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=Silicons= Branching out from Living mobs there are also Silicons. This category is composed of [[Cyborg]]s and the [[AI]], each of which has their own special mechanics. ====[[Health]]==== Silicons only take Brute and Burn damage, and are immune to other types. The AI can also take pseudo-oxygen damage when losing power. Losing health does not slow them down, but it will lock [[Cyborg]] modules. ====[[Status Effects]]==== Silicons are immune to most status effects; they can be [[Stun|stunned]] through [[EMP]]s or flashes, and cyborgs can be locked down to prevent them from acting. ====Interaction==== Silicons do not have hands. Cyborgs have a set of tools that can be used to interact with other things, but generally cannot pick up items. AIs can interact with electronics but has no physical power otherwise. ====Batteries==== Silicons have limited energy, and are powerless when out of energy. [[Cyborgs]] must recharge every once in a while, and [[AI]]s will die slowly if left in an unpowered room. ====Laws==== Silicons are bound by laws, which they must follow with descending priority.
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