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Understanding SS13 code
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==Area, Mob, Obj and Turf organization== /datum /atom /area --All objects in here are areas, which are used in mapping to define the extent of an APC's power coverage, lighting, atmos, etc. /mob /dead --ghosts /living /carbon --humans and monkeys /silicon --AI and cyborgs /obj /effect --Landmarks, trigger objects, effects and decals /item /clothing --most of the clothing you can wear, belts and backpacks are in obj/item/weapon/storage /devices --electronic devices /stack --the things which you can stack, such as rods, floor tiles and materials /weapons --most items which you can pick up /machinery --machines which use power, process every tick and are generally unmovable /structure --objects which don't require processing every tick or power, examples include windows, grilles, bookcases etc. /turf /simulated /floor --floors with air /airless --floors without air (ALWAYS use these for areas exposed to space) /plating --plating /airless --airless plating /wall --walls /r-wall --reinforced walls /space --it's space /unsimulated --everything used on centcom and places where air movement is not simulated. [[Category:Game Resources]] [[Category:Guides]] {{Contribution guides}}
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