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==Hierophant== [[File:Hierophant.gif|82px]] "A massive metal club that hangs in the air as though waiting. It'll make you dance to its beat." ===GPS Signal=== "Zealous Signal" ===Statistics=== '''Health:''' 2500 '''Melee Damage:''' 15 '''Speed:''' Slow ===Behavior=== The Hierophant spawns in its arena, which makes fighting it challenging but not impossible. The text this boss speaks is ROT4, use ROT22 to decode The Hierophant's attacks are as follows; :- These attacks happen at a random, increasing chance: * If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points. * As above, but does so multiple times if below half health. * Rapidly creates cardinal and diagonal Cross Blasts under a target. * If chasers are off cooldown, creates 4 chasers. :- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena. * The arena has a 20 second cooldown, giving people a small window to get the fuck out. :- If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts. * Is more likely to create a second, slower, chaser if hurt. :- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points. :- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time. * If below half health, the created Cross Blast may fire in all directions. :- Creates an expanding AoE burst. :- IF ATTACKING IN MELEE: Creates an expanding AoE burst. Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed. When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective. - The smaller club can place a teleport beacon, allowing the user to teleport themself and their allies to the beacon. Difficulty: Hard ===Loot=== When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will fall to the ground as an item, allowing you to loot and wield it as the '''Hierophant's Club''' [[File:Hierophantsclub.gif]]. <br> You will be able to perform several attacks very similar to the one performed by the Hierophant while wielding it. Clicking on another mob will send a Chaser attack after it. Clicking the mob again will create a Cross Blast. You can create a Cross Blast by clicking any tile that is out of range. Clicking a tile within melee range will create a 3x3 AoE burst centered around your character. The close range burst has a much shorter cooldown and can be spammed rapidly, making it extremely useful for mining and clearing out paths. It can also be used to help do a bit of extra damage against the other Megafauna, or for traitorous shenanigans back up on the station. It also comes with a beacon that can be detached, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location. ===How to Fight=== This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won't use its large AoE burst. When it begins a rapid attack, try not to panic. This is the only attack the Hierophant has that I'd consider difficult to deal with, and it's been the bane of many a cocky miner. Remain calm and pay close attention to where the tiles are spawning, and you should be okay. Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.
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