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==Cyborg Maintenance== In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it: #[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel #[[File:Crowbar.png]] Use a Crowbar to open the cover. After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so: #[[File:Crowbar.png]] Use a Crowbar to close the cover. #[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel. ===Cyborg Repairs=== Cyborgs will often come to you for repairs if damaged. For brute damage: # [[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents. For burn damage: # Unlock and open the Cyborg's cover. # [[File:Hud-hands.gif]] Use an Empty Hand to remove the battery. # [[File:Screwdriver_tool.png]] Screwdriver to expose wiring. # [[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once. # [[File:Screwdriver_tool.png]] Screwdriver to hide wiring. # Re-insert the old battery or insert a new one. # Close the cover and lock the Cyborg. Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring. ===Cyborg Batteries=== You will often see at least one Cyborg come to your assembly line to ask for an upgrade. # Unlock and open the Cyborg's cover. # [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery. # [[File:Power_cell.png]] Insert a New Battery. # Close the cover and lock the Cyborg. ===Cyborg Radios=== Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels. # Unlock and open the Cyborg's cover. # [[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key). # Close the cover and lock the Cyborg. ===Reviving Cyborgs=== A cyborg that has failed but not been turned into scrap can be repaired back to working order. # Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules). # Repair the Cyborg with a welder and/or replace wires. # Unlock and open the Cyborg's cover. # [[File:Circuitboard.png]] Insert the Emergency Restart Module. # Close the cover and lock the Cyborg. ===Upgrading Cyborgs=== # Unlock and open the Cyborg's cover. # [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert). # Close the cover and lock the Cyborg. ===Resetting Cyborg models=== For info on how to reset a cyborg's model, check out the [[Hacking#Cyborgs|Guide to Hacking]]. ===Deconstructing Cyborgs=== Cyborgs can be deconstructed to remove their MMI and get their parts back. # Unlock and open the Cyborg's cover. # [[File:Hud-hands.gif]] Use an Empty Hand to remove battery. # [[File:Screwdriver_tool.png]] Screwdriver to open wiring. # [[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on. # [[File:Wrench.png]] Wrench to disassemble. (Alternatively, for steps 4 and 5, you can use a Robotics console) ==== Upgrades ==== [[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire. {| class="wikitable" |- !Name !Description !Materials to produce<br>(unupgraded fabricator) |- !Cyborg Reclassification Module |Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg. |35000 Metal |- !Cyborg Emergency Restart Module |Used to force a restart of a disabled-but-repaired borg, bringing it back online.<br> An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. |60000 Metal, 5000 Glass |- !Borg Expander |A cyborg resizer, it makes a cyborg huge. |200000 metal, 5000 titanium |- !Cyborg Ion Thrusters Module |An ion-powered thruster system that works like a jetpack for movement in no gravity. |80000 Metal, 6000 Glass, 6000 Uranium |- !Cyborg Self-Repair Module |Allows the cyborg to slowly repair iteself over time, increasing power consumption. |15000 Metal, 15000 Glass |- !Illegal Equipment Modules |Enables illegal modules, the same that are enabled when cyborgs are emagged.<br> Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct [[Syndicate Items]]!!) |10000 Metal, 15000 Glass, 10000 Diamond |- !Engineering Cyborg RPED |A rapid part exchange device for the engineering cyborg. |10000 metal, 5000 glass |- !Cyborg Diamond Drill |Upgrades a mining cyborg's drill to be faster. |10000 Metal, 2000 Diamond |- !Cyborg Ore Satchel of Holding |Upgrades a mining cyborg's satchel to hold infinite minerals. |10000 Metal, 250 Gold, 500 Uranium |- !Cyborg Lava-proof Tracks |Allows a mining cyborg to walk over lava undamaged. |8000 Metal, 10000 Plasma |- !Medical Cyborg Crew Pinpointer |A crew pinpointer module for the medical cyborg. |15000 Metal, 500 Glass |- !Medical Cyborg Expanded Hypospray |Adds [[Oculine]], [[Inacusiate]], [[Mutadone]], [[Mannitol]], and [[Haloperidol]] to a Medical Cyborg's hypospray chemicals. |15000 Metal, 15000 Glass, 5000 Plasma |- !Medical Cyborg High-Strength Hypospray |Adds [[Salicyclic Acid]], [[Oxandrolone]], [[Rezadone]], and [[Pentetic Acid]] to a Medical Cyborg's hypospray chemicals. |15000 Metal, 15000 Glass, 10000 Plasma, 5000 Uranium |- !Cyborg Piercing Hypospray |Allows cyborg hyposprays to pierce through thick clothing and hardsuits. |15000 Metal, 15000 Glass, 10000 Titanium, 5000 Diamond |- !Medical Cyborg Defibrillator |Gives a Medical Cyborg a defibrillator. |15000 Metal, 15000 Glass, 10000 Silver, 10000 Gold, 5000 Titanium, 5000 Diamond |- !Medical Cyborg Surgical Processor |Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synched on it. These surgeries can then be performed by the cyborg anywhere. |5000 Metal, 4000 Glass, 4000 Silver |- !Rapid Disabler Cooling Module |Increases the recharge rate of security cyborg disablers. (''Secborgs are no longer in game. Instead there are peacekeeper cyborgs.'') |80000 metal, 6000 glass, 2000 gold, 500 diamond |} Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.
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