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Guide to the Supermatter
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== Sabotaging the supermatter == Want to sabotage the crystal but can't figure out how to pull it off? Here are some pointers and hints: === General hints === *'''You can break the APC of the room to stop all pipes and scrubbers from working.''' *Disable the telecomms APC with the CE console to prevent the supermatter from announcing its status. *Cut cameras near the engine. *Instead of turning off pumps and filters, you can just set them to extremely low values instead. They'll still appear to be working. *Taking out all the engineers before attempting a delamination helps a lot. *Opening a canister of plasma in engineering and igniting it will make it a lot harder for people to fix your sabotage. Even more effective if the radiation levels are high. *Keep a flash or EMP on hand. The AI and its borgs are pretty much guaranteed to try and intervene to prevent harm. *Stay around and pretend to be helping so you can undo all the repair attempts by other people. === Regular delamination === These are the easiest to pull off and require no special conditions. You'll want to keep the supermatter chamber very hot and full of plasma or CO2. *Use the filters near the emitter room to filter out N2 and N2O while keeping Plasma, Oxygen, and CO2 in the loop. *Pump in pure plasma or burn mix from atmos. *Disable or break the cooling array. Deconstructing a single piece of the heat exchanger can be enough. *Shooting guns at the crystal is extremely effective, but it's likely that you'll end up in the blast. *Disable the scrubbers once the chamber is hot enough. === Overcharged delamination === This kind of delamination requires careful gas management but is faster, far more destructive and there's a good chance it will irradiate, burn and shock the engineers who are trying to fix it. *Ensure that only CO2 is in the supermatter chamber at all times. Filter all other gases and keep the scrubbers running. *Keep the emitters online and firing if you can. *Get as much CO2 into the chamber as possible. Larger amounts of CO2 can even compensate for the oxygen and plasma waste. *Wear as much radiation protection as you can. Consider bringing some charcoal as well. *Try to keep radiation suits away from engineers, they won't be able to get near the overcharged engine without one. *Make sure you are wearing insulated gloves to protect yourself from the lightning arcs. *Disabling the cooling is not required. In fact, keeping the chamber cool might help you get more power. *The anomalies, gravity pulses, and lightning arcs will quickly turn the engine room into a deathtrap. Make sure you have everything set up correctly before this starts happening. === Critical mass delamination === This is by far the most difficult but also the simplest one. *Pump in as much gas as possible into the chamber. The easiest way to do this is to disable the pressure checks on the vent air alarms. *Reverse the scrubber pump. It's a subtle alteration that might get overlooked in the heat of the moment and will prevent the excess gas from being pumped out. *Make sure no gas leaves the chamber. Put up walls, deconstruct scrubber pipes, do whatever possible to keep the gas inside.
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