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==Melee Weapons== Most station personnel lack access to proper firearms, thus if push comes to shove most people will have to rely on the old fashion method of melee combat to deal with a attacker. {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |- ! scope="col" class="unsortable" style='background-color:#EB4C42;'|Icon ! scope="col" style='background-color:#EB4C42;'|Item ! scope="col" style='width:80px; background-color:#EB4C42;'|Damage ! scope="col" style='width:80px; background-color:#EB4C42;'|How to Acquire ! scope="col" style='width:80px; background-color:#EB4C42;'|Faction Usage ! scope="col" class="unsortable" style='background-color:#EB4C42;'|Notes |- ===Make Shift Weapon=== Almost any object on the station can be used as a makeshift melee weapon, however some are better than others. ![[File:Brokenbottle.png|64px]] !{{anchor|Broken Bottle}}Broken Bottle |15 Brute when breaking<br>9 Brute after broken |Get a bottle from the Booze-o-mat, smash it on someone. |Civilian |Has to be broken first, to break simply change intent to harm then smash it against someone; by aiming for the head you will also knock them down if they are not wearing protective head gear. Smashing it spills its contents over the target so you could use it as a chemist to knock out your opponent, by filling it with chloral, and then beat them to death with it. Another reason why traitor Chemist is so great. If the bottle's contents are flammable (booze bottles, for instance) you can follow up by setting your opponent on fire. |- ![[File:Butcherknife.png|64px]] !{{anchor|Butcher's Cleaver}}Butcher's Cleaver |15 Brute |Hack the Dinnerware vending machine. |Civilian: Kitchen Staff |Somewhat hard to get. Security will likely have their suspicions as the only reason to have this over the normal knife is its robusting power. Works as a ghetto circular saw in surgery. |- ![[File:Saw.png|64px]] !{{anchor|Circular Saw}}[[Circular Saw]] |15 Brute |[[Operating Theatre]] [[Robotics Lab]] [[Autolathe]] |Civilian: Medical/Research |One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them. You can print one at the [[Cargo Bay]]'s autolathe, if it has metal to make it. |- ![[File:Deathnettle.png|64px]] !{{anchor|Death Nettle}}[[Death Nettle]] |Up to 30 Burn.<br>Damage depends on potency.<br>Loses a random amount of damage after each hit. |Growing them at [[Hydroponics]] |Civilian: Botany |A red nettle that deals high damage and can paralyze. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears). Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are as strong as energy swords. |- ![[File:Extinguisher.png|64px]] !{{anchor|Fire Extinguisher}}[[Fire Extinguisher]] |10 Brute |Emergency Fire closets and lockers, emergency storage rooms |Civilian |Found across the station so they're aren't in short supply. Unlikely to be taken by security if they search you. They are also very useful if you get spaced, spray in opposite direction of where you want to go, and you'll fly away. With a limit of 50 units, that's 10 squirts using 5 per spray. |- ![[File:OxygenTank.png|64px]] <br> [[File:N2Otank.png|64px]] !{{anchor|Gas tank}}[[Atmospherics items|Air/Oxygen]]/[[Medical items#Anesthetic Tank|Anaesthetic tank]] |10 Brute |Emergency lockers [[E.V.A.]] [[Toxins lab]] [[Atmospherics]] [[Operating Theatre]] (for anaesthetic tanks). |Civilian |Found across the station so they're aren't in short supply. Air and oxygen tanks are unlikely to be taken by security if they search you. You can use it for internals while having it in your hand (though it is recommended you don't use an anaesthetic tank). |- ![[File:Fireaxe.png|64px]] !{{anchor|Fire Axe}}[[Fire Axe]] |5 Onehand<br>24 Twohand |[[Bridge]] and [[Atmospherics]]. |Civilian: Atmospherics/Command |Most robust thing you can get from the Station. Has to be held with two hands to be used properly. Security will likely take it and it's a large object. Best to store this on your back. They are also rare, one is in Atmos and the other is in the Bridge, good luck breaking in before it gets taken. Can be used as a crowbar (while wielded) on unpowered doors, and is strong enough to break powered ones. |- ![[File:Hatchet.png|64px]] !{{anchor|Hatchet}}[[Hatchet]] |12 Brute<br>15 thrown |[[Hydroponics]]. |Civilian: Botany |Botanists use these to chop wood, they also are good at chopping limbs. Easy to conceal, and if you're a Botanist, security probably won't care if you're carrying one. Throwing it at someone deals 15 damage. Bonus points for finishing off an escaping enemy this way, Navajo-style. Works as a ghetto circular saw in surgery. |- ![[File:Knife.png|64px]] !{{anchor|Kitchen Knife}}[[Kitchen Knife]] |10 Brute |[[Kitchen]] [[Autolathe]]. |Civilian |Useful if you're the Chef, as Security are unlikely to give a single shit if they see you with it. Works as a ghetto scalpel in surgery. Can be hidden in boots. |- ![[File:Nullrod.png|64px]] !{{anchor|Null Rod}}[[Null Rod]] |18 Brute (base) |[[Chapel]] and on the [[Chaplain]]. |Civilian: Chaplain |Similar to the Circular Saw, but there's only one of them, and the Chaplain tends to keep it on him. It can destroy runes and protect against some cult magics. Can be transformed into a variety of religious weapons, with different characteristics. |- ![[File:Pickaxe.png|64px]] !{{anchor|Pickaxe}}[[Pickaxe]] |15 Brute |[[Mining Dock]] and [[Mining Station]]. |Civilian: Supply |Fairly robust, but it's very big, so it can only be stored on the back or belt slot. Miners barely use these anymore in favor of the Kinetic Accelerator, so it's mostly seen on the [[Labor Camp|Gulag]]. Mining drills and jackhammers all do the same amount of damage as a pickaxe. |- ![[File:Minipick.gif|64px]] !{{anchor|Compact Pickaxe}}Compact Pickaxe |10 Brute |[[Mining Dock]] and [[Mining Station]], in miner's equipment closets. |Civilian |Does less damage, but can fit in a backpack. |- ![[File:Survivalknife.gif|64px]] !{{anchor|Survival Knife}}Survival Knife |15 Brute |Miner's explorer backpacks, Miner's explorer boots |Civilian: Supply |Miners spawn with a very robust knife that can fit in their pockets or boots. |- ![[File:Scalpel.png|64px]] !{{anchor|Scalpel}}[[Scalpel]] |10 Brute |[[Operating Theatre]] [[Autolathe]]. |Civilian: Medical/Research |Despite being not as good at the saw, this is still quite robust. Jabbing people in the eyes occasionally stuns them and eventually blinds them, limiting their ability to run. Best part is you can have it your pocket and if you have access to this (not counting autolathe produced scalpels) security wouldn't care, unless it's covered in blood, of course. But even then they might assume you're just a bad doctor. |- ![[File:Shard.png|64px]] !{{anchor|Glass Shard}}[[Glass Shard]] |5 Brute<br>10 thrown |Anywhere there's [[glass]] (read: everywhere). |Civilian |Extremely easy to obtain, just break a glass/reinforced glass pane or climb a glass table. Works also as a ghetto scalpel. You need gloves to hit stuff with it without cutting yourself, but you can still throw it. |- ![[File:Screwdriver_tool.png|64px]] !{{anchor|Screwdriver}}[[Screwdriver]] |5 Brute |Most storage rooms and [[Engineering]]. |Civilian |Its robustness doesn't come from the damage, but from its thin, pointed edge. Anyone not wearing glasses can have their eyes stabbed out causing them lose sight. Doesn't make them mute so they'll still scream, or might even fight back before you have a chance to blind them enough. |- ![[File:Drill.png|64px]] !{{anchor|Surgical Drill}}[[Surgical Drill]] |15 Brute |[[Operating Theatre]] [[Autolathe]]. |Civilian: Medical/Research |Only found in Surgery. Only used for dental implants, so it'll barely be noticed if it goes missing. |- ![[File:BlueToolbox.png|64px]] !{{anchor|Toolbox}}[[Toolbox]] |12 Brute |Most storage rooms and [[Engineering]]. |Civilian |Rather common. Althought it deals a moderate amount of damage, it's a bulky item, so you'll have to hold it. |- ![[File:Welder.png|64px]] !{{anchor|Welding tool}}[[Welding tool]] |3 Brute when off <br> 15 Burn when on |Most storage rooms and [[Engineering]]. |Civilian |When switched on, it deals a robust amount of burn damage, but consumes fuel after every hit. |- ![[File:Syndicatetools.png|64px]] !{{anchor|Toolbox}}[[Syndicate Items#Fully Loaded Toolbox|Syndicate Toolbox]] |15 brute<br>18 brute when thrown |Syndicate uplink and the [[Derelict]]. |Syndicate |Worth more for emergency tools than anything. Expect security to come cracking down unless they know you've taken a trip to the derelict. |- ![[File:Spear.png|64px]] !{{anchor|Spear}}[[Spear]] |10 brute in Onehand<br>18 brute when wielded/Twohand<br>20 brute when Thrown |[[Makeshift weapons|Made by yourself]] |Civilian |A haphazardly-constructed yet still deadly weapon of ancient design. You can attach an explosive to it. If you attach one, Alt-clicking it will allow you to set a war cry when attacking with it. |- ![[File:Chainsaw.gif|64px]] !{{anchor|Chainsaw}}Chainsaw |13 Brute when off<br>21 Brute when on |[[Makeshift weapons|Made by yourself]] |Civilian |You can [[Surgery#Limb Augmentation|surgically replace an arm]] with a chainsaw. Can break an airlock down. |- ![[File:Baseball_bat.png|64px]] !{{anchor|Baseball bat}}Baseball bat |10 Brute |[[Makeshift weapons|Made by yourself]] |Civilian |Knocks back targets on hit. |- |} {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |- ! scope="col" class="unsortable" style='background-color:#EB4C42;'|Icon ! scope="col" style='background-color:#EB4C42;'|Item ! scope="col" style='width:80px; background-color:#EB4C42;'|Damage ! scope="col" style='width:80px; background-color:#EB4C42;'|How to Acquire ! scope="col" style='width:80px; background-color:#EB4C42;'|Faction Usage ! scope="col" class="unsortable" style='background-color:#EB4C42;'|Notes |- ===Actual Melee Weapon=== Unlike makeshift melee weapons, these melee weapons are usually more reliable and robust, however most station personnel can't get access to them, as well as these weapons being very noticeable. ![[File:Cultblade.png|64px]] !{{anchor|Cult Blade}}[[Cult Blade]] |30 Brute |[[Cult magic]] |Cultists |Those who aren't Cultists suffer from wielding this blade...'''''MENTALLY'''''. Aside from being very robust, it is Cult exclusive. Expect a wave of <strike>batons</strike> lasers when Security sees you holding this. |- ![[File:ESword.png|64px]] !{{anchor|Energy Sword}}[[Energy Sword]] |3 Brute Off<br>30 Brute On |Through a [[Syndicate Uplink]] |Syndicate/Nanotrasen |Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and a very big target for people looking for free gear. It also counts as a shield when active! Aim for the legs or arms. Use a multitool on one to turn on RAINBOW MODE (permanently). '''''TURN IT ON BEFORE YOU USE IT''''' |- ![[File:DoubleESword.png|64px]] !{{anchor|Double-bladed Energy Sword}}[[Double-bladed Energy Sword]] |3 Brute Off<br>34 Brute On |Through a [[Syndicate Uplink]] |Syndicate/Nanotrasen |Has to be held with two hands while on. Four extra damage may not seem much, but it means one less hit to crit an unarmored opponent. When wielded it gives a 100% chance to deflect energy-based shots, like tasers and lasers. Like the energy sword, its activation is very loud. To create this, you must combine two Energy Swords together of any color (hold one in each hand and click the other sword) or receive it in a Syndicate Bundle. You cannot put two holodeck swords together. Use a multitool on one to turn on RAINBOW MODE (permanently). '''''TURN IT ON BEFORE YOU USE IT''''' For obvious balance reasons, hulks cannot use these. |- ![[File:StunBaton.gif|64px]] !{{anchor|Stun Baton}}[[Stun Baton]] |10 Brute |[[Security Office]] and [[Security Officer]]'s backpack. |Security |Very robust if you know how to use it [[Shitcurity|properly]]. Only the security force can get these easily. Deploy liberally, but stow for transport. |- ![[File:Katana.gif|64px]] !{{anchor|Katana}}[[Katana]] |40 brute |Possible loot from necropolis chests in [[Lavaland]] and in the ninja bundle. |Mining and Traitors |Real katanas are very robust, but only miners or traitors have a reasonable chance of finding them. |- ![[File:Telescopic_Baton.png|64px]] !{{anchor|Telescopic Baton}}Telescopic Baton |10 Brute |[[Heads of Staff]]'s backpacks. |Command |Like the stunbaton but retractable, with a shorter stun time, but the same capability for bludgeoning. Heads of Staff start their shift with one in their backpack. Be sure to extend it before using! |- ![[File:Sabre.gif|64px]] !{{anchor|Officer's Sabre}}Officer's Sabre |15 Brute |Captain's locker. |Captain |A sabre intended for ceremonial uses. Comes with its own sheath. Can block melee attacks and has good armor penetration. Surprisingly sharp for a fashion accessory. |- ![[File:buckknife.png|64px]] !{{anchor|Combat Knife}}Combat Knife |20 Brute |Can be ordered through Cargo. |Security |Very robust for its size. |}
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