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=== Access === Access to doors is handled by req_access values. There are four when editing a door - req_access, req_access_txt, req_one_access, and req_one_access_txt. The one's we're concerned with are '''req_access_txt''' and '''req_one_access_txt'''. [[File:DoorAccessImage1.png|thumb|left|300px]] This image shows a door on the Arrivals shuttle - since it's a public door, the access is set to "0", as everyone should be able to open it. If we look at the Brig front door, we would set the access to 63, because that's the value for Security front doors - accessible by Security positions, but no one else. Multiple accesses to doors are handled by adding a semicolon (with no spaces) between access values (eg. "28;31" is for Kitchen and Cargo access). This might seem worthless, but it's useful for small maps, where jobs might need to share access due to cramped spaces. There's an important difference between the two that you need to pay attention to - req_access_txt requires '''ALL LISTED ACCESSES''' to open the door, while req_one_access_txt lets anyone with '''ONE OF THE LISTED ACCESSES''' open the door. For example - say you want your Brig to be openable by the Detective and Security Officers, we would put "63;4" in '''req_one_access_txt''', because we want the Detective '''AND''' Security to have access. If we used req_access_txt, you would need '''BOTH''' accesses to open the door, meaning neither the Detective or Security could open it. You can view all of the access values in the code/game/jobs/access.dm file. (Most should be self explanatory or have a label, but if you really aren't sure, you can take a look at Boxstation's map file and check the value on the door you're looking for).
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