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===Main Damage Types=== There are five main types of damage, and some other forms of damage which does not directly harm health. ====Brute==== Brute damage is the most common: it's caused by being hit with physical weapons, pressure or lack thereof, explosions, acid, surgery, and so on.<br> It can be commonly treated through brute packs, Sanguiose or [[styptic powder]]. The simple Treat Wound [[Surgery]] also heals this damage type. A side effect of brute damage is [[#Blood|Bleeding]]: once you take enough brute damage, you'll start bleeding out in proportion to the damage taken. Bleeding can be noticed by drops of blood falling off your character periodically. ====Burn==== The second most common damage, Burn damage is usually dealt by lasers, hot weapons like welding tools, electric shocks, explosions, and fire. Damage dealt by cold is also taken as burn damage. It can be commonly treated through ointments, frogenite or [[silver sulfadiazine]]. Burn damage cannot cause bleeding, but corpses affected by enough burn damage become [[Husks]], becoming hard to identify and to clone. ====Toxin==== The least common (normal) damage is Toxin damage. It's caused mainly by, obviously, [[Guide_to_chemistry#Toxins|toxins]], and miscellaneous poisoning. It's commonly treated through ferveatium or [[Charcoal]], although [[Cryo]] is also a fairly good option. Unlike burn or brute damage, toxin damage leaves no physical marks, making it invisible to bystanders examining you. It can still be detected by using a [[Health Analyzer]]. You can't directly detect the presence of toxins on yourself without one either, but you can usually tell by checking the health bar on the [[Medical_items#Health_Scanner_HUD|health scanner HUD]], or from the fact that you are slowed down without being hurt in other ways. ====Oxygen==== Also known as suffocation, or oxyloss, oxygen damage is taken when not breathing, or by some special toxins.<br> Oxyloss, unlike other forms of damage, will heal quickly over time if you're breathing, making it generally not too threatening on its own. However, it still counts as normal damage when calculating crit and death, so continued lack of breathing will still end up being lethal. If you take 50 or more suffocation damage, you [[Status_Effects#Unconscious|pass out]]. Accumulating too much oxygen damage also causes you to occasionally pass out, making it harder to get to a safe spot or acquire internals. Can be healed with [[Salbutamol]], which will counteract suffocation quickly enough to offset lack of air while active. [[Epinephrine]] will slowly heal oxyloss while in crit, keeping [[#Critical Status|critical status]] from getting worse. ====Cellular==== Cellular damage (also referred to as cloneloss or clone damage) is a special type of damage which is hidden even from [[Health Analyzer]]s, although it will still factor in the health total, which means that subtracting the other damage from the total health will result in the total cellular damage. The most common source of cellular damage is [[cloning]]: clones will start with heavy cellular damage when they get out of the pod. Other sources are [[slime]]s, which are rarely seen unless you work in [[Xenobiology]]. Cellular damage is very hard to heal: it can only be cured by [[Cryoxadone]] or [[Rezadone]], the latter being hard to make and the former requiring a [[Guide_to_medicine#Cryogenics_Tube|cryogenics tube]] and someone to activate it.
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