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==Tips== * As borg, you can unlock an ID-locked locker by alt-clicking it, and re-lock it the same way. * You can also open and close lockers/crates/any container the same way as a carbon mod can but it's best done when you have no module selected. You can also right click if need be but this can cause lag. * Engiborgs, Mediborgs, and Secborgs can survive being thrown into space: Engiborgs can RCD floors under them or lay down lattices, Mediborgs can use their lollipop launcher for momentum, and Secborgs can use the momentum from their ranged weapons to change directions. Cyborgs with extinguishers can also use those for navigation. * Borgs (and AIs) can trigger flashers by clicking on them. Handy for triggering the flash so you can pass by when a warden or someone sets them up poorly. * All borgs can unlock themselves in the borg tab. You require a human to re-lock you, though. * Engiborgs can repair themselves with a welder - with a small delay. This opens up the ability for engieborgs to be healers while other borgs act as tanks and wear down crewmembers/antagonists via attrition. * The service borg's shaker does not work like a regular shaker. It's a synthesizer now. This means it becomes substantially more complicated to mix incapacitating drinks for fighting anything. * There is a camera in each borg that lets anyone - with access to camera console - see what you see, regardless of Z-level. I am not sure if this works when you are destroyed. * For the love of god make sure that you have :b and not ;b on when talking about malf things. Or use .b to avoid the risk altogether. * 1, 2, and 3 as a cyborg (in shortcut) turns on and off the current module. * As a borg, and as an alien larva as well, you can remove buckles, cuffs, and so on simply by typing 'resist'. The fact a button isn't there doesn't mean the option isn't available. * Cyborgs can place APC/air alarm/fire alarm/camera assembly frames on a wall by dragging the frame next to a wall, facing it and hitting the frame with a screwdriver. If it is a valid surface, the frame will snap to the wall and you can continue to follow the steps as normal. It's possible to construct entire rooms if you make use of your pseudocircuit and even put cameras all over maintenance, never let the AI be blind again! * A medical cyborg's organ storage bag can hold limbs, not just organs, and can manipulate cybernetics too. If you're feeling generous, you could fully augment somebody with cyberlimbs and combat implants, or just make frankensteins from dead bodies. * All cyborgs are immune to ashstorms in lavaland, which makes you very well suited for retrieving fallen miners. * An AI shell functions near-identically to a cyborg in all respects, except that an AI shell is not vulnerable to [[Syndicate_Items#Emag|emags]] - If you see an AI shell with a hacked module, it's either got an illegal upgrade or the AI is [[Guide_to_malfunction|rogue]] and hacked its shell. * If a cyborg is slaved to a [[Guide_to_malfunction|malfunctional]] [[AI]], it can not be [[Syndicate_Items#Emag|emagged]]. * You can ask a human to put a hat on you, to make you look more fashionable. {{Jobs}} [[Category:Jobs]]
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