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=Upgradable Surgery= These surgeries are available roundstart, but can be upgraded to better or different versions by researching certain nodes and then synching a connected operating computer. ==Tend Wounds== The tend wounds surgeries all share the same steps. They can be upgraded by researching certain nodes, and then synching the operating computer with research database. There are "bruises", "burn" and "Mixture" versions. By default only "bruises" and "burn" are available. The basic versions of this surgery can be performed anywhere, but the upgraded versions require a surgery table with an adjacent and synched operating computer. <br> The target is healed by this surgery, without any [[Guide_to_chemistry|chemicals]] being involved. Useful for healing dead bodies for [[#Revival|revival]].<br> [[File:Hud_target_chest.gif]] '''Target: Chest''' {| | style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' |- |Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make a careful incision (does not cause damage or bleeding).||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%) |- |Step 2: [[File:Hemostat.png|Hemostat]] '''Tend bruises''': repair damage to the target (automatically repeats until fully healed).||[[File:Screwdriver_tool.png|Screwdriver]] (65%) [[File:Pen.png|Pen]] (55%) |- |Step 3: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%) |} *Without any research, step 5 will heal 5 damage each time it's repeated ("bruises" and "burn" versions only). *With '''Improved Wound-Tending Surgery''' researched and synched, step 5 will heal 10 damage ("bruises" and "burn" versions only). *With '''Advanced Surgery''' researched and synched, step 5 will heal 15 damage ("bruises" and "burn" versions only). *With '''Advanced Surgery''' researched and synched, you'll be able to do the "mixture" version, which heals 2 brute and burn each time step 5 is repeated, but the step takes much shorter time than the other two versions. *With '''Experimental Surgery''' researched and synched, the "mixture" version's step 5 will heal 5 brute and burn. *With '''Alien Surgery''' researched and synched, the "mixture" version's step 5 will heal 8 brute and burn.<br> If research was completed in the middle of surgery, you must restart the surgery to get the upgraded version. ==Dissection== The dissection surgeries all share the same steps. They require a surgery table with an adjacent operating computer. They can be upgraded by researching certain nodes, and then synching the operating computer with research database. The procedure will deeply analyze the biology of a corpse (both humanoid and simple), and automatically add new findings to the research database. This generates research points for [[science]]. Does not work on living patients. Unlike other surgeries, even [[Cyborg|cyborgs]] can fail step 5. [[File:Hud_target_chest.gif]] '''Target: Chest''' {| | style="width: 400px;" |'''Procedure'''||'''Tool success rates''' |- |Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%) |- |Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) |- |Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%) |- |Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': perform dissection (can fail, repeatable).||[[File:Abductor_scalpel.png|Alien Scalpel]] (100%) [[File:Medborg.png|Cyborg Scalpel]] (75%) [[File:Laser_scalpel_scalpel.png|Laser Scalpel]] (60%) [[File:Scalpel.png|Scalpel]] (45%) [[File:Knife.png|Kitchen Knife]] (20%) [[File:Shard.png|Shard]] (10%) |- |Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%) |- |Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%) |} ===Corpse Values=== This is how many research points a successful dissection will generate without upgrades. {| class="wikitable" style="text-align: center;" ! scope="col" style='background-color:#BDC2FC;'|Corpse ! scope="col" style='background-color:#BDC2FC;'|Base Points |- |Monkey||250 |- |Any simple mob||300 |- |Human||500 |- |Jellyperson||1000 |- |Podperson||1000 |- |Golem||1500 |- |Zombie||1500 |- |Abductor||2000 |- |Xeno Adult||2500 |- |Xeno Queen||5000 |- |} ===Dissection Upgrades=== This is how much the above base points are multiplied by researching upgrades. {| class="wikitable" style="text-align: center;" ! scope="col" style='background-color:#BDC2FC;'|Research Node ! scope="col" style='background-color:#BDC2FC;'|Surgery Name ! scope="col" style='background-color:#BDC2FC;'|Point Multiplier |- |None||Dissection||1 |- |Advanced Surgery||Thorough Dissection||2 |- |Experimental Surgery||Experimental Dissection||5 |- |Alien Surgery||Extraterrestrial Dissection||10 |} *If you fail step 5 you only get 1% of the points, but you can try again on the same corpse. *If you dissect a corpse and later do an upgraded dissection on the same corpse, you will only get the point difference between the two versions. *If no upgrades were made between dissections, you can't dissect the same corpse again for extra points.
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