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Singularity and Tesla engines
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== More on the Tesla == [[File:Energy_ball.gif]] === Energy Balls === This big floaty ball of pure electricity can only be contained by the containment field. When you shoot the energy ball with the Particle Accelerator, it gains energy like a singularity, but when it hits 300 energy, it generates a mini-energy ball that orbits the big energy ball. This will send off an extra shock when the energy ball pulses, and this can happen as many times as you let it. The energy ball will also naturally generate small amounts of energy, so eventually a second ball will form. Be warned, the more mini-balls the energy ball has, the more shocks it sends out at once, and the further it can travel each move. A good engineer can use this to generate lots of power, and a bad one can abuse this to murder the entire station. An energy ball will shoot bolts of electricity off at conductors, which it prioritizes in this order: *Tesla coils *Grounding Rods *Mobs (this means you) *Machines (they will explode!) It will also strike the closest distance-wise of the list after it goes through these criteria. === Modding and upgrading === If you use a screwdriver on a tesla coil's board, you switch it to research mode. Instead of generating power, it now generates research points. Very useful if you coordinate it with RnD! You can upgrade tesla coils' capacitors as well to increase power/research point generation. === TESLOOSE === If the Energy Ball is to get out of containment [[Traitor|somehow]], it will pass through walls, windows, anything. It will shoot electricity at conductors, mobs, etc, and direct bolts from the Energy Ball will instantly kill a spaceman; you can protect yourself partially with either insulated gloves or a hardsuit, while wearing both will make you immune to electric bolts. Hiding inside lockers and crates will also protect you from electric arcs. Keep in mind that the energy ball can still blow a machine next to you and depressurize the whole room. Being hit by the ball itself will turn you into a pile of dust regardless of protection. Any piece of electronics, such as consoles, machines, or airlocks, will violently explode when hit, causing vast damage to the station. The Energy Ball usually moves towards the last direction it shocked, which means that it will actively seek areas with more machines and conductive materials.
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