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== Pre-commit checks == *Are floors with or without air, as they should be? (regular or airless) *Does the area have an APC? *Does the area have an Air Alarm? *Does the area have a Request Console? *Does the area have lights? *Does the area have a light switch? *Does the area have enough intercoms? *Does the area have enough security cameras? (Use the verbs under Mapping for help) *Is the area connected to the scrubbers air loop? *Is the area connected to the vent air loop? (vent pumps) *Is everything wired properly? *Does the area have a fire alarm and firedoors? *Do all pod doors work properly? *Are accesses set properly on doors, pod buttons, etc. *Are all items placed properly? (not below vents, scrubbers, tables) *Does the disposal system work properly from all the disposal units in this room and all the units, the pipes of which pass through this room? *Check for any misplaced or stacked piece of pipe (air and disposal) *Check for any misplaced or stacked piece of wire *Identify how hard it is to break into the area and where the weak points are, and balance the area accordingly (eg. the Vault should be made of reinforced structures and electrified windows, the Kitchen should not) *Check if the area has too much empty space. If so, make it smaller and replace the rest with maintenance tunnels *Are there any [[guide_to_mapping#Room Structure|indestructible turfs]] where they shouldn't be?
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