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===Behavior=== The Hierophant spawns in its arena, which makes fighting it challenging but not impossible. The text this boss speaks is ROT4, use ROT22 to decode The Hierophant's attacks are as follows; :- These attacks happen at a random, increasing chance: * If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points. * As above, but does so multiple times if below half health. * Rapidly creates cardinal and diagonal Cross Blasts under a target. * If chasers are off cooldown, creates 4 chasers. :- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena. * The arena has a 20 second cooldown, giving people a small window to get the fuck out. :- If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts. * Is more likely to create a second, slower, chaser if hurt. :- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points. :- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time. * If below half health, the created Cross Blast may fire in all directions. :- Creates an expanding AoE burst. :- IF ATTACKING IN MELEE: Creates an expanding AoE burst. Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed. When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective. - The smaller club can place a teleport beacon, allowing the user to teleport themself and their allies to the beacon. Difficulty: Hard
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