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==== [http://www.byond.com/members/?command=reference&path=var Predefined variables] ==== There is a lot of predefined variables for objects in BYOND, but the most important are: *'''[http://www.byond.com/members/?command=reference&path=proc%2Fvar%2Fsrc src]''' - a variable equal to the object containing the proc or verb. It is defined to have the same type as that object. (Similar to "this" in Java or C++) *'''[http://www.byond.com/members/?command=reference&path=proc%2Fvar%2Fusr usr]''' - a mob variable (var/mob/usr) containing the mob of the player who executed the current verb, or whose action ultimately called the current proc. '''A good rule of thumb is to never put usr in a proc.''' If src would not be the correct choice, it is better to send another argument to your proc with the information it needs. *'''[http://www.byond.com/members/?command=reference&path=proc%2Fvar%2Fargs args]''' - a list of the arguments passed to the proc or verb. *'''[http://www.byond.com/members/?command=reference&path=datum%2Fvar%2Fvars vars]''' - a list of object variables. If the variable name is used as an index into the list, the value of that variable is accessed. For more SS13 specific variables see [[#SS13 common variable meanings|SS13 common variable meanings]]
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