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==Longarm (Ballistic)== {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |- ! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon ! scope="col" style='background-color:#F0DC82;'|Item ! scope="col" style='background-color:#F0DC82;'|Ammo ! scope="col" style='background-color:#F0DC82;'|Capacity ! scope="col" style='background-color:#F0DC82;'|Damage & Effects ! scope="col" style='background-color:#F0DC82;'|How to Acquire ! scope="col" style='background-color:#F0DC82;'|Faction Usage ! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes |- ===Automatic=== ![[File:C20r.png|64px]] !{{anchor|C-20r SMG}}C-20r SMG |[[File:12mmMag.png|64px]]<br>.45 |24 Rounds |30 Brute |Can only be found in Nuke Op rounds, or with Summon guns. |Syndicate |Powerful SMG that will crit unarmored targets in two 2-round bursts. Far from the strongest Nuke Op weapon but certainly one of the most cost efficient, and more than deadly enough. |- ![[File:Autorifle.png|64px]] !{{anchor|WT550 Automatic Rifle}}WT550 Automatic Rifle |[[File:46x30ammo.png|64px]]<br>4.6Γ30mm |20 Rounds |20 Brute |Security and Cargo. |Nanotrasen |A older rifle often used by paramilitary or high security forces. Has some boutique ammo that can be researched and printed at the Security Techfab to expand its' usefulness. Practically just a brute, harder to reload in most cases laser gun. |- ![[File:L6machinegun.png|64px]] !{{anchor|L6 SAW}}L6 SAW |[[File:A762.png|64px]]<br>7.12x82mm |50 Rounds |45 Brute |Nuke ops and summon guns only. |Syndicate |Holds the most ammo of any gun, 50 shots dealing 45 brute damage each, firing in a fast 3-round burst that is moderately inaccurate. With AP ammo this thing will take down even heavily armored targets in one or two bursts. |- ![[File:Uzi.png|64px]] !{{anchor|Uzi}}Uzi |[[File:Ammo 50.png|64px]]<br>9mm |32 rounds |20 Brute |Summon guns, Gang Wars |Gangs |A lightweight, fast firing gun, for when you want someone dead. Uses 9mm rounds. |- |} {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |- ! scope="col" class="unsortable" style='background-color:#F0DC82;'|Icon ! scope="col" style='background-color:#F0DC82;'|Item ! scope="col" style='background-color:#F0DC82;'|Ammo ! scope="col" style='background-color:#F0DC82;'|Capacity ! scope="col" style='background-color:#F0DC82;'|Damage & Effects ! scope="col" style='background-color:#F0DC82;'|How to Acquire ! scope="col" style='background-color:#F0DC82;'|Faction Usage ! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes |- ===Shotgun=== ![[File:Improvised_shotgun.png|64px]] !{{anchor|Improvised Shotgun}}Improvised Shotgun |[[File:Blank_shell.png|64px]]<br>12 Gauge shells |1 Shell |Depends on shell |Crafted |Civilian |A handcrafted shotgun made of scavenged materials.<br> To load shells, simply use the full shell on the shotgun; when you shoot a shell, you don't need to eject it manually, it will be ejected when you load a new shell.<br> Can bet cut down with a circular saw just like the Double-Barrelled Shotgun to fit into a backpack. |- ![[File:Doubleshotgun.png|64px]] [[File:Doubleshotgunsawnoff.png|64px]] !{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun |[[File:Blank_shell.png|64px]]<br>12 Gauge shells |2 Shells |Depends on shell |[[Bar]]. |Civilian |Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack.<br> To load shells, simply use the full shell on the shotgun. Use it in hand to eject the shells. |- ![[File:Riot_shotgun.png|64px]] !{{anchor|Shotgun}}Riot Shotgun |[[File:Blank_shell.png|64px]]<br>12 Gauge shells |6 Shells |Depends on shell |The Armoury and summon spells. |Security |A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start sans the bartender's double barrel.<br> To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another. It can also be sawed off with a circular saw or chainsaw to fit in your backpack. |- ![[File:Combatshotgun.png|64px]] !{{anchor|Combat Shotgun}}Combat Shotgun |[[File:Blank_shell.png|64px]]<br>12 Gauge Shells |8 Shells |Depends on shell |Armory contraband locker, ordered in [[Cargo]] and from [[Summon guns]]. |Nanotrasen |The highest ammo capacity of any shotgun. Best of all, you don't need to manually eject shells after shooting. Unlike the riot shotgun, it cannot be sawed off, but a compact version is given to the [[Warden]]. |- ![[File:Bulldog.png|64px]] !{{anchor|Shotgun}}Bulldog |[[File:Blank_shell.png|64px]]<br>12 Gauge shells |8 Shells |Depends on drum |Uplink |Syndicate |A powerful semi-automatic, drum fed, shotgun employed by syndicate nuclear operative teams. |- ![[File:short_combatshotgun.png|64px]] !{{anchor|Shotgun}}Compact Combat Shotgun |[[File:Blank_shell.png|64px]]<br>12 Gauge shells |4 Shells |Depends on shell |[[Warden]]s Locker |Security |Unique weapon held by the Warden. A compact version of the combat shotgun with a four shell capacity. Can fit in armor slots. |} ===Shotgun Shells=== * [[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 12.5 brute damage each, for a maximum of 75. Extremely lethal at close range. * [[File:Bean_shell.png|32px]] '''Rubber Shot:''' Shoots 6 pellets dealing 3 brute and 25 stamina damage each. More effective at stopping a target, but stamina damage fades with time. * [[File:Bean_shell.png|32px]] '''Beanbag:''' Shoots one single beanbag, dealing 5 brute and 80 stamina damage. The bartender uses these by default. * [[File:Stun_Shell.png|32px]] '''Stun Shell:''' Shoots an electrode that stuns on hit, much like a taser. * [[File:Fire_shell.png|32px]] '''Incendiary Slug:''' Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage. * [[File:Tech_shell.png|32px]] '''Shotgun Dart:''' A single dart that can contain up to 30 units of chemicals that'll be injected on hit. * [[File:Tech_shell.png|32px]] '''Technological Shells:''' Unloaded technological shells can be made in a [[Guide to Research and Development|Protolathe]]. See [[Research items#Unloaded Technological Shell|here]] for the recipes. ** [[File:Meteor_shell.png|32px]] '''Meteorshot Shell:''' A single powerful projectile, deals 30 brute damage and stuns for 8 seconds. Pushes back machinery on hit. ** [[File:Pulse_shell.png|32px]] '''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots, dealing 50 burn damage and damaging or destroying walls and machinery. ** [[File:Dragon_shell.png|32px]] '''Dragonsbreath Shell:''' Like the incendiary slug, but shoots a spread of 4 burning pellets. Deals less direct damage. ** [[File:Frag_shell.png|32px]] '''FRAG-12 Slug:''' An explosive shell that knocks down targets and causes an explosion where it hits, on top of dealing 25 brute damage. ** [[File:Ion_shell.png|32px]] '''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a single target instead of the 3x3 area hit by normal ion rifles. ** [[File:Laser_shell.png|32px]] '''Laser Scatter Shell:''' Shoots a spred of 6 laser beams with up to 90 total damage.
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