</span> |- !Choking | -3 || -2 || -2 || -2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#ff0000"| Causes spikes of oxygen deprivation. Deals damage based on stage speed and stealth.||<span title="Increases choking frequency">Stage Speed 8</span>, <span title="The symptom remains hidden until active">Stealth 4</span> |- !Coughing | -1 || 3 || 1 || 2 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style="color:#ff0000"| Causes coughing. Spreads the virus if it's airborne.||<span title="Host will drop small items when coughing">Resistance 3</span>, <span title="Occasionally causes coughing fits that stun the host">Resistance 10</span>, <span title="Increases cough frequency">Stage Speed 6</span>, <span title="The symptom remains hidden until active">Stealth 4</span> |- !Confusion |1 || -1 || -3 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Makes the affected mob be confused for short periods of time, making them walk in random directions.||<span title="Causes brain damage over time">Resistance 6</span>, <span title="Increases confusion duration">Transmission 6</span>, <span title="The symptom remains hidden until active">Stealth 4</span> |- !Deafness | -1 || -2 || -1 || -3 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Causes intermittent loss of hearing.|| <span title="Causes permanent deafness, instead of intermittent">Resistance 9</span>, <span title="The symptom remains hidden until active">Stealth 4</span> |- !Deoxyribonucleic Acid Saboteur | -2 || -3 || 0 || -3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000"| Gives a random disability. The disabilities are cured when the disease is cured.||<span title="Increases mutation frequency">Stage Speed 10</span>, <span title="Causes two harmful mutations at once">Resistance 8</span>, <span title="The mutations persist even if the virus is cured">Stealth 5</span> |- !Disfiguration | 2 || 0 || 3 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#ff0000"| Causes the face to crumble and cave in, disfiguring the host to appear as "unknown" to others until cured.||None |- !Dizziness |0 || -2 || -3 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Shakes the affected mob's screen for short periods. (Bugged: Currently only displays an annoying message) ||<span title="Also causes druggy vision">Transmission 6</span>, <span title="The symptom remains hidden until active">Stealth 4</span> |- !Eternal Youth |3 || 4 || 4 || -4 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#0000ff" | Makes you never physically older than young adulthood and prevents death by old age. Should be used for buffing your disease.||None |- !Facial Hypertrichosis | 0 || 3 || 2 || 1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#0000ff" | Makes you grow a massive beard, regardless of gender.||None |- !Fever |0 || 3 || 3 || 2 || 2 || [[Virus Food]] || style="color:#ff0000"| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||<span title="Increases fever intensity, fever can overheat and harm the host">Resistance 5</span>, <span title="Further increases fever intensity">Resistance 10</span> |- !Hallucigen | -1 || -3 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#ff0000"| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||<span title="Increases the amount of hallucinations">Stage Speed 7</span>, <span title="The virus mimics positive symptoms">Stealth 4</span> |- !Headache | -1 || 4 || 2 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style="color:#0000ff" | Displays an annoying message! Should be used for buffing your disease.||<span title="Headaches will cause severe pain, that weakens the host">Stage Speed 6</span>, <span title="Headaches become less frequent but far more intense, preventing any action from the host">Stage Speed 9</span>, <span title="Reduces headache frequency until later stages">Stealth 4</span> |- !Inorganic Biology | -1 || 4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#0000ff"| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None |- !Hyphema | -1 || -4 || -4 || -3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#ff0000"| Inflicts eye damage over time. Causes blindness if left unchecked.||<span title="Weakens extraocular muscles, eventually leading to complete detachment of the eyes">Resistance 12</span>, <span title="The symptom remains hidden until active">Stealth 4</span> |- !Itching |0 || 3 || 3 || 1 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style="color:#0000ff" | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||<span title="Increases frequency of itching">Transmission 6</span>, <span title="The host will scrath itself when itching, causing superficial damage">Stage Speed 7</span> |- !Metabolic Boost | -1 || -2 || 2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style="color:#0000ff"| Doubles the host's metabolism speed, making them process chems much faster than normal, but also increasing their hunger tenfold. ||<span title="Reduces hunger rate">Stealth 3</span>, <span title="Chemical metabolization is tripled instead of doubled">Stage Speed 10</span> |- !Mind Restoration | -1 || -2 || 1 || -3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#00aa00"| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || <span title="Heals minor brain traumas">Resistance 6</span>, <span title="Heals severe brain traumas">Resistance 9</span>, <span title="Purges alcohol in the bloodstream">Transmission 8</span> |- !Nano-symbiosis | 0 || 2 || 2 || -1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style="color:#0000ff" | The virus reacts to nanites in the host's bloodstream by enhancing their replication cycle.||<span title="Increases the replication boost.">Stage Speed 7</span>, <span title="Increases the virus' growth rate while nanites are present.">Transmission 5</span> |- !Narcolepsy | -1 || -2 || -3 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000"| Makes the host drowsy and prone to falling asleep randomly.||<span title="Also relaxes the muscles, weakening and slowing the host">Transmission 7</span>, <span title="Causes narcolepsy more often, increasing the chance of the host falling asleep">Resistance 10</span> |- !Necrotic Metabolism | 2 || -2 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#0000ff"| The virus becomes able to affect corpses and undead races, instead of lying dormant. || None |- !Necrotizing Fasciitis | -3 || -4 || 0 || -3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000"| Causes brute damage over time. Fatal if left untreated.||<span title="Host will bleed profusely during necrosis">Resistance 7</span>, <span title="Also causes stamina damage (2x as much as the brute damage). ">Transmission 8</span> |- !Nocturnal Regeneration | 2 || -1 || -2 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Heals brute and burn damage if the host is not currently exposed to light. Heals brute damage more quickly than burn damage. ||<span title="Doubles healing speed">Stage Speed 8</span> |- !Plasma Fixation | 0 || 3 || -2 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style="color:#00aa00"| The host absorbs plasma in the air and in their bloodstream, using it to stabilize their temperature and heal brute, burn, and toxin damage.||<span title="Increases temperature adjustment rate">Transmission 6</span>, <span title="Increases healing speed">Stage Speed 7</span> |- !Polyvitiligo | -1 || 3 || 1 || 2 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#0000ff" | The virus replaces the melanin in the skin with reactive pigment, by adding random [[Guide_to_chemistry#Crayon_Powder|crayon powder]] to the host.||None |- !Radioactive Resonance | -1 || -2 || 0 || -3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Heals brute, burn, and toxin damage while the host is irradiated. Higher radiation levels increase the healing speed. ||<span title="Additionally heals cellular damage">Transmission 6</span>, <span title="Increases healing speed">Resistance 7</span> |- !Regenerative Coma | 0 || 2 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style="color:#00aa00"| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||<span title="Host appears to die when falling into a coma">Stealth 2</span>, <span title="Increases healing speed">Stage Speed 7</span> |- !Self-Respiration | 1 || -3 || -3 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Quickly heals oxygen damage, negating the need for air.|| <span title="Additionally regenerates lost blood">Resistance 8</span> |- !Sensory Restoration | 0 || 1 || -2 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#00aa00"| Restores mob's senses by fixing eye and ear damage and curing hallucinations.||None |- !Shivering |0 || 2 || 3 || 2 || 2 || [[Virus Food]] || style="color:#ff0000"| Cools down your body. Won't reach damaging levels unless thresholds are met.||<span title="Increases cooling speed; the host can fall below safe temperature levels">Stage Speed 5</span>, <span title="Further increases cooling speed">Stage Speed 10</span> |- !Silicolysis | 0 || 4 || -1 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style="color:#0000ff" | The virus reacts to nanites in the host's bloodstream by attacking and consuming them.||<span title="Increases the virus' growth rate while nanites are present.">Stage Speed 5</span>, <span title="Severely increases the rate at which the nanites are destroyed.">Resistance 7</span> |- !Sneezing | -2 || 3 || 0 || 4 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style="color:#0000ff" | Causes the mob to occasionally sneeze, spreading the virus to nearby mobs if they aren't protected.||<span title="Increases sneezing range, spreading the virus over a larger area">Transmission 9</span>, <span title="The symptom remains hidden until active">Stealth 4</span> |- !Spontaneous Combustion | -1 || -4 || -3 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000" | Sets your body on fire periodically.||<span title="Increases the intensity of the flames">Stage Speed 4</span>, <span title="Further increases flame intensity">Stage Speed 8</span>, <span title="Host will spread the virus through skin flakes when bursting into flame">Transmission 8</span>, <span title="The symptom remains hidden until active">Stealth 4</span> |- !Starlight Condensation | -1 || -2 || 0 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Heals brute, burn, and toxin damage while exposed to starlight. Heals toxin more efficiently. Actually being in space intensifies the effect. || <span title="Increases healing speed">Stage Speed 6</span>, <span title="Removes penalty for only being close to space">Transmission 6</span> |- !Tissue Hydration | 0 || -1 || 0 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Heals brute and burn damage if the host drank water recently, or if they're wet. Heals burn damage more efficiently. ||<span title="Water is consumed at a much slower rate">Resistance 5</span>, <span title="Increases healing speed">Stage Speed 7</span> |- !Toxolysis | 0 || -2 || -2 || -2 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style="color:#0000ff"| Purges all chemicals at a fast rate from the bloodstream.||<span title="Increases chem removal speed">Resistance 7</span>, <span title="Consumed chemicals nourish the host">Stage Speed 6</span> |- !Viral Evolutionary Acceleration | -2 || -3 || 5 || 3 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#00aa00"| Massively buffs the evolutionary cycle of viruses, causing it to be faster acting, better at infecting, but more easily detected and cured.||None |- !Viral Self-Adaptation | 3 || 5 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#00aa00"| Massively buffs the adaptation of viruses, causing it to be stealthier, harder to cure but slower acting.||None |- !Voice Change | -1 || -2 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000"| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||<span title="The host's language center of the brain is damaged, leading to complete inability to speak or understand any language, until cured. ">Transmission 14</span>, <span title="Changes voice more often">Stage Speed 7</span>, <span title="The symptom remains hidden until active">Stealth 3</span> |- !Vomiting | -2 || -1 || -1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#ff0000"| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. ||<span title="Host will vomit blood, causing internal damage">Resistance 7</span>, <span title="Host will projectile vomit, increasing vomiting range">Transmission 7</span>, <span title="The symptom remains hidden until active">Stealth 4</span> |- !Weight Loss | -2 || 2 || -2 || -2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#ff0000"| The virus mutates the host's metabolism, making it almost unable to gain nutrition from food. ||<span title="The symptom is less noticeable">Stealth 4</span> |- |} ===General Tips=== * If you happen to run out of plasma, chemistry sometimes has an extra bar you can ask for. * Sugar can be hard to find, but you can use Saline-Glucose from any NanoVend Plus for Sucrine Agar. * Wearing protective clothing is not necessary during virology research, but you should wear it in event of an outbreak or while experimenting on monkeys. * If you're dealing with a virus too stealthy to analyze, you can try making a very infective virus to override it. * Have in mind the disease you want to make before you start searching for symptoms: knowing the level of the symptom you're looking for may save you time and materials. * While it's possible, you should refrain from using only plasma to get the symptoms you need, as it can run out very quickly, and without it you can only beg mining for more plasma bars. ===The Black Death=== Being a traitor virologist opens you up to a whole variety of cruel and interesting ways to create chaos on the station. Here's some tips to allow you to spread your worst creations. * Here is where statistics become important: you need Resistance to avoid the cure being salt, you want Transmittability so your virus can spread, Stage Speed so it acts before the victim is cured, and Stealth to avoid it being noticed too quickly. You won't have them all on a single virus, so choose the direction you want to go with. ** A high stealth will allow the virus to incubate before the victim notices. ** A high resistance will make the cure so rare that it won't realistically be available to everyone. Beware of [[#How_to_create_a_vaccine|vaccines]], though. ** A high stage speed will cause your virus to progress at extreme speed, giving targets less warning before acting. ** A high transmittability will allow you disease to spread itself without your help; it will also make it so you need more clothing to protect from infection. * While it might seem a good idea to put many harmful symptoms on a virus, its stats will be lowered to the point it won't act before it is cured. Stick to one or two harmful symptoms, and add neutral ones to buff its statistics. * All symptoms give out messages to the infected before they reach the stage where they activate. People will be aware of what is hindering/killing them. Consider investing in stealth to prevent this. * Going around outside of virology with a biosuit will alert people that you don't trust your own virus: you might want to infect yourself with a harmless resistant virus, so people can see that you're infected as well, while you'll be immune. * Remember that live and walking infected spread more than corpses. Consider making a disease that hinders many instead of one that kills a few. Although dead people can't work on a cure. * A syringe gun filled with infected blood is a good way to spread viruses if you can't trick the crew. * Sabotaging the Pandemic is usually a good idea, as it can create a [[#How_to_create_a_vaccine|vaccine]] for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant. * Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic. * Sabotaging chemistry can stop them from making most of the chems that can cure viruses. * Adding your virus to food the chef has cooked is a good way to spread your virus.
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